29 lines
798 B
C#
29 lines
798 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200032E RID: 814
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[Token(Token = "0x200032E")]
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public class SelfDestruct : MonoBehaviour
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{
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// Token: 0x06002064 RID: 8292 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002064")]
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[Address(RVA = "0x11F0BA0", Offset = "0x11EF9A0", VA = "0x1811F0BA0")]
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private void Start()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002065 RID: 8293 RVA: 0x0004D5D0 File Offset: 0x0004B7D0
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[Token(Token = "0x6002065")]
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[Address(RVA = "0x11F0C30", Offset = "0x11EFA30", VA = "0x1811F0C30")]
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public SelfDestruct()
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{
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}
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// Token: 0x040029B4 RID: 10676
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40029B4")]
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public float selfdestruct_in = 4f;
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}
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