Files
NobetaSource/Cpp2IL/Assembly-CSharp/SoulPool.cs
2023-09-06 22:00:49 +02:00

77 lines
2.4 KiB
C#

using System;
using Cpp2IlInjected;
using MarsSDK;
using UnityEngine;
// Token: 0x020001F9 RID: 505
[Token(Token = "0x20001F9")]
public class SoulPool
{
// Token: 0x06001422 RID: 5154 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001422")]
[Address(RVA = "0x11F4750", Offset = "0x11F3550", VA = "0x1811F4750")]
public SoulPool(string soulEffectName, Transform root, int size, float visibleTime = 60f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001423 RID: 5155 RVA: 0x0002DF34 File Offset: 0x0002C134
[Token(Token = "0x6001423")]
[Address(RVA = "0x11F4640", Offset = "0x11F3440", VA = "0x1811F4640")]
public void SetTimeScale(float timeScale)
{
if (this.soulProcessor == (ulong)0L)
{
Action<Soul> action = delegate(Soul soul)
{
float num = timeScale;
soul.UpdateTimeScale(num);
};
this.soulProcessor = action;
}
GameObjectPoolLimited<Soul> gameObjectPoolLimited = this.pooledSoulEffects;
Action<Soul> action2 = this.soulProcessor;
gameObjectPoolLimited.ProcessActivePool(action2);
}
// Token: 0x06001424 RID: 5156 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001424")]
[Address(RVA = "0x11F4400", Offset = "0x11F3200", VA = "0x1811F4400")]
public Soul NewUse(Vector3 position, Quaternion rotation, bool playSoundOnCreated = true)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001425 RID: 5157 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001425")]
[Address(RVA = "0x11F4300", Offset = "0x11F3100", VA = "0x1811F4300")]
public void GetBalance(float soulValue, ref float balanceValue)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x04001F59 RID: 8025
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4001F59")]
private GameObjectPoolLimited<Soul> pooledSoulEffects;
// Token: 0x04001F5A RID: 8026
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001F5A")]
private Action<Soul> soulProcessor;
// Token: 0x04001F5B RID: 8027
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001F5B")]
private float timeScale;
// Token: 0x04001F5C RID: 8028
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4001F5C")]
private float visibleTime;
// Token: 0x04001F5D RID: 8029
[Token(Token = "0x4001F5D")]
private const float ALIVE_TIME_COEFF = 3f;
}