Files
NobetaSource/Cpp2IL/Assembly-CSharp/RootMotion/Demos/BipedIKvsAnimatorIK.cs
2023-09-06 22:00:49 +02:00

138 lines
3.6 KiB
C#

using System;
using Cpp2IlInjected;
using RootMotion.FinalIK;
using UnityEngine;
namespace RootMotion.Demos
{
// Token: 0x020003A9 RID: 937
[Token(Token = "0x20003A9")]
public class BipedIKvsAnimatorIK : MonoBehaviour
{
// Token: 0x06002302 RID: 8962 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002302")]
[Address(RVA = "0x8D6200", Offset = "0x8D5000", VA = "0x1808D6200")]
private void OnAnimatorIK(int layer)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002303 RID: 8963 RVA: 0x000506D0 File Offset: 0x0004E8D0
[Token(Token = "0x6002303")]
[Address(RVA = "0x8D6A10", Offset = "0x8D5810", VA = "0x1808D6A10")]
public BipedIKvsAnimatorIK()
{
}
// Token: 0x04002C26 RID: 11302
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002C26")]
[LargeHeader("References")]
public Animator animator;
// Token: 0x04002C27 RID: 11303
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002C27")]
public BipedIK bipedIK;
// Token: 0x04002C28 RID: 11304
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002C28")]
[LargeHeader("Look At")]
public Transform lookAtTargetBiped;
// Token: 0x04002C29 RID: 11305
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4002C29")]
public Transform lookAtTargetAnimator;
// Token: 0x04002C2A RID: 11306
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4002C2A")]
[Range(0f, 1f)]
public float lookAtWeight = 1f;
// Token: 0x04002C2B RID: 11307
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x4002C2B")]
[Range(0f, 1f)]
public float lookAtBodyWeight = 1f;
// Token: 0x04002C2C RID: 11308
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4002C2C")]
[Range(0f, 1f)]
public float lookAtHeadWeight = 1f;
// Token: 0x04002C2D RID: 11309
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x4002C2D")]
[Range(0f, 1f)]
public float lookAtEyesWeight = 1f;
// Token: 0x04002C2E RID: 11310
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4002C2E")]
[Range(0f, 1f)]
public float lookAtClampWeight = 0.5f;
// Token: 0x04002C2F RID: 11311
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x4002C2F")]
[Range(0f, 1f)]
public float lookAtClampWeightHead = 0.5f;
// Token: 0x04002C30 RID: 11312
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4002C30")]
[Range(0f, 1f)]
public float lookAtClampWeightEyes = 0.5f;
// Token: 0x04002C31 RID: 11313
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4002C31")]
[LargeHeader("Foot")]
public Transform footTargetBiped;
// Token: 0x04002C32 RID: 11314
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4002C32")]
public Transform footTargetAnimator;
// Token: 0x04002C33 RID: 11315
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4002C33")]
[Range(0f, 1f)]
public float footPositionWeight;
// Token: 0x04002C34 RID: 11316
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x4002C34")]
[Range(0f, 1f)]
public float footRotationWeight;
// Token: 0x04002C35 RID: 11317
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4002C35")]
[LargeHeader("Hand")]
public Transform handTargetBiped;
// Token: 0x04002C36 RID: 11318
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4002C36")]
public Transform handTargetAnimator;
// Token: 0x04002C37 RID: 11319
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4002C37")]
[Range(0f, 1f)]
public float handPositionWeight;
// Token: 0x04002C38 RID: 11320
[FieldOffset(Offset = "0x84")]
[Token(Token = "0x4002C38")]
[Range(0f, 1f)]
public float handRotationWeight;
}
}