Files
NobetaSource/Cpp2IL/Assembly-CSharp/RootMotion/Demos/PlatformRotator.cs
2023-09-06 22:00:49 +02:00

137 lines
3.9 KiB
C#

using System;
using System.Collections;
using Cpp2IlInjected;
using UnityEngine;
namespace RootMotion.Demos
{
// Token: 0x020003DC RID: 988
[Token(Token = "0x20003DC")]
public class PlatformRotator : MonoBehaviour
{
// Token: 0x060023C9 RID: 9161 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60023C9")]
[Address(RVA = "0x312F30", Offset = "0x311D30", VA = "0x180312F30")]
private void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060023CA RID: 9162 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60023CA")]
[Address(RVA = "0x312AF0", Offset = "0x3118F0", VA = "0x180312AF0")]
private void FixedUpdate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060023CB RID: 9163 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60023CB")]
[Address(RVA = "0x3130A0", Offset = "0x311EA0", VA = "0x1803130A0")]
private IEnumerator SwitchRotation()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060023CC RID: 9164 RVA: 0x00051CC8 File Offset: 0x0004FEC8
[Token(Token = "0x60023CC")]
[Address(RVA = "0x312D80", Offset = "0x311B80", VA = "0x180312D80")]
private void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.layer == this.characterLayer)
{
CharacterThirdPerson component = collision.gameObject.GetComponent<CharacterThirdPerson>();
int num = 0;
bool flag = component == num;
if (!flag && component.smoothPhysics != flag)
{
component.smoothPhysics = flag;
}
}
}
// Token: 0x060023CD RID: 9165 RVA: 0x00051D18 File Offset: 0x0004FF18
[Token(Token = "0x60023CD")]
[Address(RVA = "0x312E60", Offset = "0x311C60", VA = "0x180312E60")]
private void OnCollisionExit(Collision collision)
{
if (collision.gameObject.layer == this.characterLayer)
{
CharacterThirdPerson component = collision.gameObject.GetComponent<CharacterThirdPerson>();
int num = 0;
if (!(component == num))
{
component.smoothPhysics = true;
}
}
}
// Token: 0x060023CE RID: 9166 RVA: 0x00051D60 File Offset: 0x0004FF60
[Token(Token = "0x60023CE")]
[Address(RVA = "0x313110", Offset = "0x311F10", VA = "0x180313110")]
public PlatformRotator()
{
}
// Token: 0x04002D5B RID: 11611
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002D5B")]
public float maxAngle = 70f;
// Token: 0x04002D5C RID: 11612
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4002D5C")]
public float switchRotationTime = 0.5f;
// Token: 0x04002D5D RID: 11613
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002D5D")]
public float random = 0.5f;
// Token: 0x04002D5E RID: 11614
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4002D5E")]
public float rotationSpeed = 50f;
// Token: 0x04002D5F RID: 11615
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002D5F")]
public Vector3 movePosition;
// Token: 0x04002D60 RID: 11616
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4002D60")]
public float moveSpeed = 5f;
// Token: 0x04002D61 RID: 11617
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4002D61")]
public int characterLayer;
// Token: 0x04002D62 RID: 11618
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x4002D62")]
private Quaternion defaultRotation;
// Token: 0x04002D63 RID: 11619
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x4002D63")]
private Quaternion targetRotation;
// Token: 0x04002D64 RID: 11620
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x4002D64")]
private Vector3 targetPosition;
// Token: 0x04002D65 RID: 11621
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4002D65")]
private Vector3 velocity;
// Token: 0x04002D66 RID: 11622
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4002D66")]
private Rigidbody r;
}
}