Files
NobetaSource/Cpp2IL/Assembly-CSharp/SealGhostEffectPlay.cs
2023-09-06 22:00:49 +02:00

1358 lines
39 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000E8 RID: 232
[Token(Token = "0x20000E8")]
public class SealGhostEffectPlay : MonoBehaviour
{
// Token: 0x06000CA7 RID: 3239 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CA7")]
[Address(RVA = "0x11EA320", Offset = "0x11E9120", VA = "0x1811EA320")]
public void InitData(MoveController Move)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CA8 RID: 3240 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CA8")]
[Address(RVA = "0x11F0680", Offset = "0x11EF480", VA = "0x1811F0680")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CA9 RID: 3241 RVA: 0x0001EA2C File Offset: 0x0001CC2C
[Token(Token = "0x6000CA9")]
[Address(RVA = "0x11E9060", Offset = "0x11E7E60", VA = "0x1811E9060")]
public void CreateEnemy()
{
this.PS_Body.Stop(true);
this.PS_Death.Stop(true);
this.PS_FloorFire.Stop(true);
SkinnedMeshRenderer[] smr = this.SMR;
int num = 0;
if (num < smr.Length)
{
smr[num].enabled = true;
SkinnedMeshRenderer[] smr2 = this.SMR;
num++;
}
SphereCollider[] sc = this.SC;
if (num < sc.Length)
{
sc[num].enabled = true;
SphereCollider[] sc2 = this.SC;
num++;
while (sc2 != 0)
{
}
}
CapsuleCollider[] cc = this.CC;
if (num < cc.Length)
{
cc[num].enabled = true;
CapsuleCollider[] cc2 = this.CC;
num++;
while (cc2 != 0)
{
}
}
BoxCollider[] bc = this.BC;
if (num < bc.Length)
{
bc[num].enabled = true;
BoxCollider[] bc2 = this.BC;
num++;
while (bc2 != 0)
{
}
}
this.g_CCC.SetEnable(true);
this.g_bDead = false;
}
// Token: 0x06000CAA RID: 3242 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CAA")]
[Address(RVA = "0x11EE0F0", Offset = "0x11ECEF0", VA = "0x1811EE0F0")]
public void ScriptDebut()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CAB RID: 3243 RVA: 0x0001EB30 File Offset: 0x0001CD30
[Token(Token = "0x6000CAB")]
[Address(RVA = "0x11EE020", Offset = "0x11ECE20", VA = "0x1811EE020")]
public void ScriptDebutSkip()
{
this.PS_Body.Play(true);
this.PS_FloorFire.Play(true);
this.g_SEOneselfFloorFire.PlayRandom(1f, 1f);
SkinnedMeshRenderer[] smr = this.SMR;
int num = 0;
this.g_bDebut = true;
if (num < smr.Length)
{
smr[num].enabled = true;
SkinnedMeshRenderer[] smr2 = this.SMR;
num++;
}
}
// Token: 0x06000CAC RID: 3244 RVA: 0x0001EBA4 File Offset: 0x0001CDA4
[Token(Token = "0x6000CAC")]
[Address(RVA = "0x11EE330", Offset = "0x11ED130", VA = "0x1811EE330")]
public void ScriptRoar()
{
this.PS_Yell.Play(true);
PlayerCamera cameraController = Game.GetCameraController();
int num = 0;
ulong num2;
cameraController.SetRandomShake(0.9f, 9f, 3f, (float)num, num2 != 0UL);
Game.EnableVibration(0.9f, 0.45f, 0.45f);
this.g_SEYellDebut.PlayRandom(1f, 1f);
}
// Token: 0x06000CAD RID: 3245 RVA: 0x0001EC10 File Offset: 0x0001CE10
[Token(Token = "0x6000CAD")]
[Address(RVA = "0x11EDDF0", Offset = "0x11ECBF0", VA = "0x1811EDDF0")]
public void RemoveEnemy()
{
this.PS_Body.Stop(true);
this.PS_FloorFire.Stop(true);
this.PS_Death.Stop(true);
SkinnedMeshRenderer[] smr = this.SMR;
int num = 0;
if (num < smr.Length)
{
SkinnedMeshRenderer skinnedMeshRenderer = smr[num];
int num2 = 0;
skinnedMeshRenderer.enabled = num2 != 0;
SkinnedMeshRenderer[] smr2 = this.SMR;
num++;
}
SphereCollider[] sc = this.SC;
if (num < sc.Length)
{
SphereCollider sphereCollider = sc[num];
int num3 = 0;
sphereCollider.enabled = num3 != 0;
SphereCollider[] sc2 = this.SC;
num++;
while (sc2 != 0)
{
}
}
CapsuleCollider[] cc = this.CC;
if (num < cc.Length)
{
CapsuleCollider capsuleCollider = cc[num];
int num4 = 0;
capsuleCollider.enabled = num4 != 0;
CapsuleCollider[] cc2 = this.CC;
num++;
while (cc2 != 0)
{
}
}
BoxCollider[] bc = this.BC;
if (num < bc.Length)
{
BoxCollider boxCollider = bc[num];
int num5 = 0;
boxCollider.enabled = num5 != 0;
BoxCollider[] bc2 = this.BC;
num++;
while (bc2 != 0)
{
}
}
CCController cccontroller = this.g_CCC;
int num6 = 0;
cccontroller.SetEnable(num6 != 0);
}
// Token: 0x06000CAE RID: 3246 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CAE")]
[Address(RVA = "0x11E9310", Offset = "0x11E8110", VA = "0x1811E9310")]
public void Damage()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CAF RID: 3247 RVA: 0x0001ED38 File Offset: 0x0001CF38
[Token(Token = "0x6000CAF")]
[Address(RVA = "0x11E9290", Offset = "0x11E8090", VA = "0x1811E9290")]
public void DamageFly()
{
this.PS_HandChargeL.Stop(true);
this.PS_HandChargeR.Stop(true);
this.g_EffAttack06Dash.StopAll(3f);
SoundEffect soundEffect = this.g_SECharge;
this.g_bAttack06Dash = false;
soundEffect.Stop();
}
// Token: 0x06000CB0 RID: 3248 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CB0")]
[Address(RVA = "0x11ED8D0", Offset = "0x11EC6D0", VA = "0x1811ED8D0")]
public void PlayPSDeathSmoke()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CB1 RID: 3249 RVA: 0x0001ED88 File Offset: 0x0001CF88
[Token(Token = "0x6000CB1")]
[Address(RVA = "0x11EDA20", Offset = "0x11EC820", VA = "0x1811EDA20")]
public void PlayPSDestory()
{
this.PS_Destory.Play(true);
PlayerCamera cameraController = Game.GetCameraController();
int num = 0;
ulong num2;
cameraController.SetRandomShake(0.15f, 48f, 4.5f, (float)num, num2 != 0UL);
this.g_SEDeath.Play(1, 1f, 1f);
}
// Token: 0x06000CB2 RID: 3250 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CB2")]
[Address(RVA = "0x11E94D0", Offset = "0x11E82D0", VA = "0x1811E94D0")]
public void Death()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CB3 RID: 3251 RVA: 0x0001EDE0 File Offset: 0x0001CFE0
[Token(Token = "0x6000CB3")]
[Address(RVA = "0x11E95A0", Offset = "0x11E83A0", VA = "0x1811E95A0")]
public void Destory()
{
int num = 0;
this.g_bDead = true;
this.g_bDebut = false;
SkinnedMeshRenderer[] smr = this.SMR;
if (num < smr.Length)
{
SkinnedMeshRenderer skinnedMeshRenderer = smr[num];
int num2 = 0;
skinnedMeshRenderer.enabled = num2 != 0;
SkinnedMeshRenderer[] smr2 = this.SMR;
num++;
}
SphereCollider[] sc = this.SC;
if (num < sc.Length)
{
SphereCollider sphereCollider = sc[num];
int num3 = 0;
sphereCollider.enabled = num3 != 0;
SphereCollider[] sc2 = this.SC;
num++;
while (sc2 != 0)
{
}
}
CapsuleCollider[] cc = this.CC;
if (num < cc.Length)
{
CapsuleCollider capsuleCollider = cc[num];
int num4 = 0;
capsuleCollider.enabled = num4 != 0;
CapsuleCollider[] cc2 = this.CC;
num++;
while (cc2 != 0)
{
}
}
BoxCollider[] bc = this.BC;
if (num < bc.Length)
{
BoxCollider boxCollider = bc[num];
int num5 = 0;
boxCollider.enabled = num5 != 0;
BoxCollider[] bc2 = this.BC;
num++;
while (bc2 != 0)
{
}
}
CCController cccontroller = this.g_CCC;
int num6 = 0;
cccontroller.SetEnable(num6 != 0);
}
// Token: 0x06000CB4 RID: 3252 RVA: 0x0001EEF0 File Offset: 0x0001D0F0
[Token(Token = "0x6000CB4")]
[Address(RVA = "0x11EDB00", Offset = "0x11EC900", VA = "0x1811EDB00")]
public void PlayPSHandChargeL()
{
this.PS_HandChargeL.Play(true);
this.g_SECharge.PlayRandom(1f, 1f);
}
// Token: 0x06000CB5 RID: 3253 RVA: 0x0001EF24 File Offset: 0x0001D124
[Token(Token = "0x6000CB5")]
[Address(RVA = "0x11EDB50", Offset = "0x11EC950", VA = "0x1811EDB50")]
public void PlayPSHandChargeR()
{
this.PS_HandChargeR.Play(true);
this.g_SECharge.PlayRandom(1f, 1f);
}
// Token: 0x06000CB6 RID: 3254 RVA: 0x0001EF58 File Offset: 0x0001D158
[Token(Token = "0x6000CB6")]
[Address(RVA = "0x11EDBA0", Offset = "0x11EC9A0", VA = "0x1811EDBA0")]
public void PlayPSHandCharge()
{
this.PS_HandChargeL.Play(true);
this.PS_HandChargeR.Play(true);
this.g_SECharge.PlayRandom(1f, 1f);
}
// Token: 0x06000CB7 RID: 3255 RVA: 0x0001EF98 File Offset: 0x0001D198
[Token(Token = "0x6000CB7")]
[Address(RVA = "0x11EE910", Offset = "0x11ED710", VA = "0x1811EE910")]
public void StopPSHandCharge()
{
this.PS_HandChargeL.Stop(true);
this.PS_HandChargeR.Stop(true);
}
// Token: 0x06000CB8 RID: 3256 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CB8")]
[Address(RVA = "0x11EBD20", Offset = "0x11EAB20", VA = "0x1811EBD20")]
public void PlayEffAttack0101()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CB9 RID: 3257 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CB9")]
[Address(RVA = "0x11EBA00", Offset = "0x11EA800", VA = "0x1811EBA00")]
public void PlayEffAttack0101Collision()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CBA RID: 3258 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CBA")]
[Address(RVA = "0x11EC170", Offset = "0x11EAF70", VA = "0x1811EC170")]
public void PlayEffAttack0102()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CBB RID: 3259 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CBB")]
[Address(RVA = "0x11EBE50", Offset = "0x11EAC50", VA = "0x1811EBE50")]
public void PlayEffAttack0102Collision()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CBC RID: 3260 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CBC")]
[Address(RVA = "0x11EC2A0", Offset = "0x11EB0A0", VA = "0x1811EC2A0")]
public void PlayEffAttack0201()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CBD RID: 3261 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CBD")]
[Address(RVA = "0x11EC3D0", Offset = "0x11EB1D0", VA = "0x1811EC3D0")]
public void PlayEffAttack0202()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CBE RID: 3262 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CBE")]
[Address(RVA = "0x11EC890", Offset = "0x11EB690", VA = "0x1811EC890")]
public void PlayEffAttack0301()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CBF RID: 3263 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CBF")]
[Address(RVA = "0x11EC9C0", Offset = "0x11EB7C0", VA = "0x1811EC9C0")]
public void PlayEffAttack0302()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CC0 RID: 3264 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CC0")]
[Address(RVA = "0x11ECB70", Offset = "0x11EB970", VA = "0x1811ECB70")]
public void PlayEffAttack0303()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CC1 RID: 3265 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CC1")]
[Address(RVA = "0x11ED060", Offset = "0x11EBE60", VA = "0x1811ED060")]
public void PlayEffAttack04()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CC2 RID: 3266 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CC2")]
[Address(RVA = "0x11ECCF0", Offset = "0x11EBAF0", VA = "0x1811ECCF0")]
public void PlayEffAttack04Shot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CC3 RID: 3267 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CC3")]
[Address(RVA = "0x11ED4D0", Offset = "0x11EC2D0", VA = "0x1811ED4D0")]
public void PlayEffAttack05()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CC4 RID: 3268 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CC4")]
[Address(RVA = "0x11ED190", Offset = "0x11EBF90", VA = "0x1811ED190")]
public void PlayEffAttack05Wall()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CC5 RID: 3269 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CC5")]
[Address(RVA = "0x11ED780", Offset = "0x11EC580", VA = "0x1811ED780")]
public void PlayEffAttack06()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CC6 RID: 3270 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CC6")]
[Address(RVA = "0x11ED600", Offset = "0x11EC400", VA = "0x1811ED600")]
public void PlayEffAttack06Dash()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CC7 RID: 3271 RVA: 0x0001EFC4 File Offset: 0x0001D1C4
[Token(Token = "0x6000CC7")]
[Address(RVA = "0x11EDDC0", Offset = "0x11ECBC0", VA = "0x1811EDDC0")]
private void PlaySEYellDebut()
{
this.g_SEYellDebut.PlayRandom(1f, 1f);
}
// Token: 0x06000CC8 RID: 3272 RVA: 0x0001EFEC File Offset: 0x0001D1EC
[Token(Token = "0x6000CC8")]
[Address(RVA = "0x11EDD40", Offset = "0x11ECB40", VA = "0x1811EDD40")]
public void PlaySEYellDeath01()
{
SoundEffect soundEffect = this.g_SEYellDeath;
int num = 0;
soundEffect.Play(num, 1f, 1f);
}
// Token: 0x06000CC9 RID: 3273 RVA: 0x0001F01C File Offset: 0x0001D21C
[Token(Token = "0x6000CC9")]
[Address(RVA = "0x11EDD80", Offset = "0x11ECB80", VA = "0x1811EDD80")]
public void PlaySEYellDeath02()
{
this.g_SEYellDeath.Play(1, 1f, 1f);
}
// Token: 0x06000CCA RID: 3274 RVA: 0x0001F048 File Offset: 0x0001D248
[Token(Token = "0x6000CCA")]
[Address(RVA = "0xAABC50", Offset = "0xAAAA50", VA = "0x180AABC50")]
public void PlaySEYellDamage()
{
this.g_SEYellDamage.PlayRandom(1f, 1f);
}
// Token: 0x06000CCB RID: 3275 RVA: 0x0001F070 File Offset: 0x0001D270
[Token(Token = "0x6000CCB")]
[Address(RVA = "0xAABB40", Offset = "0xAAA940", VA = "0x180AABB40")]
public void PlaySEYellDamageFly()
{
this.g_SEYellDamageFly.PlayRandom(1f, 1f);
}
// Token: 0x06000CCC RID: 3276 RVA: 0x0001F098 File Offset: 0x0001D298
[Token(Token = "0x6000CCC")]
[Address(RVA = "0xAABBF0", Offset = "0xAAA9F0", VA = "0x180AABBF0")]
public void PlaySEYellAttack()
{
this.g_SEYellAttack.PlayRandom(1f, 1f);
}
// Token: 0x06000CCD RID: 3277 RVA: 0x0001F0C0 File Offset: 0x0001D2C0
[Token(Token = "0x6000CCD")]
[Address(RVA = "0x11EDC40", Offset = "0x11ECA40", VA = "0x1811EDC40")]
private void PlaySEDeathFall()
{
SoundEffect soundEffect = this.g_SEDeath;
int num = 0;
soundEffect.Play(num, 1f, 1f);
}
// Token: 0x06000CCE RID: 3278 RVA: 0x0001F0F0 File Offset: 0x0001D2F0
[Token(Token = "0x6000CCE")]
[Address(RVA = "0x11EDC80", Offset = "0x11ECA80", VA = "0x1811EDC80")]
private void PlaySEDestory()
{
this.g_SEDeath.Play(1, 1f, 1f);
}
// Token: 0x06000CCF RID: 3279 RVA: 0x0001F11C File Offset: 0x0001D31C
[Token(Token = "0x6000CCF")]
[Address(RVA = "0x11EDD00", Offset = "0x11ECB00", VA = "0x1811EDD00")]
public void PlaySESwing(int index)
{
this.g_SESwing.Play(index, 1f, 1f);
}
// Token: 0x06000CD0 RID: 3280 RVA: 0x0001F148 File Offset: 0x0001D348
[Token(Token = "0x6000CD0")]
[Address(RVA = "0x11EDCC0", Offset = "0x11ECAC0", VA = "0x1811EDCC0")]
public void PlaySEImpact(int index)
{
this.g_SEImpact.Play(index, 1f, 1f);
}
// Token: 0x06000CD1 RID: 3281 RVA: 0x0001F174 File Offset: 0x0001D374
[Token(Token = "0x6000CD1")]
[Address(RVA = "0x11EDC00", Offset = "0x11ECA00", VA = "0x1811EDC00")]
public void PlaySEChain(int index)
{
this.g_SEChain.Play(index, 1f, 1f);
}
// Token: 0x06000CD2 RID: 3282 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CD2")]
[Address(RVA = "0x11EEE30", Offset = "0x11EDC30", VA = "0x1811EEE30")]
private void UpdateCharacterFloorFireCollider()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CD3 RID: 3283 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CD3")]
[Address(RVA = "0x11EB8F0", Offset = "0x11EA6F0", VA = "0x1811EB8F0")]
public void OpenFloorFireCollider(float fColliderTime, Vector3 Pos, float fRadius)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CD4 RID: 3284 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CD4")]
[Address(RVA = "0x11F00C0", Offset = "0x11EEEC0", VA = "0x1811F00C0")]
private void UpdateFloorFireCollider(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CD5 RID: 3285 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CD5")]
[Address(RVA = "0x11E9790", Offset = "0x11E8590", VA = "0x1811E9790")]
private void EndFloorFireCollider()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CD6 RID: 3286 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CD6")]
[Address(RVA = "0x11EFB30", Offset = "0x11EE930", VA = "0x1811EFB30")]
private void UpdateFloorFireBigCollider(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CD7 RID: 3287 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CD7")]
[Address(RVA = "0x11EF2B0", Offset = "0x11EE0B0", VA = "0x1811EF2B0")]
private void UpdateFloorExp(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CD8 RID: 3288 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CD8")]
[Address(RVA = "0x11EE950", Offset = "0x11ED750", VA = "0x1811EE950")]
public void UpdateAttack06Dash(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CD9 RID: 3289 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CD9")]
[Address(RVA = "0x11E9F00", Offset = "0x11E8D00", VA = "0x1811E9F00")]
public Vector3 FindMoveWatch(Vector3 v3PlayerDir, bool bRight)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CDA RID: 3290 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CDA")]
[Address(RVA = "0x11E9960", Offset = "0x11E8760", VA = "0x1811E9960")]
public Vector3 FindMovePosFar()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CDB RID: 3291 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CDB")]
[Address(RVA = "0x11E9D30", Offset = "0x11E8B30", VA = "0x1811E9D30")]
public Vector3 FindMovePosNear()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CDC RID: 3292 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CDC")]
[Address(RVA = "0x11E9B30", Offset = "0x11E8930", VA = "0x1811E9B30")]
public Vector3 FindMovePosNear2()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CDD RID: 3293 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CDD")]
[Address(RVA = "0x11E9860", Offset = "0x11E8660", VA = "0x1811E9860")]
public Vector3 FindMovePos01Random()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CDE RID: 3294 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CDE")]
[Address(RVA = "0x11E98E0", Offset = "0x11E86E0", VA = "0x1811E98E0")]
public Vector3 FindMovePos02Random()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CDF RID: 3295 RVA: 0x0001F1A0 File Offset: 0x0001D3A0
[Token(Token = "0x6000CDF")]
[Address(RVA = "0x11EE420", Offset = "0x11ED220", VA = "0x1811EE420")]
public void SetTimeScale(float fTimeScale)
{
Common.SetEffectTimeScale(this.PS_Body, fTimeScale);
Common.SetEffectTimeScale(this.PS_FloorFire, fTimeScale);
Common.SetEffectTimeScale(this.PS_Death, fTimeScale);
Common.SetEffectTimeScale(this.PS_HandChargeL, fTimeScale);
Common.SetEffectTimeScale(this.PS_HandChargeR, fTimeScale);
Common.SetEffectTimeScale(this.PS_DeathSmoke, fTimeScale);
Common.SetEffectTimeScale(this.PS_Destory, fTimeScale);
this.g_EffAttack0101.SetTimeScale(fTimeScale);
GameObject gameObject = this.g_EffAttack0101.GetGameObject();
int num = 0;
if (gameObject != num)
{
gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack0102.SetTimeScale(fTimeScale);
GameObject gameObject2 = this.g_EffAttack0102.GetGameObject();
int num2 = 0;
if (gameObject2 != num2)
{
gameObject2.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack0201.SetTimeScale(fTimeScale);
GameObject gameObject3 = this.g_EffAttack0201.GetGameObject();
int num3 = 0;
if (gameObject3 != num3)
{
gameObject3.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack0301.SetTimeScale(fTimeScale);
GameObject gameObject4 = this.g_EffAttack0301.GetGameObject();
int num4 = 0;
if (gameObject4 != num4)
{
gameObject4.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack04.SetTimeScale(fTimeScale);
GameObject gameObject5 = this.g_EffAttack04.GetGameObject();
int num5 = 0;
if (gameObject5 != num5)
{
gameObject5.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack05.SetTimeScale(fTimeScale);
GameObject gameObject6 = this.g_EffAttack05.GetGameObject();
int num6 = 0;
if (gameObject6 != num6)
{
gameObject6.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack06.SetTimeScale(fTimeScale);
GameObject gameObject7 = this.g_EffAttack06.GetGameObject();
int num7 = 0;
if (gameObject7 != num7)
{
gameObject7.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
}
// Token: 0x06000CE0 RID: 3296 RVA: 0x0001F394 File Offset: 0x0001D594
[Token(Token = "0x6000CE0")]
[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
public SealGhostEffectPlay()
{
}
// Token: 0x040015FF RID: 5631
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40015FF")]
private MoveController g_Move;
// Token: 0x04001600 RID: 5632
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001600")]
private WizardGirlManage g_WGM;
// Token: 0x04001601 RID: 5633
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001601")]
private CCController g_CCC;
// Token: 0x04001602 RID: 5634
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4001602")]
public SphereCollider[] SC;
// Token: 0x04001603 RID: 5635
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001603")]
public CapsuleCollider[] CC;
// Token: 0x04001604 RID: 5636
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001604")]
public BoxCollider[] BC;
// Token: 0x04001605 RID: 5637
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001605")]
public Transform[] MovePos01;
// Token: 0x04001606 RID: 5638
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001606")]
public Transform[] MovePos02;
// Token: 0x04001607 RID: 5639
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001607")]
public SkinnedMeshRenderer[] SMR;
// Token: 0x04001608 RID: 5640
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001608")]
public ParticleSystem PS_Body;
// Token: 0x04001609 RID: 5641
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001609")]
public ParticleSystem PS_Death;
// Token: 0x0400160A RID: 5642
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400160A")]
public ParticleSystem PS_FloorFire;
// Token: 0x0400160B RID: 5643
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x400160B")]
public ParticleSystem PS_HandChargeL;
// Token: 0x0400160C RID: 5644
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x400160C")]
public ParticleSystem PS_HandChargeR;
// Token: 0x0400160D RID: 5645
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x400160D")]
public ParticleSystem PS_Yell;
// Token: 0x0400160E RID: 5646
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x400160E")]
public ParticleSystem PS_DeathSmoke;
// Token: 0x0400160F RID: 5647
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x400160F")]
public ParticleSystem PS_Destory;
// Token: 0x04001610 RID: 5648
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4001610")]
public Transform Pos_Attack01;
// Token: 0x04001611 RID: 5649
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4001611")]
public Transform Pos_Attack02;
// Token: 0x04001612 RID: 5650
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4001612")]
public Transform Pos_Attack04;
// Token: 0x04001613 RID: 5651
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4001613")]
public Transform Pos_Attack05;
// Token: 0x04001614 RID: 5652
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4001614")]
public Transform Pos_Attack06Dash;
// Token: 0x04001615 RID: 5653
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4001615")]
private Material[] g_MatChar;
// Token: 0x04001616 RID: 5654
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4001616")]
private float g_fMatDamage;
// Token: 0x04001617 RID: 5655
[FieldOffset(Offset = "0xD4")]
[Token(Token = "0x4001617")]
private Color g_CCharGlow;
// Token: 0x04001618 RID: 5656
[FieldOffset(Offset = "0xE4")]
[Token(Token = "0x4001618")]
private bool g_bDead;
// Token: 0x04001619 RID: 5657
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4001619")]
public GameObject Eff_Attack0101;
// Token: 0x0400161A RID: 5658
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x400161A")]
public GameObject Eff_Attack0102;
// Token: 0x0400161B RID: 5659
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x400161B")]
public GameObject Eff_Attack0201;
// Token: 0x0400161C RID: 5660
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x400161C")]
public GameObject Eff_Attack0202;
// Token: 0x0400161D RID: 5661
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x400161D")]
public GameObject Eff_Attack0301;
// Token: 0x0400161E RID: 5662
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x400161E")]
public GameObject Eff_Attack0302;
// Token: 0x0400161F RID: 5663
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x400161F")]
public GameObject Eff_Attack0303;
// Token: 0x04001620 RID: 5664
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x4001620")]
public GameObject Eff_Attack04;
// Token: 0x04001621 RID: 5665
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x4001621")]
public GameObject Eff_Attack05;
// Token: 0x04001622 RID: 5666
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x4001622")]
public GameObject Eff_Attack06;
// Token: 0x04001623 RID: 5667
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x4001623")]
public GameObject Eff_Attack06Dash;
// Token: 0x04001624 RID: 5668
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x4001624")]
public GameObject Eff_Attack0101Collision;
// Token: 0x04001625 RID: 5669
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x4001625")]
public GameObject Eff_Attack0102Collision;
// Token: 0x04001626 RID: 5670
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x4001626")]
public GameObject Eff_FloorFire;
// Token: 0x04001627 RID: 5671
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4001627")]
public GameObject Eff_FloorFireBig;
// Token: 0x04001628 RID: 5672
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x4001628")]
public GameObject Eff_FloorFireCollision;
// Token: 0x04001629 RID: 5673
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x4001629")]
public GameObject Eff_FloorExpReady;
// Token: 0x0400162A RID: 5674
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x400162A")]
public GameObject Eff_FloorExp;
// Token: 0x0400162B RID: 5675
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x400162B")]
public GameObject Eff_ExplosionBall;
// Token: 0x0400162C RID: 5676
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x400162C")]
public GameObject Eff_ExplosionBallShot;
// Token: 0x0400162D RID: 5677
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x400162D")]
public GameObject Eff_ExplosionBallCollision;
// Token: 0x0400162E RID: 5678
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x400162E")]
public GameObject Eff_ExplosionBallHit;
// Token: 0x0400162F RID: 5679
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x400162F")]
public GameObject Eff_Wall;
// Token: 0x04001630 RID: 5680
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x4001630")]
private EffectPool g_EffAttack0101;
// Token: 0x04001631 RID: 5681
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4001631")]
private EffectPool g_EffAttack0102;
// Token: 0x04001632 RID: 5682
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x4001632")]
private EffectPool g_EffAttack0201;
// Token: 0x04001633 RID: 5683
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x4001633")]
private EffectPool g_EffAttack0202;
// Token: 0x04001634 RID: 5684
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x4001634")]
private EffectPool g_EffAttack0301;
// Token: 0x04001635 RID: 5685
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x4001635")]
private EffectPool g_EffAttack0302;
// Token: 0x04001636 RID: 5686
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x4001636")]
private EffectPool g_EffAttack0303;
// Token: 0x04001637 RID: 5687
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x4001637")]
private EffectPool g_EffAttack04;
// Token: 0x04001638 RID: 5688
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x4001638")]
private EffectPool g_EffAttack05;
// Token: 0x04001639 RID: 5689
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x4001639")]
private EffectPool g_EffAttack06;
// Token: 0x0400163A RID: 5690
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x400163A")]
private EffectPool g_EffAttack06Dash;
// Token: 0x0400163B RID: 5691
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x400163B")]
private EffectPool g_EffAttack0101Collision;
// Token: 0x0400163C RID: 5692
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x400163C")]
private EffectPool g_EffAttack0102Collision;
// Token: 0x0400163D RID: 5693
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x400163D")]
private EffectPool g_EffFloorFire;
// Token: 0x0400163E RID: 5694
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x400163E")]
private EffectPool g_EffFloorFireBig;
// Token: 0x0400163F RID: 5695
[FieldOffset(Offset = "0x218")]
[Token(Token = "0x400163F")]
private EffectPool g_EffFloorFireCollision;
// Token: 0x04001640 RID: 5696
[FieldOffset(Offset = "0x220")]
[Token(Token = "0x4001640")]
private EffectPool g_EffFloorExpReady;
// Token: 0x04001641 RID: 5697
[FieldOffset(Offset = "0x228")]
[Token(Token = "0x4001641")]
private EffectPool g_EffFloorExp;
// Token: 0x04001642 RID: 5698
[FieldOffset(Offset = "0x230")]
[Token(Token = "0x4001642")]
private EffectPool g_EffExplosionBall;
// Token: 0x04001643 RID: 5699
[FieldOffset(Offset = "0x238")]
[Token(Token = "0x4001643")]
private EffectPool g_EffExplosionBallShot;
// Token: 0x04001644 RID: 5700
[FieldOffset(Offset = "0x240")]
[Token(Token = "0x4001644")]
private EffectPool g_EffExplosionBallCollision;
// Token: 0x04001645 RID: 5701
[FieldOffset(Offset = "0x248")]
[Token(Token = "0x4001645")]
private EffectPool g_EffExplosionBallHit;
// Token: 0x04001646 RID: 5702
[FieldOffset(Offset = "0x250")]
[Token(Token = "0x4001646")]
private EffectPool g_EffWall;
// Token: 0x04001647 RID: 5703
[FieldOffset(Offset = "0x258")]
[Token(Token = "0x4001647")]
public GameObject SE_YellDebut;
// Token: 0x04001648 RID: 5704
[FieldOffset(Offset = "0x260")]
[Token(Token = "0x4001648")]
public GameObject SE_YellDeath;
// Token: 0x04001649 RID: 5705
[FieldOffset(Offset = "0x268")]
[Token(Token = "0x4001649")]
public GameObject SE_YellDamage;
// Token: 0x0400164A RID: 5706
[FieldOffset(Offset = "0x270")]
[Token(Token = "0x400164A")]
public GameObject SE_YellDamageFly;
// Token: 0x0400164B RID: 5707
[FieldOffset(Offset = "0x278")]
[Token(Token = "0x400164B")]
public GameObject SE_YellAttack;
// Token: 0x0400164C RID: 5708
[FieldOffset(Offset = "0x280")]
[Token(Token = "0x400164C")]
public GameObject SE_OneselfFloorFire;
// Token: 0x0400164D RID: 5709
[FieldOffset(Offset = "0x288")]
[Token(Token = "0x400164D")]
public GameObject SE_Death;
// Token: 0x0400164E RID: 5710
[FieldOffset(Offset = "0x290")]
[Token(Token = "0x400164E")]
public GameObject SE_Swing;
// Token: 0x0400164F RID: 5711
[FieldOffset(Offset = "0x298")]
[Token(Token = "0x400164F")]
public GameObject SE_Impact;
// Token: 0x04001650 RID: 5712
[FieldOffset(Offset = "0x2A0")]
[Token(Token = "0x4001650")]
public GameObject SE_Chain;
// Token: 0x04001651 RID: 5713
[FieldOffset(Offset = "0x2A8")]
[Token(Token = "0x4001651")]
public GameObject SE_Charge;
// Token: 0x04001652 RID: 5714
[FieldOffset(Offset = "0x2B0")]
[Token(Token = "0x4001652")]
public GameObject SE_Attack03StartUp;
// Token: 0x04001653 RID: 5715
[FieldOffset(Offset = "0x2B8")]
[Token(Token = "0x4001653")]
private SoundEffect g_SEYellDebut;
// Token: 0x04001654 RID: 5716
[FieldOffset(Offset = "0x2C0")]
[Token(Token = "0x4001654")]
private SoundEffect g_SEYellDeath;
// Token: 0x04001655 RID: 5717
[FieldOffset(Offset = "0x2C8")]
[Token(Token = "0x4001655")]
private SoundEffect g_SEYellDamage;
// Token: 0x04001656 RID: 5718
[FieldOffset(Offset = "0x2D0")]
[Token(Token = "0x4001656")]
private SoundEffect g_SEYellDamageFly;
// Token: 0x04001657 RID: 5719
[FieldOffset(Offset = "0x2D8")]
[Token(Token = "0x4001657")]
private SoundEffect g_SEYellAttack;
// Token: 0x04001658 RID: 5720
[FieldOffset(Offset = "0x2E0")]
[Token(Token = "0x4001658")]
private SoundEffect g_SEOneselfFloorFire;
// Token: 0x04001659 RID: 5721
[FieldOffset(Offset = "0x2E8")]
[Token(Token = "0x4001659")]
private SoundEffect g_SEDeath;
// Token: 0x0400165A RID: 5722
[FieldOffset(Offset = "0x2F0")]
[Token(Token = "0x400165A")]
private SoundEffect g_SESwing;
// Token: 0x0400165B RID: 5723
[FieldOffset(Offset = "0x2F8")]
[Token(Token = "0x400165B")]
private SoundEffect g_SEImpact;
// Token: 0x0400165C RID: 5724
[FieldOffset(Offset = "0x300")]
[Token(Token = "0x400165C")]
private SoundEffect g_SEChain;
// Token: 0x0400165D RID: 5725
[FieldOffset(Offset = "0x308")]
[Token(Token = "0x400165D")]
private SoundEffect g_SECharge;
// Token: 0x0400165E RID: 5726
[FieldOffset(Offset = "0x310")]
[Token(Token = "0x400165E")]
private SoundEffect g_SEAttack03StartUp;
// Token: 0x0400165F RID: 5727
[FieldOffset(Offset = "0x318")]
[Token(Token = "0x400165F")]
public GameObject SEP_FloorFireCollision;
// Token: 0x04001660 RID: 5728
[FieldOffset(Offset = "0x320")]
[Token(Token = "0x4001660")]
public GameObject SEP_Attack03Explosion;
// Token: 0x04001661 RID: 5729
[FieldOffset(Offset = "0x328")]
[Token(Token = "0x4001661")]
public GameObject SEP_Attack03ExplosionReady;
// Token: 0x04001662 RID: 5730
[FieldOffset(Offset = "0x330")]
[Token(Token = "0x4001662")]
private SoundEffectPool g_SEPFloorFireCollision;
// Token: 0x04001663 RID: 5731
[FieldOffset(Offset = "0x338")]
[Token(Token = "0x4001663")]
private SoundEffectPool g_SEPAttack03Explosion;
// Token: 0x04001664 RID: 5732
[FieldOffset(Offset = "0x340")]
[Token(Token = "0x4001664")]
private SoundEffectPool g_SEPAttack03ExplosionReady;
// Token: 0x04001665 RID: 5733
[FieldOffset(Offset = "0x348")]
[Token(Token = "0x4001665")]
public AttackData AD_FloorFire;
// Token: 0x04001666 RID: 5734
[FieldOffset(Offset = "0x350")]
[Token(Token = "0x4001666")]
public AttackData AD_Attack06Dash;
// Token: 0x04001667 RID: 5735
[Token(Token = "0x4001667")]
private const int g_iFloorFireNum = 30;
// Token: 0x04001668 RID: 5736
[Token(Token = "0x4001668")]
private const float g_fFloorFireTime = 30f;
// Token: 0x04001669 RID: 5737
[FieldOffset(Offset = "0x358")]
[Token(Token = "0x4001669")]
private bool[] g_bFloorFireCollider;
// Token: 0x0400166A RID: 5738
[FieldOffset(Offset = "0x360")]
[Token(Token = "0x400166A")]
private Vector3[] g_v3FloorFireColliderPos;
// Token: 0x0400166B RID: 5739
[FieldOffset(Offset = "0x368")]
[Token(Token = "0x400166B")]
private float[] g_fFloorFireColliderRadius;
// Token: 0x0400166C RID: 5740
[FieldOffset(Offset = "0x370")]
[Token(Token = "0x400166C")]
private float[] g_fFloorFireColliderTime;
// Token: 0x0400166D RID: 5741
[FieldOffset(Offset = "0x378")]
[Token(Token = "0x400166D")]
private int g_iFloorFireColliderCal;
// Token: 0x0400166E RID: 5742
[Token(Token = "0x400166E")]
private const float g_fFloorFireColliderFrequency = 0.3f;
// Token: 0x0400166F RID: 5743
[FieldOffset(Offset = "0x37C")]
[Token(Token = "0x400166F")]
private float g_fFloorFireColliderFrequencyVal;
// Token: 0x04001670 RID: 5744
[Token(Token = "0x4001670")]
private const int g_iFloorFireBigNum = 3;
// Token: 0x04001671 RID: 5745
[FieldOffset(Offset = "0x380")]
[Token(Token = "0x4001671")]
private bool[] g_bFloorFireBigCollider;
// Token: 0x04001672 RID: 5746
[FieldOffset(Offset = "0x388")]
[Token(Token = "0x4001672")]
private Vector3[] g_v3FloorFireBigColliderPos;
// Token: 0x04001673 RID: 5747
[FieldOffset(Offset = "0x390")]
[Token(Token = "0x4001673")]
private float[] g_fFloorFireBigColliderTime;
// Token: 0x04001674 RID: 5748
[FieldOffset(Offset = "0x398")]
[Token(Token = "0x4001674")]
private int g_iFloorFireBigColliderCal;
// Token: 0x04001675 RID: 5749
[FieldOffset(Offset = "0x39C")]
[Token(Token = "0x4001675")]
private bool g_bFloorExpReady;
// Token: 0x04001676 RID: 5750
[Token(Token = "0x4001676")]
private const int g_iFloorExpNum = 6;
// Token: 0x04001677 RID: 5751
[FieldOffset(Offset = "0x3A0")]
[Token(Token = "0x4001677")]
private int g_iFloorExpReadyCal;
// Token: 0x04001678 RID: 5752
[Token(Token = "0x4001678")]
private const float g_fFloorExpReadyFrequency = 0.75f;
// Token: 0x04001679 RID: 5753
[FieldOffset(Offset = "0x3A4")]
[Token(Token = "0x4001679")]
private float g_fFloorExpReadyFrequencyVal;
// Token: 0x0400167A RID: 5754
[FieldOffset(Offset = "0x3A8")]
[Token(Token = "0x400167A")]
private bool[] g_bFloorExp;
// Token: 0x0400167B RID: 5755
[Token(Token = "0x400167B")]
private const float g_fFloorExpTime = 1.15f;
// Token: 0x0400167C RID: 5756
[FieldOffset(Offset = "0x3B0")]
[Token(Token = "0x400167C")]
private float[] g_fFloorExpTimeVal;
// Token: 0x0400167D RID: 5757
[FieldOffset(Offset = "0x3B8")]
[Token(Token = "0x400167D")]
private Vector3[] g_v3FloorExpPos;
// Token: 0x0400167E RID: 5758
[FieldOffset(Offset = "0x3C0")]
[Token(Token = "0x400167E")]
private bool g_bAttack06Dash;
// Token: 0x0400167F RID: 5759
[Token(Token = "0x400167F")]
private const float g_fAttack06DashInterval = 0.2f;
// Token: 0x04001680 RID: 5760
[FieldOffset(Offset = "0x3C4")]
[Token(Token = "0x4001680")]
private float g_fAttack06DashIntervalVal;
// Token: 0x04001681 RID: 5761
[FieldOffset(Offset = "0x3C8")]
[Token(Token = "0x4001681")]
private bool g_bDebut;
// Token: 0x04001682 RID: 5762
[FieldOffset(Offset = "0x3C9")]
[Token(Token = "0x4001682")]
private bool g_bDeathBefore;
}