Files
NobetaSource/Cpp2IL/Assembly-CSharp/SceneIsHide.cs
2023-09-06 22:00:49 +02:00

37 lines
962 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001E5 RID: 485
[Token(Token = "0x20001E5")]
public class SceneIsHide : MonoBehaviour
{
// Token: 0x060013D6 RID: 5078 RVA: 0x0002D2C0 File Offset: 0x0002B4C0
[Token(Token = "0x60013D6")]
[Address(RVA = "0x3FC010", Offset = "0x3FAE10", VA = "0x1803FC010")]
public void SetIsHide(bool bIsHide)
{
this.g_bIsHide = bIsHide;
}
// Token: 0x060013D7 RID: 5079 RVA: 0x0002D2D4 File Offset: 0x0002B4D4
[Token(Token = "0x60013D7")]
[Address(RVA = "0x3FBFE0", Offset = "0x3FADE0", VA = "0x1803FBFE0")]
public bool GetIsHide()
{
return this.g_bIsHide;
}
// Token: 0x060013D8 RID: 5080 RVA: 0x0002D2E8 File Offset: 0x0002B4E8
[Token(Token = "0x60013D8")]
[Address(RVA = "0x434F80", Offset = "0x433D80", VA = "0x180434F80")]
public SceneIsHide()
{
}
// Token: 0x04001ED5 RID: 7893
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001ED5")]
public bool g_bIsHide = true;
}