47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
using System;
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using Cpp2IlInjected;
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using RootMotion.FinalIK;
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using UnityEngine;
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namespace RootMotion.Demos
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{
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// Token: 0x020003DE RID: 990
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[Token(Token = "0x20003DE")]
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public class BendGoal : MonoBehaviour
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{
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// Token: 0x060023D5 RID: 9173 RVA: 0x00051E04 File Offset: 0x00050004
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[Token(Token = "0x60023D5")]
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[Address(RVA = "0x8D4120", Offset = "0x8D2F20", VA = "0x1808D4120")]
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private void Start()
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{
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Debug.Log("BendGoal is deprecated, you can now a bend goal from the custom inspector of the LimbIK component.");
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}
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// Token: 0x060023D6 RID: 9174 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60023D6")]
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[Address(RVA = "0x8D4050", Offset = "0x8D2E50", VA = "0x1808D4050")]
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private void LateUpdate()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060023D7 RID: 9175 RVA: 0x00051E1C File Offset: 0x0005001C
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[Token(Token = "0x60023D7")]
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[Address(RVA = "0x8D4180", Offset = "0x8D2F80", VA = "0x1808D4180")]
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public BendGoal()
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{
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}
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// Token: 0x04002D6A RID: 11626
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002D6A")]
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public LimbIK limbIK;
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// Token: 0x04002D6B RID: 11627
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002D6B")]
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[Range(0f, 1f)]
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public float weight = 1f;
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}
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}
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