Files
NobetaSource/Cpp2IL/Assembly-CSharp/SceneBGMController.cs
2023-09-06 22:00:49 +02:00

171 lines
4.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200001C RID: 28
[Token(Token = "0x200001C")]
public class SceneBGMController : MonoBehaviour
{
// Token: 0x060000B5 RID: 181 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60000B5")]
[Address(RVA = "0x432590", Offset = "0x431390", VA = "0x180432590")]
public void Init()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060000B6 RID: 182 RVA: 0x00003D3C File Offset: 0x00001F3C
[Token(Token = "0x60000B6")]
[Address(RVA = "0x4334C0", Offset = "0x4322C0", VA = "0x1804334C0")]
private void UpdateVolumes(VolumeSettings settings)
{
BGM[] array = this.g_Music;
int num = 0;
int length = array.Length;
if (num < length)
{
array[num].UpdateVolume(settings);
num++;
}
BGM bgm = this.g_DeathBGM;
int num2 = 0;
if (bgm != num2)
{
this.g_DeathBGM.UpdateVolume(settings);
}
}
// Token: 0x060000B7 RID: 183 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60000B7")]
[Address(RVA = "0x432D80", Offset = "0x431B80", VA = "0x180432D80")]
public void PlayBGM(int index, float playingTime = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060000B8 RID: 184 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60000B8")]
[Address(RVA = "0x433240", Offset = "0x432040", VA = "0x180433240")]
public void SwitchBGM(int index)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060000B9 RID: 185 RVA: 0x00003D98 File Offset: 0x00001F98
[Token(Token = "0x60000B9")]
[Address(RVA = "0x433010", Offset = "0x431E10", VA = "0x180433010")]
public void PlayDeathBGM()
{
BGM bgm = this.g_DeathBGM;
int num = 0;
if (!(bgm == num))
{
this.StopBGM();
int num2 = UnityEngine.Random.Range(0, 3);
if (num2 == 0)
{
BGM bgm2 = this.g_DeathBGM;
int num3 = 0;
bgm2.PlayBGM((float)num3);
return;
}
if (num2 == 0)
{
this.g_DeathBGM.PlayBGM(54f);
return;
}
if (num2 == 1)
{
this.g_DeathBGM.PlayBGM(86f);
return;
}
}
else
{
Debug.Log("找不到死亡音樂");
}
}
// Token: 0x060000BA RID: 186 RVA: 0x00003E18 File Offset: 0x00002018
[Token(Token = "0x60000BA")]
[Address(RVA = "0x433160", Offset = "0x431F60", VA = "0x180433160")]
public void StopBGM()
{
BGM[] array = this.g_Music;
int num = this.bgmIndex;
int length = array.Length;
if (num < length)
{
BGM bgm = array[num];
int num2 = 0;
if (!(bgm == num2))
{
BGM[] array2 = this.g_Music;
int num3 = this.bgmIndex;
array2[num3].StopBGM();
this.bgmIndex = (int)((ulong)4294967295L);
}
}
}
// Token: 0x060000BB RID: 187 RVA: 0x00003E88 File Offset: 0x00002088
[Token(Token = "0x60000BB")]
[Address(RVA = "0x432C30", Offset = "0x431A30", VA = "0x180432C30")]
private void OnDisable()
{
Game.OnVolumeSettingsChanged -= new Action(this.UpdateVolumes);
BGM[] array = this.g_Music;
if (array != 0)
{
int num = 0;
int length = array.Length;
if (num < length)
{
array[num].Dispose();
num++;
}
}
BGM bgm = this.g_DeathBGM;
int num2 = 0;
if (bgm != num2)
{
this.g_DeathBGM.Dispose();
}
}
// Token: 0x060000BC RID: 188 RVA: 0x00003EF4 File Offset: 0x000020F4
[Token(Token = "0x60000BC")]
[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
public SceneBGMController()
{
}
// Token: 0x0400010B RID: 267
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400010B")]
public GameObject[] DeathBGM;
// Token: 0x0400010C RID: 268
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400010C")]
public GameObject[] BGMObject;
// Token: 0x0400010D RID: 269
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400010D")]
[SerializeField]
private BGM g_DeathBGM;
// Token: 0x0400010E RID: 270
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400010E")]
[SerializeField]
private BGM[] g_Music;
// Token: 0x0400010F RID: 271
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400010F")]
[SerializeField]
private int bgmIndex;
}