Files
NobetaSource/Cpp2IL/Assembly-CSharp/SceneEventManager.cs
2023-09-06 22:00:49 +02:00

187 lines
5.4 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001C5 RID: 453
[Token(Token = "0x20001C5")]
public class SceneEventManager : MonoBehaviour
{
// Token: 0x06001352 RID: 4946 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001352")]
[Address(RVA = "0x433EC0", Offset = "0x432CC0", VA = "0x180433EC0")]
public void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001353 RID: 4947 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001353")]
[Address(RVA = "0x434B80", Offset = "0x433980", VA = "0x180434B80")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001354 RID: 4948 RVA: 0x0002C634 File Offset: 0x0002A834
[Token(Token = "0x6001354")]
[Address(RVA = "0x433D90", Offset = "0x432B90", VA = "0x180433D90")]
private void FindAllMeshRenderer(List<MeshRenderer> MR, Transform obj)
{
MeshRenderer component = obj.GetComponent<MeshRenderer>();
int num = 0;
if (component != num)
{
MR.Add(component);
}
if (obj.childCount > 0)
{
int num2 = 0;
int childCount = obj.childCount;
if (num2 < childCount)
{
Transform child = obj.GetChild(num2);
this.FindAllMeshRenderer(MR, child);
num2++;
}
}
}
// Token: 0x06001355 RID: 4949 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001355")]
[Address(RVA = "0x4335B0", Offset = "0x4323B0", VA = "0x1804335B0")]
public void AreaCheck(GameObject[] Area, Terrain[] ShowTerrain)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001356 RID: 4950 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001356")]
[Address(RVA = "0x434AF0", Offset = "0x4338F0", VA = "0x180434AF0")]
public void SetChangeFog(Color FogColor, float fFogDistanceStart, float fFogDistanceEnd, float fSpeed, float fChangeTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001357 RID: 4951 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001357")]
[Address(RVA = "0x433C10", Offset = "0x432A10", VA = "0x180433C10")]
public void ChangeFog()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001358 RID: 4952 RVA: 0x0002C690 File Offset: 0x0002A890
[Token(Token = "0x6001358")]
[Address(RVA = "0x434B20", Offset = "0x433920", VA = "0x180434B20")]
public void SetSun(Light DLight, float fIntensity)
{
this.g_bChangeSun = true;
this.g_Sun = DLight;
float intensity = this.g_Sun.intensity;
this.g_fSetSunIntensity = fIntensity;
this.g_fSunIntensity = intensity;
}
// Token: 0x06001359 RID: 4953 RVA: 0x0002C6CC File Offset: 0x0002A8CC
[Token(Token = "0x6001359")]
[Address(RVA = "0x433D00", Offset = "0x432B00", VA = "0x180433D00")]
private void ChangeSun()
{
float num = this.g_fDeltaTime * 5f;
float num2 = this.g_fSetSunIntensity;
float num3 = Mathf.Lerp(this.g_fSunIntensity, num2, num);
Light light = this.g_Sun;
this.g_fSunIntensity = num3;
num2 = num3;
light.intensity = num2;
float num4 = this.g_fSetSunIntensity;
Light light2 = this.g_Sun;
this.g_fSunIntensity = num4;
light2.intensity = num4;
this.g_bChangeSun = false;
}
// Token: 0x0600135A RID: 4954 RVA: 0x0002C744 File Offset: 0x0002A944
[Token(Token = "0x600135A")]
[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
public SceneEventManager()
{
}
// Token: 0x04001E1B RID: 7707
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001E1B")]
public GameObject[] Scene;
// Token: 0x04001E1C RID: 7708
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001E1C")]
public Terrain[] SceneTerrain;
// Token: 0x04001E1D RID: 7709
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001E1D")]
private List<MeshRenderer>[] g_MR;
// Token: 0x04001E1E RID: 7710
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4001E1E")]
private SceneIsHide[] g_SceneIsHide;
// Token: 0x04001E1F RID: 7711
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001E1F")]
private bool g_bChangeFog;
// Token: 0x04001E20 RID: 7712
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x4001E20")]
private Color g_FogColor;
// Token: 0x04001E21 RID: 7713
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x4001E21")]
private float g_fFogDistanceStart;
// Token: 0x04001E22 RID: 7714
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001E22")]
private float g_fFogDistanceEnd;
// Token: 0x04001E23 RID: 7715
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x4001E23")]
private float g_fChangeFogSpeed;
// Token: 0x04001E24 RID: 7716
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001E24")]
private float g_fChangeFogTime;
// Token: 0x04001E25 RID: 7717
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x4001E25")]
private bool g_bChangeSun;
// Token: 0x04001E26 RID: 7718
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001E26")]
private Light g_Sun;
// Token: 0x04001E27 RID: 7719
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001E27")]
private float g_fSetSunIntensity;
// Token: 0x04001E28 RID: 7720
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x4001E28")]
private float g_fSunIntensity;
// Token: 0x04001E29 RID: 7721
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001E29")]
private float g_fDeltaTime;
}