Files
NobetaSource/Cpp2IL/Assembly-CSharp/RootMotion/Demos/AimBoxing.cs
2023-09-06 22:00:49 +02:00

38 lines
982 B
C#

using System;
using Cpp2IlInjected;
using RootMotion.FinalIK;
using UnityEngine;
namespace RootMotion.Demos
{
// Token: 0x020003A6 RID: 934
[Token(Token = "0x20003A6")]
public class AimBoxing : MonoBehaviour
{
// Token: 0x060022F7 RID: 8951 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60022F7")]
[Address(RVA = "0x11E39F0", Offset = "0x11E27F0", VA = "0x1811E39F0")]
private void LateUpdate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060022F8 RID: 8952 RVA: 0x00050598 File Offset: 0x0004E798
[Token(Token = "0x60022F8")]
[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
public AimBoxing()
{
}
// Token: 0x04002C14 RID: 11284
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002C14")]
public AimIK aimIK;
// Token: 0x04002C15 RID: 11285
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002C15")]
public Transform pin;
}
}