164 lines
5.1 KiB
C#
164 lines
5.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using RootMotion.FinalIK;
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using UnityEngine;
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namespace RootMotion.Demos
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{
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// Token: 0x020003B3 RID: 947
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[Token(Token = "0x20003B3")]
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[RequireComponent(typeof(FullBodyBipedIK))]
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[RequireComponent(typeof(AimIK))]
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public class AnimatorController3rdPersonIK : AnimatorController3rdPerson
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{
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// Token: 0x06002325 RID: 8997 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002325")]
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[Address(RVA = "0x8CE1D0", Offset = "0x8CCFD0", VA = "0x1808CE1D0", Slot = "4")]
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protected override void Start()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002326 RID: 8998 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002326")]
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[Address(RVA = "0x8CD930", Offset = "0x8CC730", VA = "0x1808CD930", Slot = "5")]
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public override void Move(Vector3 moveInput, bool isMoving, Vector3 faceDirection, Vector3 aimTarget)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002327 RID: 8999 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002327")]
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[Address(RVA = "0x8CE070", Offset = "0x8CCE70", VA = "0x1808CE070")]
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private void Read()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002328 RID: 9000 RVA: 0x000509AC File Offset: 0x0004EBAC
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[Token(Token = "0x6002328")]
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[Address(RVA = "0x8CD270", Offset = "0x8CC070", VA = "0x1808CD270")]
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private void AimIK()
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{
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IKSolverAim solver = this.aim.solver;
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float z = this.aimTarget.z;
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solver.IKPosition.z = z;
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this.aim.solver.Update();
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}
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// Token: 0x06002329 RID: 9001 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002329")]
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[Address(RVA = "0x8CD2D0", Offset = "0x8CC0D0", VA = "0x1808CD2D0")]
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private void FBBIK()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600232A RID: 9002 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600232A")]
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[Address(RVA = "0x8CDCA0", Offset = "0x8CCAA0", VA = "0x1808CDCA0")]
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private void OnPreRead()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600232B RID: 9003 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600232B")]
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[Address(RVA = "0x8CD6D0", Offset = "0x8CC4D0", VA = "0x1808CD6D0")]
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private void HeadLookAt(Vector3 lookAtTarget)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600232C RID: 9004 RVA: 0x000509F4 File Offset: 0x0004EBF4
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[Token(Token = "0x600232C")]
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[Address(RVA = "0x8CDB70", Offset = "0x8CC970", VA = "0x1808CDB70")]
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private void OnDestroy()
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{
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FullBodyBipedIK fullBodyBipedIK = this.ik;
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int num = 0;
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if (fullBodyBipedIK != num)
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{
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IKSolverFullBodyBiped solver = this.ik.solver;
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IKSolver.UpdateDelegate onPreRead = solver.OnPreRead;
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IKSolver.UpdateDelegate updateDelegate = new IKSolver.UpdateDelegate(this.OnPreRead);
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Delegate @delegate = Delegate.Remove(onPreRead, updateDelegate);
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int num2 = 0;
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if (@delegate != 0 && @delegate == 0)
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{
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throw new InvalidCastException();
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}
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solver.OnPreRead = num2;
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}
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}
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// Token: 0x0600232D RID: 9005 RVA: 0x00050A60 File Offset: 0x0004EC60
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[Token(Token = "0x600232D")]
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[Address(RVA = "0x8CE440", Offset = "0x8CD240", VA = "0x1808CE440")]
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public AnimatorController3rdPersonIK()
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{
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this.rotateSpeed = 7f;
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this.blendSpeed = 10f;
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this.maxAngle = 90f;
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this.moveSpeed = 1.5f;
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base..ctor();
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}
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// Token: 0x04002C7B RID: 11387
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4002C7B")]
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[Range(0f, 1f)]
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public float headLookWeight = 1f;
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// Token: 0x04002C7C RID: 11388
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[FieldOffset(Offset = "0x64")]
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[Token(Token = "0x4002C7C")]
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public Vector3 gunHoldOffset;
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// Token: 0x04002C7D RID: 11389
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4002C7D")]
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public Vector3 leftHandOffset;
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// Token: 0x04002C7E RID: 11390
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4002C7E")]
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public Recoil recoil;
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// Token: 0x04002C7F RID: 11391
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4002C7F")]
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private AimIK aim;
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// Token: 0x04002C80 RID: 11392
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x4002C80")]
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private FullBodyBipedIK ik;
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// Token: 0x04002C81 RID: 11393
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x4002C81")]
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private Vector3 headLookAxis;
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// Token: 0x04002C82 RID: 11394
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[FieldOffset(Offset = "0xA4")]
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[Token(Token = "0x4002C82")]
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private Vector3 leftHandPosRelToRightHand;
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// Token: 0x04002C83 RID: 11395
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x4002C83")]
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private Quaternion leftHandRotRelToRightHand;
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// Token: 0x04002C84 RID: 11396
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[FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x4002C84")]
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private Vector3 aimTarget;
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// Token: 0x04002C85 RID: 11397
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[FieldOffset(Offset = "0xCC")]
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[Token(Token = "0x4002C85")]
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private Quaternion rightHandRotation;
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}
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}
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