Files
NobetaSource/Cpp2IL/Assembly-CSharp/RootMotion/Demos/PendulumExample.cs
2023-09-06 22:00:49 +02:00

141 lines
3.9 KiB
C#

using System;
using Cpp2IlInjected;
using RootMotion.FinalIK;
using UnityEngine;
namespace RootMotion.Demos
{
// Token: 0x020003CC RID: 972
[Token(Token = "0x20003CC")]
[RequireComponent(typeof(FullBodyBipedIK))]
public class PendulumExample : MonoBehaviour
{
// Token: 0x06002383 RID: 9091 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002383")]
[Address(RVA = "0x311150", Offset = "0x30FF50", VA = "0x180311150")]
private void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002384 RID: 9092 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002384")]
[Address(RVA = "0x310800", Offset = "0x30F600", VA = "0x180310800")]
private void LateUpdate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002385 RID: 9093 RVA: 0x00051434 File Offset: 0x0004F634
[Token(Token = "0x6002385")]
[Address(RVA = "0x311500", Offset = "0x310300", VA = "0x180311500")]
public PendulumExample()
{
float z = Vector3.right.z;
this.pelvisDownAxis.z = z;
base..ctor();
}
// Token: 0x04002D0A RID: 11530
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002D0A")]
[Tooltip("The master weight of this script.")]
[Range(0f, 1f)]
public float weight = 1f;
// Token: 0x04002D0B RID: 11531
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4002D0B")]
[Tooltip("Multiplier for the distance of the root to the target.")]
public float hangingDistanceMlp = 1.3f;
// Token: 0x04002D0C RID: 11532
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002D0C")]
[HideInInspector]
[Tooltip("Where does the root of the character land when weight is blended out?")]
public Vector3 rootTargetPosition;
// Token: 0x04002D0D RID: 11533
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4002D0D")]
[HideInInspector]
[Tooltip("How is the root of the character rotated when weight is blended out?")]
public Quaternion rootTargetRotation;
// Token: 0x04002D0E RID: 11534
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4002D0E")]
[SerializeField]
private Transform target;
// Token: 0x04002D0F RID: 11535
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4002D0F")]
[SerializeField]
private Transform leftHandTarget;
// Token: 0x04002D10 RID: 11536
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4002D10")]
[SerializeField]
private Transform rightHandTarget;
// Token: 0x04002D11 RID: 11537
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4002D11")]
[SerializeField]
private Transform leftFootTarget;
// Token: 0x04002D12 RID: 11538
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4002D12")]
[SerializeField]
private Transform rightFootTarget;
// Token: 0x04002D13 RID: 11539
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4002D13")]
[SerializeField]
private Transform pelvisTarget;
// Token: 0x04002D14 RID: 11540
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4002D14")]
[SerializeField]
private Transform bodyTarget;
// Token: 0x04002D15 RID: 11541
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4002D15")]
[SerializeField]
private Transform headTarget;
// Token: 0x04002D16 RID: 11542
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4002D16")]
[SerializeField]
private Vector3 pelvisDownAxis;
// Token: 0x04002D17 RID: 11543
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4002D17")]
private FullBodyBipedIK ik;
// Token: 0x04002D18 RID: 11544
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4002D18")]
private Quaternion rootRelativeToPelvis;
// Token: 0x04002D19 RID: 11545
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4002D19")]
private Vector3 pelvisToRoot;
// Token: 0x04002D1A RID: 11546
[FieldOffset(Offset = "0xB4")]
[Token(Token = "0x4002D1A")]
private float lastWeight;
}
}