Files
NobetaSource/Cpp2IL/Assembly-CSharp/SelfDestruct.cs
2023-09-06 22:00:49 +02:00

29 lines
798 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200032E RID: 814
[Token(Token = "0x200032E")]
public class SelfDestruct : MonoBehaviour
{
// Token: 0x06002064 RID: 8292 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002064")]
[Address(RVA = "0x11F0BA0", Offset = "0x11EF9A0", VA = "0x1811F0BA0")]
private void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002065 RID: 8293 RVA: 0x0004D5D0 File Offset: 0x0004B7D0
[Token(Token = "0x6002065")]
[Address(RVA = "0x11F0C30", Offset = "0x11EFA30", VA = "0x1811F0C30")]
public SelfDestruct()
{
}
// Token: 0x040029B4 RID: 10676
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40029B4")]
public float selfdestruct_in = 4f;
}