34 lines
931 B
C#
34 lines
931 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000318 RID: 792
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[Token(Token = "0x2000318")]
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public class OldGameSaveTest : MonoBehaviour
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{
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// Token: 0x06002006 RID: 8198 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002006")]
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[Address(RVA = "0xD38950", Offset = "0xD37750", VA = "0x180D38950")]
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private void Test()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002007 RID: 8199 RVA: 0x0004CC30 File Offset: 0x0004AE30
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[Token(Token = "0x6002007")]
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[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
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public OldGameSaveTest()
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{
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}
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// Token: 0x04002969 RID: 10601
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002969")]
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private GameSaveLegacy oldGameSave;
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// Token: 0x0400296A RID: 10602
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400296A")]
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private GameSave currentGameSave;
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}
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