230 lines
6.8 KiB
C#
230 lines
6.8 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RootMotion.FinalIK
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{
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// Token: 0x020003F1 RID: 1009
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[Token(Token = "0x20003F1")]
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[Serializable]
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public class BipedIKSolvers
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{
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// Token: 0x1700020B RID: 523
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// (get) Token: 0x06002438 RID: 9272 RVA: 0x00052A98 File Offset: 0x00050C98
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[Token(Token = "0x1700020B")]
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public IKSolverLimb[] limbs
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{
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[Token(Token = "0x6002438")]
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[Address(RVA = "0x8D5090", Offset = "0x8D3E90", VA = "0x1808D5090")]
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get
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{
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IKSolverLimb[] limbs;
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IKSolverLimb[] array;
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IKSolverLimb iksolverLimb4;
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for (;;)
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{
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limbs = this._limbs;
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if (limbs != 0 && limbs.Length == 4)
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{
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return limbs;
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}
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array = new IKSolverLimb[4];
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IKSolverLimb iksolverLimb = this.leftFoot;
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if (iksolverLimb == 0 || array != 0)
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{
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array[0] = iksolverLimb;
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IKSolverLimb iksolverLimb2 = this.rightFoot;
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if (iksolverLimb2 == 0 || array != 0)
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{
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array[1] = iksolverLimb2;
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IKSolverLimb iksolverLimb3 = this.leftHand;
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if (iksolverLimb3 == 0 || array != 0)
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{
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array[2] = iksolverLimb3;
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iksolverLimb4 = this.rightHand;
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if (iksolverLimb4 == 0 || array != 0)
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{
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break;
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}
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}
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}
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}
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}
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array[3] = iksolverLimb4;
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this._limbs = array;
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return limbs;
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}
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}
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// Token: 0x1700020C RID: 524
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// (get) Token: 0x06002439 RID: 9273 RVA: 0x00052B34 File Offset: 0x00050D34
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[Token(Token = "0x1700020C")]
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public IKSolver[] ikSolvers
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{
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[Token(Token = "0x6002439")]
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[Address(RVA = "0x8D4D80", Offset = "0x8D3B80", VA = "0x1808D4D80")]
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get
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{
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IKSolver[] ikSolvers;
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IKSolver[] array;
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IKSolverAim iksolverAim;
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for (;;)
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{
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ikSolvers = this._ikSolvers;
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if (ikSolvers != 0 && ikSolvers.Length == 7)
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{
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return ikSolvers;
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}
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array = new IKSolver[7];
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IKSolverLimb iksolverLimb = this.leftFoot;
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if (iksolverLimb == 0 || array != 0)
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{
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array[0] = iksolverLimb;
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IKSolverLimb iksolverLimb2 = this.rightFoot;
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if (iksolverLimb2 == 0 || array != 0)
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{
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array[1] = iksolverLimb2;
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IKSolverLimb iksolverLimb3 = this.leftHand;
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if (iksolverLimb3 == 0 || array != 0)
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{
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array[2] = iksolverLimb3;
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IKSolverLimb iksolverLimb4 = this.rightHand;
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if (iksolverLimb4 == 0 || array != 0)
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{
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array[3] = iksolverLimb4;
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IKSolverFABRIK iksolverFABRIK = this.spine;
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if (iksolverFABRIK == 0 || array != 0)
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{
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array[4] = iksolverFABRIK;
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IKSolverLookAt iksolverLookAt = this.lookAt;
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if (iksolverLookAt == 0 || array != 0)
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{
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array[5] = iksolverLookAt;
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iksolverAim = this.aim;
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if (iksolverAim == 0 || array != 0)
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{
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break;
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}
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}
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}
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}
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}
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}
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}
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}
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array[6] = iksolverAim;
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this._ikSolvers = array;
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return ikSolvers;
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}
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}
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// Token: 0x0600243A RID: 9274 RVA: 0x00052C28 File Offset: 0x00050E28
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[Token(Token = "0x600243A")]
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[Address(RVA = "0x8D4A20", Offset = "0x8D3820", VA = "0x1808D4A20")]
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public void AssignReferences(BipedReferences references)
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{
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IKSolverLimb iksolverLimb = this.leftHand;
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Transform root = references.root;
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int num = 0;
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Transform transform = references.leftHand;
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Transform leftForearm = references.leftForearm;
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Transform leftUpperArm = references.leftUpperArm;
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bool flag = iksolverLimb.SetChain(leftUpperArm, leftForearm, transform, root);
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IKSolverLimb iksolverLimb2 = this.rightHand;
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Transform root2 = references.root;
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Transform transform2 = references.rightHand;
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Transform rightForearm = references.rightForearm;
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Transform rightUpperArm = references.rightUpperArm;
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bool flag2 = iksolverLimb2.SetChain(rightUpperArm, rightForearm, transform2, root2);
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IKSolverLimb iksolverLimb3 = this.leftFoot;
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Transform root3 = references.root;
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Transform transform3 = references.leftFoot;
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Transform leftCalf = references.leftCalf;
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Transform leftThigh = references.leftThigh;
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bool flag3 = iksolverLimb3.SetChain(leftThigh, leftCalf, transform3, root3);
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IKSolverLimb iksolverLimb4 = this.rightFoot;
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Transform root4 = references.root;
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Transform transform4 = references.rightFoot;
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Transform rightCalf = references.rightCalf;
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Transform rightThigh = references.rightThigh;
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bool flag4 = iksolverLimb4.SetChain(rightThigh, rightCalf, transform4, root4);
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IKSolverFABRIK iksolverFABRIK = this.spine;
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Transform root5 = references.root;
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Transform[] array = references.spine;
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bool flag5 = iksolverFABRIK.SetChain(array, root5);
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IKSolverLookAt iksolverLookAt = this.lookAt;
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Transform root6 = references.root;
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Transform[] eyes = references.eyes;
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Transform head = references.head;
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Transform[] array2 = references.spine;
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bool flag6 = iksolverLookAt.SetChain(array2, head, eyes, root6);
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IKSolverAim iksolverAim = this.aim;
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Transform root7 = references.root;
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Transform[] array3 = references.spine;
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bool flag7 = iksolverAim.SetChain(array3, root7);
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this.leftFoot.goal = (AvatarIKGoal)num;
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this.rightFoot.goal = (AvatarIKGoal)((ulong)1L);
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this.leftHand.goal = (AvatarIKGoal)((ulong)2L);
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this.rightHand.goal = (AvatarIKGoal)((ulong)3L);
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}
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// Token: 0x0600243B RID: 9275 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600243B")]
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[Address(RVA = "0x8D4BC0", Offset = "0x8D39C0", VA = "0x1808D4BC0")]
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public BipedIKSolvers()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x04002DF3 RID: 11763
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4002DF3")]
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public IKSolverLimb leftFoot;
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// Token: 0x04002DF4 RID: 11764
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002DF4")]
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public IKSolverLimb rightFoot;
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// Token: 0x04002DF5 RID: 11765
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002DF5")]
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public IKSolverLimb leftHand;
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// Token: 0x04002DF6 RID: 11766
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4002DF6")]
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public IKSolverLimb rightHand;
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// Token: 0x04002DF7 RID: 11767
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4002DF7")]
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public IKSolverFABRIK spine;
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// Token: 0x04002DF8 RID: 11768
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4002DF8")]
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public IKSolverLookAt lookAt;
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// Token: 0x04002DF9 RID: 11769
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4002DF9")]
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public IKSolverAim aim;
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// Token: 0x04002DFA RID: 11770
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4002DFA")]
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public Constraints pelvis;
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// Token: 0x04002DFB RID: 11771
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4002DFB")]
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private IKSolverLimb[] _limbs;
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// Token: 0x04002DFC RID: 11772
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4002DFC")]
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private IKSolver[] _ikSolvers;
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}
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}
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