Files
NobetaSource/Cpp2IL/Assembly-CSharp/RootMotion/Demos/CharacterAnimationBase.cs
2023-09-06 22:00:49 +02:00

94 lines
2.8 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RootMotion.Demos
{
// Token: 0x020003E2 RID: 994
[Token(Token = "0x20003E2")]
public abstract class CharacterAnimationBase : MonoBehaviour
{
// Token: 0x060023DF RID: 9183 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60023DF")]
[Address(RVA = "0xE82120", Offset = "0xE80F20", VA = "0x180E82120", Slot = "4")]
public virtual Vector3 GetPivotPoint()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x17000207 RID: 519
// (get) Token: 0x060023E0 RID: 9184 RVA: 0x00051EA8 File Offset: 0x000500A8
[Token(Token = "0x17000207")]
public virtual bool animationGrounded
{
[Token(Token = "0x60023E0")]
[Address(RVA = "0x454840", Offset = "0x453640", VA = "0x180454840", Slot = "5")]
get
{
return true;
}
}
// Token: 0x060023E1 RID: 9185 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60023E1")]
[Address(RVA = "0xE820B0", Offset = "0xE80EB0", VA = "0x180E820B0")]
public float GetAngleFromForward(Vector3 worldDirection)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060023E2 RID: 9186 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60023E2")]
[Address(RVA = "0xE823D0", Offset = "0xE811D0", VA = "0x180E823D0", Slot = "6")]
protected virtual void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060023E3 RID: 9187 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60023E3")]
[Address(RVA = "0xE82170", Offset = "0xE80F70", VA = "0x180E82170", Slot = "7")]
protected virtual void LateUpdate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060023E4 RID: 9188 RVA: 0x00051EB8 File Offset: 0x000500B8
[Token(Token = "0x60023E4")]
[Address(RVA = "0xE82660", Offset = "0xE81460", VA = "0x180E82660")]
protected CharacterAnimationBase()
{
}
// Token: 0x04002D73 RID: 11635
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002D73")]
public bool smoothFollow = true;
// Token: 0x04002D74 RID: 11636
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4002D74")]
public float smoothFollowSpeed = 20f;
// Token: 0x04002D75 RID: 11637
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002D75")]
private Vector3 lastPosition;
// Token: 0x04002D76 RID: 11638
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4002D76")]
private Vector3 localPosition;
// Token: 0x04002D77 RID: 11639
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4002D77")]
private Quaternion localRotation;
// Token: 0x04002D78 RID: 11640
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4002D78")]
private Quaternion lastRotation;
}
}