Files
NobetaSource/Cpp2IL/Assembly-CSharp/SceneManager.cs
2023-09-06 22:00:49 +02:00

952 lines
30 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using MEC;
using Newtonsoft.Json.Serialization;
using UnityEngine;
// Token: 0x02000204 RID: 516
[Token(Token = "0x2000204")]
public class SceneManager : GameSceneBase
{
// Token: 0x06001440 RID: 5184 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001440")]
[Address(RVA = "0x4353D0", Offset = "0x4341D0", VA = "0x1804353D0")]
private void Awake()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001441 RID: 5185 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001441")]
[Address(RVA = "0x4361C0", Offset = "0x434FC0", VA = "0x1804361C0", Slot = "4")]
public override void Enter()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001442 RID: 5186 RVA: 0x0002E0B8 File Offset: 0x0002C2B8
[Token(Token = "0x6001442")]
[Address(RVA = "0x438A30", Offset = "0x437830", VA = "0x180438A30")]
private void Setup()
{
Game.RunStageServices(new Action(this.OnTimeEventReceived));
this.onSystemMenu = false;
}
// Token: 0x06001443 RID: 5187 RVA: 0x0002E0E0 File Offset: 0x0002C2E0
[Token(Token = "0x6001443")]
[Address(RVA = "0x4373B0", Offset = "0x4361B0", VA = "0x1804373B0")]
private void Init()
{
TreasureBox[] saveTreasureBox = this.Save.SaveTreasureBox;
int num = 0;
int num2 = 0;
if (num2 < saveTreasureBox.Length)
{
TreasureBox treasureBox = saveTreasureBox[num];
if (treasureBox != 0)
{
treasureBox.index = num;
}
num++;
}
this.wizardGirl.Init();
ScriptMode scriptMode = this.scriptSystem;
NobetaAnimatorController animatorController = Game.GetPlayerManager().GetAnimatorController();
scriptMode.g_PlayerAni = animatorController;
PlayerCamera camera = Game.GetPlayerManager().GetCamera();
scriptMode.g_CameraEff = camera;
scriptMode.g_bSwitchScene = false;
scriptMode.g_iSkipID = (int)((ulong)0L);
scriptMode.g_iVoiceIndex = (int)((ulong)4294967294L);
UIStackingManager uistackingManager = Game.GetUIStackingManager();
int num3 = 0;
uistackingManager.Init((UIStackingManager.UIStackingCommand)num3);
GameObject[] array = GameObject.FindGameObjectsWithTag("NPC");
int num4 = 0;
int num5 = 0;
int length = array.Length;
if (num4 < length)
{
NPC component = array[num5].GetComponent<NPC>();
if (component)
{
component.Init();
}
num5++;
}
Transform[] array2 = this.children;
ItemSystem itemSystem = this.itemSystem;
Transform transform = array2[3];
itemSystem.Init(transform);
Transform[] array3 = this.children;
SoulSystem soulSystem = this.soulSystem;
Transform transform2 = array3[4];
soulSystem.Init(transform2);
this.achievementSystem.Init();
GameObject[] array4 = GameObject.FindGameObjectsWithTag("AreaAffectPlayer");
this.areaEffects = array4;
GameObject[] array5 = GameObject.FindGameObjectsWithTag("AttackableObject");
this.attackGroups = array5;
SceneEventManager sem = this.SEM;
int num6 = 0;
if (sem != num6 && this.SEM.gameObject.activeSelf)
{
this.SEM.InitData();
}
this.currentAttackableId = (int)((ulong)0L);
}
// Token: 0x06001444 RID: 5188 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001444")]
[Address(RVA = "0x436880", Offset = "0x435680", VA = "0x180436880")]
private void InitStageObjs()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001445 RID: 5189 RVA: 0x0002E2A0 File Offset: 0x0002C4A0
[Token(Token = "0x6001445")]
[Address(RVA = "0x437A50", Offset = "0x436850", VA = "0x180437A50")]
private void OnSceneInitComplete()
{
this.InitStageObjs();
Game.SwitchGameplayInput();
this.wizardGirl.Setup();
Game.UpdateSystemTimeScale(1f, true);
int num;
SceneManager.<FadeOutBlackScreen>d__41 <FadeOutBlackScreen>d__ = new SceneManager.<FadeOutBlackScreen>d__41(num);
num = 0;
<FadeOutBlackScreen>d__.delayTime = 0.5f;
CoroutineHandle coroutineHandle = MECExtensionMethods1.RunCoroutine(<FadeOutBlackScreen>d__);
}
// Token: 0x06001446 RID: 5190 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001446")]
[Address(RVA = "0x436300", Offset = "0x435100", VA = "0x180436300")]
private IEnumerator<float> FadeOutBlackScreen(float delayTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001447 RID: 5191 RVA: 0x0002E2F4 File Offset: 0x0002C4F4
[Token(Token = "0x6001447")]
[Address(RVA = "0x438E20", Offset = "0x437C20", VA = "0x180438E20")]
private void Update()
{
this.itemSystem.Update();
ScriptMode scriptMode = this.scriptSystem;
float num = Game.GetSystemDeltaTime();
scriptMode.Update(num);
AchievementsSystem achievementsSystem = this.achievementSystem;
num = Game.GetGameDeltaTime();
achievementsSystem.Update(num);
}
// Token: 0x06001448 RID: 5192 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001448")]
[Address(RVA = "0x437880", Offset = "0x436680", VA = "0x180437880")]
private void OnDisable()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001449 RID: 5193 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001449")]
[Address(RVA = "0x437B30", Offset = "0x436930", VA = "0x180437B30")]
private void OnTimeEventReceived(TimeEffectType effectType, StageTimeManager timeManager)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600144A RID: 5194 RVA: 0x0002E340 File Offset: 0x0002C540
[Token(Token = "0x600144A")]
[Address(RVA = "0x438990", Offset = "0x437790", VA = "0x180438990")]
public void SetGameState(SceneManager.GameState state)
{
if (state == SceneManager.GameState.Script || this.stageState == SceneManager.GameState.Script)
{
Game.EnableStoryVolumeEffect(true);
}
this.stageState = state;
}
// Token: 0x0600144B RID: 5195 RVA: 0x0002E36C File Offset: 0x0002C56C
[Token(Token = "0x600144B")]
[Address(RVA = "0x3F0030", Offset = "0x3EEE30", VA = "0x1803F0030")]
public SceneManager.GameState GetGameState()
{
return this.stageState;
}
// Token: 0x0600144C RID: 5196 RVA: 0x0002E380 File Offset: 0x0002C580
[Token(Token = "0x600144C")]
[Address(RVA = "0x438A20", Offset = "0x437820", VA = "0x180438A20")]
public void SetIsSystemOptionOpened(bool isSystemOptionOpened)
{
this.onSystemMenu = isSystemOptionOpened;
}
// Token: 0x0600144D RID: 5197 RVA: 0x0002E394 File Offset: 0x0002C594
[Token(Token = "0x600144D")]
[Address(RVA = "0x436510", Offset = "0x435310", VA = "0x180436510")]
public bool GetIsOpenSystemOption()
{
return this.onSystemMenu;
}
// Token: 0x0600144E RID: 5198 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600144E")]
[Address(RVA = "0x435DE0", Offset = "0x434BE0", VA = "0x180435DE0")]
public void CreateEventSoul(Vector3 Pos, Vector3 Target, int Num, SwitchDevice SD, [Optional] Transform LeadObject)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600144F RID: 5199 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600144F")]
[Address(RVA = "0x435E60", Offset = "0x434C60", VA = "0x180435E60")]
public void CreateEventSoul(Vector3 Pos, Vector3 Target, int Num, SceneEvent OpenSceneEvent, Transform OpenSceneEventPos, [Optional] Transform LeadObject)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001450 RID: 5200 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001450")]
[Address(RVA = "0x435F30", Offset = "0x434D30", VA = "0x180435F30")]
public void CreateSoundWave(Vector3 v3Center, float fRadius, SceneManager.SoundWaveType SoundType = SceneManager.SoundWaveType.Battle)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001451 RID: 5201 RVA: 0x0002E3A8 File Offset: 0x0002C5A8
[Token(Token = "0x6001451")]
[Address(RVA = "0x4377F0", Offset = "0x4365F0", VA = "0x1804377F0")]
public void LoadScript(LoadScript LS)
{
bool flag = this.scriptSystem.LoadScript(LS);
this.wizardGirl.playerController.ClearInput();
}
// Token: 0x06001452 RID: 5202 RVA: 0x0002E3D8 File Offset: 0x0002C5D8
[Token(Token = "0x6001452")]
[Address(RVA = "0x4387B0", Offset = "0x4375B0", VA = "0x1804387B0")]
public void RunNextScriptStep()
{
ScriptMode scriptMode = this.scriptSystem;
int g_iStepMax = scriptMode.g_iStepMax;
if (scriptMode.g_iStep >= g_iStepMax || scriptMode.g_bAutoStep)
{
return;
}
if (!scriptMode.g_bDialog)
{
Game.SetDialogArrowEnable(false);
int num = scriptMode.g_iStep;
num++;
scriptMode.g_iStep = num;
scriptMode.RunStep(num);
return;
}
string g_sDialogText = scriptMode.g_sDialogText;
int stringLength = g_sDialogText.m_stringLength;
int num2 = 0;
string g_sDialogSpeaker = scriptMode.g_sDialogSpeaker;
scriptMode.g_sDialogTextNum = stringLength;
string text = g_sDialogText.Substring(num2, stringLength);
Game.SetDialogText(g_sDialogSpeaker, text);
scriptMode.g_bDialog = false;
while (scriptMode.g_bAutoStep)
{
}
Game.SetDialogArrowEnable(true);
}
// Token: 0x06001453 RID: 5203 RVA: 0x0002E484 File Offset: 0x0002C684
[Token(Token = "0x6001453")]
[Address(RVA = "0x438AE0", Offset = "0x4378E0", VA = "0x180438AE0")]
public void SkipScript()
{
ScriptMode scriptMode = this.scriptSystem;
int g_iSkipID = scriptMode.g_iSkipID;
if (g_iSkipID > 1)
{
scriptMode.g_iStep = g_iSkipID;
scriptMode.RunStep(g_iSkipID);
return;
}
}
// Token: 0x06001454 RID: 5204 RVA: 0x0002E4B8 File Offset: 0x0002C6B8
[Token(Token = "0x6001454")]
[Address(RVA = "0x4377C0", Offset = "0x4365C0", VA = "0x1804377C0")]
public bool IsSkipScriptAllowed()
{
return this.scriptSystem.g_iSkipID > 0;
}
// Token: 0x06001455 RID: 5205 RVA: 0x0002E4DC File Offset: 0x0002C6DC
[Token(Token = "0x6001455")]
[Address(RVA = "0x438D40", Offset = "0x437B40", VA = "0x180438D40")]
public void UpdateSavePoint(SavePoint savePoint)
{
int savePointNumber = this.GetSavePointNumber(savePoint);
GameSaveBasicData basic = Game.GameSave.basic;
string text = this.stageName;
basic.AddNewSavePoint(text, savePointNumber);
UITeleport canvas = Game.GetCanvas<UITeleport>();
GameStage stage = Game.GameSave.basic.stage;
canvas.UpdateLocation(stage, savePointNumber);
}
// Token: 0x06001456 RID: 5206 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001456")]
[Address(RVA = "0x438ED0", Offset = "0x437CD0", VA = "0x180438ED0")]
public bool VerifySaveSystem()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001457 RID: 5207 RVA: 0x0002E538 File Offset: 0x0002C738
[Token(Token = "0x6001457")]
[Address(RVA = "0x438C60", Offset = "0x437A60", VA = "0x180438C60")]
public bool UpdateGameSave(SavePoint savePoint)
{
SaveSystem save = this.Save;
SoulSystem soulSystem = this.soulSystem;
WizardGirlManage wizardGirlManage = this.wizardGirl;
save.UpdateCharacterData(wizardGirlManage, soulSystem);
GameSaveBasicData basic = Game.GameSave.basic;
string text = this.stageName;
int savePointNumber = this.GetSavePointNumber(savePoint);
basic.UpdateStageData(text, savePointNumber);
Game.WriteGameSave();
return true;
}
// Token: 0x06001458 RID: 5208 RVA: 0x0002E59C File Offset: 0x0002C79C
[Token(Token = "0x6001458")]
[Address(RVA = "0x438C30", Offset = "0x437A30", VA = "0x180438C30")]
public void UpdateGameSaveWithUIMenu()
{
SaveSystem save = this.Save;
SoulSystem soulSystem = this.soulSystem;
WizardGirlManage wizardGirlManage = this.wizardGirl;
save.UpdateCharacterData(wizardGirlManage, soulSystem);
}
// Token: 0x06001459 RID: 5209 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001459")]
[Address(RVA = "0x4365D0", Offset = "0x4353D0", VA = "0x1804365D0")]
public int GetSavePointNumber(SavePoint savePoint)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600145A RID: 5210 RVA: 0x0002E5CC File Offset: 0x0002C7CC
[Token(Token = "0x600145A")]
[Address(RVA = "0x3147B0", Offset = "0x3135B0", VA = "0x1803147B0")]
public SceneBGMController GetBGM()
{
return this.BGM;
}
// Token: 0x0600145B RID: 5211 RVA: 0x0002E5E0 File Offset: 0x0002C7E0
[Token(Token = "0x600145B")]
[Address(RVA = "0x31E480", Offset = "0x31D280", VA = "0x18031E480")]
public Camera GetStageCamera()
{
return this.stageCam;
}
// Token: 0x0600145C RID: 5212 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600145C")]
[Address(RVA = "0x4363C0", Offset = "0x4351C0", VA = "0x1804363C0")]
public PlayerCamera GetCameraController()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600145D RID: 5213 RVA: 0x0002E5F4 File Offset: 0x0002C7F4
[Token(Token = "0x600145D")]
[Address(RVA = "0x438900", Offset = "0x437700", VA = "0x180438900")]
public void SetBossDialogue(CombatDialogueType dialogueType)
{
this.bossDialogue = dialogueType;
this.isBossAttacking = false;
}
// Token: 0x0600145E RID: 5214 RVA: 0x0002E610 File Offset: 0x0002C810
[Token(Token = "0x600145E")]
[Address(RVA = "0x4388F0", Offset = "0x4376F0", VA = "0x1804388F0")]
public void SetBossAttacking(bool isBossAttacking)
{
this.isBossAttacking = isBossAttacking;
}
// Token: 0x0600145F RID: 5215 RVA: 0x0002E624 File Offset: 0x0002C824
[Token(Token = "0x600145F")]
[Address(RVA = "0x438FC0", Offset = "0x437DC0", VA = "0x180438FC0")]
public void WaitForDeathMenu()
{
SceneBGMController bgm = this.BGM;
int num = 0;
if (bgm != num)
{
SceneBGMController bgm2 = this.BGM;
BGM g_DeathBGM = bgm2.g_DeathBGM;
int num2 = 0;
if (!(g_DeathBGM == num2))
{
bgm2.StopBGM();
int num3 = UnityEngine.Random.Range(0, 3);
if (num3 != 0)
{
if (num3 != 0)
{
if (num3 != 1)
{
goto IL_8E;
}
bgm2.g_DeathBGM.PlayBGM(86f);
}
bgm2.g_DeathBGM.PlayBGM(54f);
}
BGM g_DeathBGM2 = bgm2.g_DeathBGM;
int num4 = 0;
g_DeathBGM2.PlayBGM((float)num4);
}
Debug.Log("找不到死亡音樂");
}
IL_8E:
int num5;
Action action = new Action(num5.OpenPlayerDeathMessageBox);
num5 = 0;
Game.BindAnyKeyDownHandler(action);
if (this.bossDialogue != CombatDialogueType.None)
{
int num6;
SceneManager.<PlayBossDialogue>d__67 <PlayBossDialogue>d__ = new SceneManager.<PlayBossDialogue>d__67(num6);
num6 = 0;
<PlayBossDialogue>d__.<>4__this = this;
CoroutineHandle coroutineHandle = MECExtensionMethods1.RunCoroutine(<PlayBossDialogue>d__);
}
}
// Token: 0x06001460 RID: 5216 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001460")]
[Address(RVA = "0x4384D0", Offset = "0x4372D0", VA = "0x1804384D0")]
private IEnumerator<float> PlayBossDialogue()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001461 RID: 5217 RVA: 0x0002E704 File Offset: 0x0002C904
[Token(Token = "0x6001461")]
[Address(RVA = "0x438540", Offset = "0x437340", VA = "0x180438540")]
public void PlayPartnerDialogue()
{
this.stageUI.PlayPartnerDialogue();
}
// Token: 0x06001462 RID: 5218 RVA: 0x0002E724 File Offset: 0x0002C924
[Token(Token = "0x6001462")]
[Address(RVA = "0x438680", Offset = "0x437480", VA = "0x180438680")]
public void ResetAllEnemy()
{
this.enemiesManager.ResetEnemyDeath();
}
// Token: 0x06001463 RID: 5219 RVA: 0x0002E744 File Offset: 0x0002C944
[Token(Token = "0x6001463")]
[Address(RVA = "0x4386B0", Offset = "0x4374B0", VA = "0x1804386B0")]
public void ResetAllScriptSceneEvent()
{
SaveSystem save = this.Save;
int num = 0;
if (save != num && this.Save.gameObject.activeSelf)
{
ScriptSceneEventEnable[] components = this.Save.GetComponents<ScriptSceneEventEnable>();
int num2 = 0;
int length = components.Length;
if (num2 < length)
{
components[num2].CloseScriptEvent();
num2++;
}
}
}
// Token: 0x06001464 RID: 5220 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001464")]
[Address(RVA = "0x438BE0", Offset = "0x4379E0", VA = "0x180438BE0")]
public void UnlockAchievements(GameAchievement achievement)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001465 RID: 5221 RVA: 0x0002E7A8 File Offset: 0x0002C9A8
[Token(Token = "0x6001465")]
[Address(RVA = "0x438910", Offset = "0x437710", VA = "0x180438910")]
public void SetDodgeTime()
{
Game.EnablePlayerHitStop(0.3f, 0.6f);
Game.EnableStageHitStop(0.3f, 0.6f);
}
// Token: 0x06001466 RID: 5222 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001466")]
[Address(RVA = "0x437840", Offset = "0x436640", VA = "0x180437840")]
public void MarkTreasureChestDataUnlocked(int index)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001467 RID: 5223 RVA: 0x0002E7D4 File Offset: 0x0002C9D4
[Token(Token = "0x6001467")]
[Address(RVA = "0x3EFFB0", Offset = "0x3EEDB0", VA = "0x1803EFFB0")]
public WizardGirlManage GetPlayerManager()
{
return this.wizardGirl;
}
// Token: 0x06001468 RID: 5224 RVA: 0x0002E7E8 File Offset: 0x0002C9E8
[Token(Token = "0x6001468")]
[Address(RVA = "0x436370", Offset = "0x435170", VA = "0x180436370")]
public AchievementsSystem GetAchievementsSystem()
{
return this.achievementSystem;
}
// Token: 0x06001469 RID: 5225 RVA: 0x0002E7FC File Offset: 0x0002C9FC
[Token(Token = "0x6001469")]
[Address(RVA = "0x4351E0", Offset = "0x433FE0", VA = "0x1804351E0")]
public void AddEffect(EffectPool source)
{
this.timeScaledEffects.Add(source);
float stageTimeScale = Game.GetStageTimeScale();
source.SetTimeScale(stageTimeScale);
}
// Token: 0x0600146A RID: 5226 RVA: 0x0002E82C File Offset: 0x0002CA2C
[Token(Token = "0x600146A")]
[Address(RVA = "0x435140", Offset = "0x433F40", VA = "0x180435140")]
public void AddEffect(EffectPoolFull source)
{
this.timeScaledFullEffects.Add(source);
float stageTimeScale = Game.GetStageTimeScale();
source.SetTimeScale(stageTimeScale);
}
// Token: 0x0600146B RID: 5227 RVA: 0x0002E85C File Offset: 0x0002CA5C
[Token(Token = "0x600146B")]
[Address(RVA = "0x435330", Offset = "0x434130", VA = "0x180435330")]
public void AddSound(SoundEffect source)
{
this.timeScaledSounds.Add(source);
float stageTimeScale = Game.GetStageTimeScale();
source.SetTimeScale(stageTimeScale);
}
// Token: 0x0600146C RID: 5228 RVA: 0x0002E88C File Offset: 0x0002CA8C
[Token(Token = "0x600146C")]
[Address(RVA = "0x4350E0", Offset = "0x433EE0", VA = "0x1804350E0")]
public void AddDisposeHandler(IDisposable handler)
{
this.disposeHandlers.Add(handler);
}
// Token: 0x0600146D RID: 5229 RVA: 0x0002E8AC File Offset: 0x0002CAAC
[Token(Token = "0x600146D")]
[Address(RVA = "0x435280", Offset = "0x434080", VA = "0x180435280")]
public void AddNpc(NPC npc)
{
this.timeScaledNpc.Add(npc);
float stageTimeScale = Game.GetStageTimeScale();
object value = ((IValueProvider)npc).GetValue(npc);
}
// Token: 0x0600146E RID: 5230 RVA: 0x0002E8DC File Offset: 0x0002CADC
[Token(Token = "0x600146E")]
[Address(RVA = "0x438620", Offset = "0x437420", VA = "0x180438620")]
public void RemoveNpc(NPC npc)
{
bool flag = this.timeScaledNpc.Remove(npc);
}
// Token: 0x0600146F RID: 5231 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600146F")]
[Address(RVA = "0x435010", Offset = "0x433E10", VA = "0x180435010")]
public void AddAttackable(AttackableObject attackableObject)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001470 RID: 5232 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001470")]
[Address(RVA = "0x438560", Offset = "0x437360", VA = "0x180438560")]
public void RemoveAttackable(AttackableObject attackableObject)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001471 RID: 5233 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001471")]
[Address(RVA = "0x436590", Offset = "0x435390", VA = "0x180436590")]
public Dictionary<int, Vector3> GetNearAttackable(Vector3 unitPos)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001472 RID: 5234 RVA: 0x0002E8FC File Offset: 0x0002CAFC
[Token(Token = "0x6001472")]
[Address(RVA = "0x436520", Offset = "0x435320", VA = "0x180436520")]
public ItemSystem GetItemManager()
{
return this.itemSystem;
}
// Token: 0x06001473 RID: 5235 RVA: 0x0002E910 File Offset: 0x0002CB10
[Token(Token = "0x6001473")]
[Address(RVA = "0x3EFFF0", Offset = "0x3EEDF0", VA = "0x1803EFFF0")]
public EnemiesManager GetEnemiesManager()
{
return this.enemiesManager;
}
// Token: 0x06001474 RID: 5236 RVA: 0x0002E924 File Offset: 0x0002CB24
[Token(Token = "0x6001474")]
[Address(RVA = "0x436570", Offset = "0x435370", VA = "0x180436570")]
public LockPointsManager GetLockPointsManager()
{
return this.enemiesManager.<LockPointsManager>k__BackingField;
}
// Token: 0x06001475 RID: 5237 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001475")]
[Address(RVA = "0x435EE0", Offset = "0x434CE0", VA = "0x180435EE0")]
public void CreateSoul(SoulSystem.SoulType Type, Vector3 Pos, int iNum)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001476 RID: 5238 RVA: 0x0002E944 File Offset: 0x0002CB44
[Token(Token = "0x6001476")]
[Address(RVA = "0x435CC0", Offset = "0x434AC0", VA = "0x180435CC0")]
public void CalculateSceneSouls()
{
WizardGirlManage wizardGirlManage = this.wizardGirl;
SoulSystem soulSystem = this.soulSystem;
if (!wizardGirlManage.GetIsDead())
{
float sceneMoney = soulSystem.GetSceneMoney();
int num = Mathf.RoundToInt(sceneMoney);
Game.GameSave.stats.currentMoney = sceneMoney;
int num2 = Game.Collection.IncreaseSoulAcquired(num);
}
}
// Token: 0x06001477 RID: 5239 RVA: 0x0002E9A0 File Offset: 0x0002CBA0
[Token(Token = "0x6001477")]
[Address(RVA = "0x436450", Offset = "0x435250", VA = "0x180436450")]
public Transform GetCharacterParent()
{
return this.children[0];
}
// Token: 0x06001478 RID: 5240 RVA: 0x0002E9C0 File Offset: 0x0002CBC0
[Token(Token = "0x6001478")]
[Address(RVA = "0x4364D0", Offset = "0x4352D0", VA = "0x1804364D0")]
public Transform GetEnemyEffectParent()
{
return this.children[1];
}
// Token: 0x06001479 RID: 5241 RVA: 0x0002E9E0 File Offset: 0x0002CBE0
[Token(Token = "0x6001479")]
[Address(RVA = "0x436490", Offset = "0x435290", VA = "0x180436490")]
public Transform GetEffectParent()
{
return this.children[2];
}
// Token: 0x0600147A RID: 5242 RVA: 0x0002EA00 File Offset: 0x0002CC00
[Token(Token = "0x600147A")]
[Address(RVA = "0x436530", Offset = "0x435330", VA = "0x180436530")]
public Transform GetItemParent()
{
return this.children[3];
}
// Token: 0x0600147B RID: 5243 RVA: 0x0002EA20 File Offset: 0x0002CC20
[Token(Token = "0x600147B")]
[Address(RVA = "0x436800", Offset = "0x435600", VA = "0x180436800")]
public Transform GetSoulParent()
{
return this.children[4];
}
// Token: 0x0600147C RID: 5244 RVA: 0x0002EA40 File Offset: 0x0002CC40
[Token(Token = "0x600147C")]
[Address(RVA = "0x436840", Offset = "0x435640", VA = "0x180436840")]
public Transform GetSoundParent()
{
return this.children[5];
}
// Token: 0x0600147D RID: 5245 RVA: 0x0002EA60 File Offset: 0x0002CC60
[Token(Token = "0x600147D")]
[Address(RVA = "0x436380", Offset = "0x435180", VA = "0x180436380")]
public Transform GetBGMParent()
{
return this.children[6];
}
// Token: 0x0600147E RID: 5246 RVA: 0x0002EA80 File Offset: 0x0002CC80
[Token(Token = "0x600147E")]
[Address(RVA = "0x439230", Offset = "0x438030", VA = "0x180439230")]
public SceneManager()
{
List<SoundEffect> list = new List();
this.timeScaledSounds = list;
ulong num;
this.originalGravity.z = (float)num;
EnemiesManager enemiesManager = new EnemiesManager();
this.enemiesManager = enemiesManager;
ItemSystem itemSystem = new ItemSystem();
this.itemSystem = itemSystem;
SoulSystem soulSystem = new SoulSystem();
this.soulSystem = soulSystem;
this.scriptSystem = new ScriptMode
{
g_sVersionText = "V011"
};
AchievementsSystem achievementsSystem = new AchievementsSystem();
this.achievementSystem = achievementsSystem;
List<AttackableObject> list2 = new List();
this.timeAttackables = list2;
List<NPC> list3 = new List();
this.timeScaledNpc = list3;
List<EffectPool> list4 = new List();
this.timeScaledEffects = list4;
List<EffectPoolFull> list5 = new List();
this.timeScaledFullEffects = list5;
List<IDisposable> list6 = new List();
this.disposeHandlers = list6;
base..ctor();
}
// Token: 0x04001F8E RID: 8078
[Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001F8E")]
public GameObject PlayerObj;
// Token: 0x04001F8F RID: 8079
[Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001F8F")]
public GameObject CameraObj;
// Token: 0x04001F90 RID: 8080
[Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001F90")]
public Vector3 g_v3PlayerPos;
// Token: 0x04001F91 RID: 8081
[Cpp2IlInjected.FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001F91")]
public SaveSystem Save;
// Token: 0x04001F92 RID: 8082
[Cpp2IlInjected.FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001F92")]
public SceneEventManager SEM;
// Token: 0x04001F93 RID: 8083
[Cpp2IlInjected.FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001F93")]
public SceneBGMController BGM;
// Token: 0x04001F94 RID: 8084
[Cpp2IlInjected.FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001F94")]
public VoiceController Voice;
// Token: 0x04001F95 RID: 8085
[Cpp2IlInjected.FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001F95")]
public SceneManager.GameState stageState;
// Token: 0x04001F96 RID: 8086
[Cpp2IlInjected.FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001F96")]
private Camera stageCam;
// Token: 0x04001F97 RID: 8087
[Cpp2IlInjected.FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001F97")]
[SerializeField]
private StageUIManager stageUI;
// Token: 0x04001F98 RID: 8088
[Cpp2IlInjected.FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001F98")]
[SerializeField]
private Transform[] children;
// Token: 0x04001F99 RID: 8089
[Cpp2IlInjected.FieldOffset(Offset = "0x78")]
[Token(Token = "0x4001F99")]
[SerializeField]
private PassiveEvent[] passiveEvents;
// Token: 0x04001F9A RID: 8090
[Cpp2IlInjected.FieldOffset(Offset = "0x80")]
[Token(Token = "0x4001F9A")]
[SerializeField]
private List<SoundEffect> timeScaledSounds;
// Token: 0x04001F9B RID: 8091
[Cpp2IlInjected.FieldOffset(Offset = "0x88")]
[Token(Token = "0x4001F9B")]
[SerializeField]
private CombatDialogueType bossDialogue;
// Token: 0x04001F9C RID: 8092
[Cpp2IlInjected.FieldOffset(Offset = "0x8C")]
[Token(Token = "0x4001F9C")]
[SerializeField]
private bool isBossAttacking;
// Token: 0x04001F9D RID: 8093
[Cpp2IlInjected.FieldOffset(Offset = "0x90")]
[Token(Token = "0x4001F9D")]
private readonly Vector3 originalGravity;
// Token: 0x04001F9E RID: 8094
[Cpp2IlInjected.FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4001F9E")]
private WizardGirlManage wizardGirl;
// Token: 0x04001F9F RID: 8095
[Cpp2IlInjected.FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4001F9F")]
private EnemiesManager enemiesManager;
// Token: 0x04001FA0 RID: 8096
[Cpp2IlInjected.FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4001FA0")]
private ItemSystem itemSystem;
// Token: 0x04001FA1 RID: 8097
[Cpp2IlInjected.FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4001FA1")]
private SoulSystem soulSystem;
// Token: 0x04001FA2 RID: 8098
[Cpp2IlInjected.FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4001FA2")]
private ScriptMode scriptSystem;
// Token: 0x04001FA3 RID: 8099
[Cpp2IlInjected.FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4001FA3")]
private AchievementsSystem achievementSystem;
// Token: 0x04001FA4 RID: 8100
[Cpp2IlInjected.FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4001FA4")]
private bool onSystemMenu;
// Token: 0x04001FA5 RID: 8101
[Cpp2IlInjected.FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4001FA5")]
private bool[] treasureChestData;
// Token: 0x04001FA6 RID: 8102
[Cpp2IlInjected.FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4001FA6")]
private string stageName;
// Token: 0x04001FA7 RID: 8103
[Cpp2IlInjected.FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4001FA7")]
private int stageId;
// Token: 0x04001FA8 RID: 8104
[Cpp2IlInjected.FieldOffset(Offset = "0xEC")]
[Token(Token = "0x4001FA8")]
private int currentAttackableId;
// Token: 0x04001FA9 RID: 8105
[Cpp2IlInjected.FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4001FA9")]
private List<AttackableObject> timeAttackables;
// Token: 0x04001FAA RID: 8106
[Cpp2IlInjected.FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4001FAA")]
private List<NPC> timeScaledNpc;
// Token: 0x04001FAB RID: 8107
[Cpp2IlInjected.FieldOffset(Offset = "0x100")]
[Token(Token = "0x4001FAB")]
private List<EffectPool> timeScaledEffects;
// Token: 0x04001FAC RID: 8108
[Cpp2IlInjected.FieldOffset(Offset = "0x108")]
[Token(Token = "0x4001FAC")]
private List<EffectPoolFull> timeScaledFullEffects;
// Token: 0x04001FAD RID: 8109
[Cpp2IlInjected.FieldOffset(Offset = "0x110")]
[Token(Token = "0x4001FAD")]
private List<IDisposable> disposeHandlers;
// Token: 0x04001FAE RID: 8110
[Cpp2IlInjected.FieldOffset(Offset = "0x118")]
[Token(Token = "0x4001FAE")]
private GameObject[] areaEffects;
// Token: 0x04001FAF RID: 8111
[Cpp2IlInjected.FieldOffset(Offset = "0x120")]
[Token(Token = "0x4001FAF")]
private GameObject[] attackGroups;
// Token: 0x04001FB0 RID: 8112
[Cpp2IlInjected.FieldOffset(Offset = "0x128")]
[Token(Token = "0x4001FB0")]
private SpatialHashManager spatialHashManager;
// Token: 0x02000205 RID: 517
[Token(Token = "0x2000205")]
public enum GameState
{
// Token: 0x04001FB2 RID: 8114
[Token(Token = "0x4001FB2")]
Normal,
// Token: 0x04001FB3 RID: 8115
[Token(Token = "0x4001FB3")]
Death,
// Token: 0x04001FB4 RID: 8116
[Token(Token = "0x4001FB4")]
Script,
// Token: 0x04001FB5 RID: 8117
[Token(Token = "0x4001FB5")]
SaveUI
}
// Token: 0x02000206 RID: 518
[Token(Token = "0x2000206")]
public enum SoundWaveType
{
// Token: 0x04001FB7 RID: 8119
[Token(Token = "0x4001FB7")]
Battle,
// Token: 0x04001FB8 RID: 8120
[Token(Token = "0x4001FB8")]
Footstep
}
}