Files
NobetaSource/Cpp2IL/Assembly-CSharp/RootMotion/FinalIK/IKSolverAim.cs
2023-09-06 22:00:49 +02:00

200 lines
6.0 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RootMotion.FinalIK
{
// Token: 0x02000428 RID: 1064
[Token(Token = "0x2000428")]
[Serializable]
public class IKSolverAim : IKSolverHeuristic
{
// Token: 0x06002609 RID: 9737 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002609")]
[Address(RVA = "0x1587630", Offset = "0x1586430", VA = "0x181587630")]
public float GetAngle()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x17000233 RID: 563
// (get) Token: 0x0600260A RID: 9738 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x17000233")]
public Vector3 transformAxis
{
[Token(Token = "0x600260A")]
[Address(RVA = "0x1589100", Offset = "0x1587F00", VA = "0x181589100")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x17000234 RID: 564
// (get) Token: 0x0600260B RID: 9739 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x17000234")]
public Vector3 transformPoleAxis
{
[Token(Token = "0x600260B")]
[Address(RVA = "0x1589180", Offset = "0x1587F80", VA = "0x181589180")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x0600260C RID: 9740 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600260C")]
[Address(RVA = "0x1587C90", Offset = "0x1586A90", VA = "0x181587C90", Slot = "10")]
protected override void OnInitiate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600260D RID: 9741 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600260D")]
[Address(RVA = "0x1588050", Offset = "0x1586E50", VA = "0x181588050", Slot = "11")]
protected override void OnUpdate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x17000235 RID: 565
// (get) Token: 0x0600260E RID: 9742 RVA: 0x00055678 File Offset: 0x00053878
[Token(Token = "0x17000235")]
protected override int minBones
{
[Token(Token = "0x600260E")]
[Address(RVA = "0x370C60", Offset = "0x36FA60", VA = "0x180370C60", Slot = "12")]
get
{
return 1;
}
}
// Token: 0x0600260F RID: 9743 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600260F")]
[Address(RVA = "0x1588E30", Offset = "0x1587C30", VA = "0x181588E30")]
private void Solve()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002610 RID: 9744 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002610")]
[Address(RVA = "0x1587750", Offset = "0x1586550", VA = "0x181587750")]
private Vector3 GetClampedIKPosition()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002611 RID: 9745 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002611")]
[Address(RVA = "0x15887A0", Offset = "0x15875A0", VA = "0x1815887A0")]
private void RotateToTarget(Vector3 targetPosition, IKSolver.Bone bone, float weight)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x17000236 RID: 566
// (get) Token: 0x06002612 RID: 9746 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x17000236")]
protected override Vector3 localDirection
{
[Token(Token = "0x6002612")]
[Address(RVA = "0x1589030", Offset = "0x1587E30", VA = "0x181589030", Slot = "15")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x06002613 RID: 9747 RVA: 0x00055688 File Offset: 0x00053888
[Token(Token = "0x6002613")]
[Address(RVA = "0x1588F70", Offset = "0x1587D70", VA = "0x181588F70")]
public IKSolverAim()
{
float z = Vector3.forward.z;
this.axis.z = z;
float z2 = Vector3.up.z;
this.poleAxis.z = z2;
this.clampWeight = 0.1f;
this.clampSmoothing = (int)((ulong)2L);
this.maxIterations = (int)((ulong)4L);
int num = 0;
this.useRotationLimits = true;
IKSolver.Bone[] array = new IKSolver.Bone[num];
this.bones = array;
base..ctor();
}
// Token: 0x04002F9F RID: 12191
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4002F9F")]
public Transform transform;
// Token: 0x04002FA0 RID: 12192
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4002FA0")]
public Vector3 axis;
// Token: 0x04002FA1 RID: 12193
[FieldOffset(Offset = "0x9C")]
[Token(Token = "0x4002FA1")]
public Vector3 poleAxis;
// Token: 0x04002FA2 RID: 12194
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4002FA2")]
public Vector3 polePosition;
// Token: 0x04002FA3 RID: 12195
[FieldOffset(Offset = "0xB4")]
[Token(Token = "0x4002FA3")]
[Range(0f, 1f)]
public float poleWeight;
// Token: 0x04002FA4 RID: 12196
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4002FA4")]
public Transform poleTarget;
// Token: 0x04002FA5 RID: 12197
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4002FA5")]
[Range(0f, 1f)]
public float clampWeight;
// Token: 0x04002FA6 RID: 12198
[FieldOffset(Offset = "0xC4")]
[Token(Token = "0x4002FA6")]
[Attribute(Name = "RangeAttribute", RVA = "0xDF060", Offset = "0xDE460")]
public int clampSmoothing;
// Token: 0x04002FA7 RID: 12199
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4002FA7")]
public IKSolver.IterationDelegate OnPreIteration;
// Token: 0x04002FA8 RID: 12200
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4002FA8")]
private float step;
// Token: 0x04002FA9 RID: 12201
[FieldOffset(Offset = "0xD4")]
[Token(Token = "0x4002FA9")]
private Vector3 clampedIKPosition;
// Token: 0x04002FAA RID: 12202
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4002FAA")]
private RotationLimit transformLimit;
// Token: 0x04002FAB RID: 12203
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4002FAB")]
private Transform lastTransform;
}
}