Files
NobetaSource/Cpp2IL/Assembly-CSharp/SpecterArmorGirl04EffectPlay.cs
2023-09-06 22:00:49 +02:00

1024 lines
30 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000EC RID: 236
[Token(Token = "0x20000EC")]
public class SpecterArmorGirl04EffectPlay : MonoBehaviour
{
// Token: 0x06000D38 RID: 3384 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D38")]
[Address(RVA = "0xAA9320", Offset = "0xAA8120", VA = "0x180AA9320")]
public void InitData(MoveController Move)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D39 RID: 3385 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D39")]
[Address(RVA = "0xAABEC0", Offset = "0xAAACC0", VA = "0x180AABEC0")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D3A RID: 3386 RVA: 0x0001FF8C File Offset: 0x0001E18C
[Token(Token = "0x6000D3A")]
[Address(RVA = "0xAA9180", Offset = "0xAA7F80", VA = "0x180AA9180")]
public void Damaged()
{
Material[] array = this.g_MatModel;
int num = 0;
this.g_fMatShadowPos = (float)num;
if (num < array.Length)
{
Material material = array[num];
float num2 = this.g_fMatShadowPos;
material.SetFloat("_ShadowPow", num2);
Material[] array2 = this.g_MatModel;
num++;
}
}
// Token: 0x06000D3B RID: 3387 RVA: 0x0001FFE0 File Offset: 0x0001E1E0
[Token(Token = "0x6000D3B")]
[Address(RVA = "0xAA9130", Offset = "0xAA7F30", VA = "0x180AA9130")]
public void DamageFly()
{
this.g_bSkill02Collision = false;
this.g_Eff_Skill02_01.Stop(1f);
this.g_SESkill02_01Loop.Stop();
}
// Token: 0x06000D3C RID: 3388 RVA: 0x00020018 File Offset: 0x0001E218
[Token(Token = "0x6000D3C")]
[Address(RVA = "0xAA9230", Offset = "0xAA8030", VA = "0x180AA9230")]
public void Death()
{
this.g_bDeath = true;
this.PS_Eye.Stop(true);
this.PS_BodyLight.Stop(true);
this.PS_Sword.Stop(true);
this.PS_Shield.Stop(true);
}
// Token: 0x06000D3D RID: 3389 RVA: 0x00020064 File Offset: 0x0001E264
[Token(Token = "0x6000D3D")]
[Address(RVA = "0xAA92A0", Offset = "0xAA80A0", VA = "0x180AA92A0")]
public void Destroy()
{
this.PS_DeathEffect.Play(true);
int num = 0;
this.ModelEnable(num != 0);
int num2 = 0;
this.ColliderEnable(num2 != 0);
this.g_SEDestory.PlayRandom(1f, 1f);
}
// Token: 0x06000D3E RID: 3390 RVA: 0x000200AC File Offset: 0x0001E2AC
[Token(Token = "0x6000D3E")]
[Address(RVA = "0xAA8ED0", Offset = "0xAA7CD0", VA = "0x180AA8ED0")]
public void Create()
{
ParticleSystem ps_Eye = this.PS_Eye;
this.g_bDeath = false;
ps_Eye.Play(true);
this.PS_BodyLight.Play(true);
this.PS_Sword.Play(true);
this.PS_Shield.Play(true);
ParticleSystem ps_DeathEffect = this.PS_DeathEffect;
int num = 0;
ps_DeathEffect.Stop(num != 0);
Material[] array = this.g_MatModel;
int num2 = 0;
this.g_fMatShadowPos = (float)num2;
if (num2 < array.Length)
{
Material material = array[num2];
float num3 = this.g_fMatShadowPos;
material.SetFloat("_ShadowPow", num3);
Material[] array2 = this.g_MatModel;
num2++;
}
Material material2 = this.g_MatBody;
Color color = this.g_BodyColor;
material2.SetColor("_Color", color);
Material material3 = this.g_MatBody;
Color color2 = this.g_DefaultColor;
material3.SetColor("_DefaultColor", color2);
Material material4 = this.g_MatBody;
Color color3 = this.g_EyeColor;
material4.SetColor("_EyeColor", color3);
SkinnedMeshRenderer[] smr = this.SMR;
if (num2 < smr.Length)
{
smr[num2].enabled = true;
SkinnedMeshRenderer[] smr2 = this.SMR;
num2++;
while (smr2 != 0)
{
}
}
this.ColliderEnable(true);
}
// Token: 0x06000D3F RID: 3391 RVA: 0x000201E8 File Offset: 0x0001E3E8
[Token(Token = "0x6000D3F")]
[Address(RVA = "0xAABC80", Offset = "0xAAAA80", VA = "0x180AABC80")]
public void Remove()
{
this.g_bDeath = false;
this.PS_Eye.Stop(true);
this.PS_BodyLight.Stop(true);
this.PS_Sword.Stop(true);
this.PS_Shield.Stop(true);
this.PS_DeathEffect.Stop(true);
int num = 0;
this.ModelEnable(num != 0);
int num2 = 0;
this.ColliderEnable(num2 != 0);
}
// Token: 0x06000D40 RID: 3392 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D40")]
[Address(RVA = "0xAAA4A0", Offset = "0xAA92A0", VA = "0x180AAA4A0")]
public void OpenSkill02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D41 RID: 3393 RVA: 0x00020250 File Offset: 0x0001E450
[Token(Token = "0x6000D41")]
[Address(RVA = "0xAA9130", Offset = "0xAA7F30", VA = "0x180AA9130")]
public void EndSkill02()
{
this.g_bSkill02Collision = false;
this.g_Eff_Skill02_01.Stop(1f);
this.g_SESkill02_01Loop.Stop();
}
// Token: 0x06000D42 RID: 3394 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D42")]
[Address(RVA = "0xAAA5B0", Offset = "0xAA93B0", VA = "0x180AAA5B0")]
public void PlayEffAttack01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D43 RID: 3395 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D43")]
[Address(RVA = "0xAAA670", Offset = "0xAA9470", VA = "0x180AAA670")]
public void PlayEffAttack02_01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D44 RID: 3396 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D44")]
[Address(RVA = "0xAAA7D0", Offset = "0xAA95D0", VA = "0x180AAA7D0")]
public void PlayEffAttack02_02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D45 RID: 3397 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D45")]
[Address(RVA = "0xAAA890", Offset = "0xAA9690", VA = "0x180AAA890")]
public void PlayEffAttack03_01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D46 RID: 3398 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D46")]
[Address(RVA = "0xAAA950", Offset = "0xAA9750", VA = "0x180AAA950")]
public void PlayEffAttack03_02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D47 RID: 3399 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D47")]
[Address(RVA = "0xAAB480", Offset = "0xAAA280", VA = "0x180AAB480")]
public void PlayEffSkill01_01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D48 RID: 3400 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D48")]
[Address(RVA = "0xAA6970", Offset = "0xAA5770", VA = "0x180AA6970")]
public void PlayEffSkill01_02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D49 RID: 3401 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D49")]
[Address(RVA = "0xAAB540", Offset = "0xAAA340", VA = "0x180AAB540")]
public void PlayEffSkill03_01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D4A RID: 3402 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D4A")]
[Address(RVA = "0xAAB6E0", Offset = "0xAAA4E0", VA = "0x180AAB6E0")]
public void PlayEffSkill04Jump()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D4B RID: 3403 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D4B")]
[Address(RVA = "0xAAB7B0", Offset = "0xAAA5B0", VA = "0x180AAB7B0")]
public void PlayEffSkill04_01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D4C RID: 3404 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D4C")]
[Address(RVA = "0xAAB870", Offset = "0xAAA670", VA = "0x180AAB870")]
public void PlayEffSkill04_02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D4D RID: 3405 RVA: 0x00020288 File Offset: 0x0001E488
[Token(Token = "0x6000D4D")]
[Address(RVA = "0xAA9300", Offset = "0xAA8100", VA = "0x180AA9300")]
public void GetMoveSpeed(float fMoveSpeed)
{
this.g_fMoveSpeed = fMoveSpeed;
}
// Token: 0x06000D4E RID: 3406 RVA: 0x0002029C File Offset: 0x0001E49C
[Token(Token = "0x6000D4E")]
[Address(RVA = "0xAA9310", Offset = "0xAA8110", VA = "0x180AA9310")]
public void GetRotateSpeed(float fRotateSpeed)
{
this.g_fRotateSpeed = fRotateSpeed;
}
// Token: 0x06000D4F RID: 3407 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D4F")]
[Address(RVA = "0xAAAD40", Offset = "0xAA9B40", VA = "0x180AAAD40")]
public void PlayEffFootSmokeL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D50 RID: 3408 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D50")]
[Address(RVA = "0xAAAE10", Offset = "0xAA9C10", VA = "0x180AAAE10")]
public void PlayEffFootSmokeR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D51 RID: 3409 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D51")]
[Address(RVA = "0xAAB2A0", Offset = "0xAAA0A0", VA = "0x180AAB2A0")]
public void PlayEffFootSmokeWalkL(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D52 RID: 3410 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D52")]
[Address(RVA = "0xAAB390", Offset = "0xAAA190", VA = "0x180AAB390")]
public void PlayEffFootSmokeWalkR(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D53 RID: 3411 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D53")]
[Address(RVA = "0xAAAEE0", Offset = "0xAA9CE0", VA = "0x180AAAEE0")]
public void PlayEffFootSmokeRunL(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D54 RID: 3412 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D54")]
[Address(RVA = "0xAAAFD0", Offset = "0xAA9DD0", VA = "0x180AAAFD0")]
public void PlayEffFootSmokeRunR(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D55 RID: 3413 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D55")]
[Address(RVA = "0xAAB0C0", Offset = "0xAA9EC0", VA = "0x180AAB0C0")]
public void PlayEffFootSmokeTurnL(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D56 RID: 3414 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D56")]
[Address(RVA = "0xAAB1B0", Offset = "0xAA9FB0", VA = "0x180AAB1B0")]
public void PlayEffFootSmokeTurnR(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D57 RID: 3415 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D57")]
[Address(RVA = "0xAAABC0", Offset = "0xAA99C0", VA = "0x180AAABC0")]
public void PlayEffDamageFlySmoke()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D58 RID: 3416 RVA: 0x000202B0 File Offset: 0x0001E4B0
[Token(Token = "0x6000D58")]
[Address(RVA = "0xAABAF0", Offset = "0xAAA8F0", VA = "0x180AABAF0")]
public void PlayPSWeaponLight()
{
this.PS_WeaponLight.Play(true);
this.g_SEWeaponLight.PlayRandom(1f, 1f);
}
// Token: 0x06000D59 RID: 3417 RVA: 0x000202E4 File Offset: 0x0001E4E4
[Token(Token = "0x6000D59")]
[Address(RVA = "0xAABA90", Offset = "0xAAA890", VA = "0x180AABA90")]
public void PlayPSWeaponDeath()
{
this.PS_WeaponDeath.Play(true);
this.g_SESword.Play(2, 1f, 1f);
}
// Token: 0x06000D5A RID: 3418 RVA: 0x0002031C File Offset: 0x0001E51C
[Token(Token = "0x6000D5A")]
[Address(RVA = "0xAABC50", Offset = "0xAAAA50", VA = "0x180AABC50")]
public void PlaySESwing()
{
this.g_SESwing.PlayRandom(1f, 1f);
}
// Token: 0x06000D5B RID: 3419 RVA: 0x00020344 File Offset: 0x0001E544
[Token(Token = "0x6000D5B")]
[Address(RVA = "0xAABB40", Offset = "0xAAA940", VA = "0x180AABB40")]
public void PlaySEBigSwing()
{
this.g_SEBigSwing.PlayRandom(1f, 1f);
}
// Token: 0x06000D5C RID: 3420 RVA: 0x0002036C File Offset: 0x0001E56C
[Token(Token = "0x6000D5C")]
[Address(RVA = "0xAABBF0", Offset = "0xAAA9F0", VA = "0x180AABBF0")]
public void PlaySEShieldSwing()
{
this.g_SEShieldSwing.PlayRandom(1f, 1f);
}
// Token: 0x06000D5D RID: 3421 RVA: 0x00020394 File Offset: 0x0001E594
[Token(Token = "0x6000D5D")]
[Address(RVA = "0xAABC20", Offset = "0xAAAA20", VA = "0x180AABC20")]
public void PlaySESkill02_02()
{
this.g_SESkill02_02.PlayRandom(1f, 1f);
}
// Token: 0x06000D5E RID: 3422 RVA: 0x000203BC File Offset: 0x0001E5BC
[Token(Token = "0x6000D5E")]
[Address(RVA = "0xAABB70", Offset = "0xAAA970", VA = "0x180AABB70")]
public void PlaySELink()
{
SoundEffect soundEffect = this.g_SESword;
int num = 0;
soundEffect.Play(num, 1f, 1f);
}
// Token: 0x06000D5F RID: 3423 RVA: 0x000203EC File Offset: 0x0001E5EC
[Token(Token = "0x6000D5F")]
[Address(RVA = "0xAABBB0", Offset = "0xAAA9B0", VA = "0x180AABBB0")]
public void PlaySELookFor()
{
this.g_SESword.Play(1, 1f, 1f);
}
// Token: 0x06000D60 RID: 3424 RVA: 0x00020418 File Offset: 0x0001E618
[Token(Token = "0x6000D60")]
[Address(RVA = "0xAAA410", Offset = "0xAA9210", VA = "0x180AAA410")]
public void ModelEnable(bool bEnable)
{
SkinnedMeshRenderer[] smr = this.SMR;
int num = 0;
if (num < smr.Length)
{
smr[num].enabled = bEnable;
SkinnedMeshRenderer[] smr2 = this.SMR;
num++;
}
}
// Token: 0x06000D61 RID: 3425 RVA: 0x00020458 File Offset: 0x0001E658
[Token(Token = "0x6000D61")]
[Address(RVA = "0xAA8D20", Offset = "0xAA7B20", VA = "0x180AA8D20")]
public void ColliderEnable(bool bEnable)
{
SphereCollider[] sc = this.SC;
int num = 0;
if (num < sc.Length)
{
sc[num].enabled = bEnable;
SphereCollider[] sc2 = this.SC;
num++;
}
CapsuleCollider[] cc = this.CC;
if (num < cc.Length)
{
cc[num].enabled = bEnable;
CapsuleCollider[] cc2 = this.CC;
num++;
while (cc2 != 0)
{
}
}
BoxCollider[] bc = this.BC;
if (num < bc.Length)
{
bc[num].enabled = bEnable;
BoxCollider[] bc2 = this.BC;
num++;
while (bc2 != 0)
{
}
}
this.g_CCC.SetEnable(bEnable);
}
// Token: 0x06000D62 RID: 3426 RVA: 0x00020500 File Offset: 0x0001E700
[Token(Token = "0x6000D62")]
[Address(RVA = "0xAABD20", Offset = "0xAAAB20", VA = "0x180AABD20")]
public void SetCCCLie(int i = 0)
{
this.g_CCC.SetLie(i);
}
// Token: 0x06000D63 RID: 3427 RVA: 0x00020520 File Offset: 0x0001E720
[Token(Token = "0x6000D63")]
[Address(RVA = "0xAABD50", Offset = "0xAAAB50", VA = "0x180AABD50")]
public void SetCCCOriginal()
{
this.g_CCC.SetOriginal();
}
// Token: 0x06000D64 RID: 3428 RVA: 0x00020540 File Offset: 0x0001E740
[Token(Token = "0x6000D64")]
[Address(RVA = "0xAABD80", Offset = "0xAAAB80", VA = "0x180AABD80")]
public void SetTimeScale(float fTimeScale)
{
Common.SetEffectTimeScale(this.PS_Eye, fTimeScale);
Common.SetEffectTimeScale(this.PS_BodyLight, fTimeScale);
Common.SetEffectTimeScale(this.PS_DeathEffect, fTimeScale);
Common.SetEffectTimeScale(this.PS_Sword, fTimeScale);
Common.SetEffectTimeScale(this.PS_Shield, fTimeScale);
Common.SetEffectTimeScale(this.PS_WeaponLight, fTimeScale);
Common.SetEffectTimeScale(this.PS_WeaponDeath, fTimeScale);
this.g_EffSkill04_03.SetTimeScale(fTimeScale);
GameObject[] allGameObjects = this.g_EffSkill04_03.GetAllGameObjects();
if (allGameObjects != 0)
{
int num = 0;
int length = allGameObjects.Length;
if (num < length)
{
allGameObjects[num].GetComponent<Boss03_AttackAssault>().SetTimeScale(fTimeScale);
num++;
}
}
}
// Token: 0x06000D65 RID: 3429 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D65")]
[Address(RVA = "0xAA8B40", Offset = "0xAA7940", VA = "0x180AA8B40")]
public void Animation009Move(float fSpeed)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D66 RID: 3430 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D66")]
[Address(RVA = "0xAA8C30", Offset = "0xAA7A30", VA = "0x180AA8C30")]
public void Animation021Move(float fSpeed)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D67 RID: 3431 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D67")]
[Address(RVA = "0xAACD70", Offset = "0xAABB70", VA = "0x180AACD70")]
public SpecterArmorGirl04EffectPlay()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0400172B RID: 5931
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400172B")]
private MoveController g_Move;
// Token: 0x0400172C RID: 5932
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400172C")]
private WizardGirlManage g_WGM;
// Token: 0x0400172D RID: 5933
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400172D")]
private Material g_matFire;
// Token: 0x0400172E RID: 5934
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400172E")]
private float g_fFireMatAlpha;
// Token: 0x0400172F RID: 5935
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400172F")]
public ParticleSystem PS_Eye;
// Token: 0x04001730 RID: 5936
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001730")]
public ParticleSystem PS_BodyLight;
// Token: 0x04001731 RID: 5937
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001731")]
public ParticleSystem PS_DeathEffect;
// Token: 0x04001732 RID: 5938
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001732")]
public ParticleSystem PS_Sword;
// Token: 0x04001733 RID: 5939
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001733")]
public ParticleSystem PS_Shield;
// Token: 0x04001734 RID: 5940
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001734")]
public ParticleSystem PS_WeaponLight;
// Token: 0x04001735 RID: 5941
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001735")]
public ParticleSystem PS_WeaponDeath;
// Token: 0x04001736 RID: 5942
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001736")]
public SkinnedMeshRenderer[] SMR;
// Token: 0x04001737 RID: 5943
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4001737")]
public Transform Pos_Skill02AttackRange;
// Token: 0x04001738 RID: 5944
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4001738")]
public Transform PosFootL;
// Token: 0x04001739 RID: 5945
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4001739")]
public Transform PosFootR;
// Token: 0x0400173A RID: 5946
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x400173A")]
private float g_fMoveSpeed;
// Token: 0x0400173B RID: 5947
[FieldOffset(Offset = "0x94")]
[Token(Token = "0x400173B")]
private float g_fRotateSpeed;
// Token: 0x0400173C RID: 5948
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x400173C")]
public AttackData AD_Skill02;
// Token: 0x0400173D RID: 5949
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400173D")]
public AttackData AD_Skill03;
// Token: 0x0400173E RID: 5950
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x400173E")]
public GameObject Eff_FootSmokeWalk;
// Token: 0x0400173F RID: 5951
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x400173F")]
public GameObject Eff_FootSmokeRun;
// Token: 0x04001740 RID: 5952
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4001740")]
public GameObject Eff_DamageFlySmoke;
// Token: 0x04001741 RID: 5953
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4001741")]
public GameObject Eff_Skill02Collision;
// Token: 0x04001742 RID: 5954
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4001742")]
public GameObject Eff_Skill04Collision;
// Token: 0x04001743 RID: 5955
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4001743")]
public GameObject Eff_Skill04WallCollision;
// Token: 0x04001744 RID: 5956
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4001744")]
public GameObject Eff_Attack01;
// Token: 0x04001745 RID: 5957
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4001745")]
public GameObject Eff_Attack02_01;
// Token: 0x04001746 RID: 5958
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4001746")]
public GameObject Eff_Attack02_02;
// Token: 0x04001747 RID: 5959
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4001747")]
public GameObject Eff_Attack03_01;
// Token: 0x04001748 RID: 5960
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4001748")]
public GameObject Eff_Attack03_02;
// Token: 0x04001749 RID: 5961
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4001749")]
public GameObject Eff_Skill01_01;
// Token: 0x0400174A RID: 5962
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x400174A")]
public GameObject Eff_Skill01_02;
// Token: 0x0400174B RID: 5963
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x400174B")]
public GameObject Eff_Skill02_01;
// Token: 0x0400174C RID: 5964
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x400174C")]
public GameObject Eff_Skill03_01;
// Token: 0x0400174D RID: 5965
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x400174D")]
public GameObject Eff_Skill04_01;
// Token: 0x0400174E RID: 5966
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x400174E")]
public GameObject Eff_Skill04_02;
// Token: 0x0400174F RID: 5967
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x400174F")]
public GameObject Eff_Skill04_03;
// Token: 0x04001750 RID: 5968
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x4001750")]
private EffectPool g_EffFootSmokeWalk;
// Token: 0x04001751 RID: 5969
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x4001751")]
private EffectPool g_EffFootSmokeRun;
// Token: 0x04001752 RID: 5970
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x4001752")]
private EffectPool g_EffDamageFlySmoke;
// Token: 0x04001753 RID: 5971
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x4001753")]
private EffectPool g_EffSkill02Collision;
// Token: 0x04001754 RID: 5972
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4001754")]
private EffectPool g_EffSkill04Collision;
// Token: 0x04001755 RID: 5973
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x4001755")]
private EffectPool g_EffSkill04WallCollision;
// Token: 0x04001756 RID: 5974
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x4001756")]
private EffectPool g_EffAttack01;
// Token: 0x04001757 RID: 5975
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x4001757")]
private EffectPool g_EffAttack02_01;
// Token: 0x04001758 RID: 5976
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x4001758")]
private EffectPool g_EffAttack02_02;
// Token: 0x04001759 RID: 5977
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4001759")]
private EffectPool g_EffAttack03_01;
// Token: 0x0400175A RID: 5978
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x400175A")]
private EffectPool g_EffAttack03_02;
// Token: 0x0400175B RID: 5979
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x400175B")]
private EffectPool g_EffSkill01_01;
// Token: 0x0400175C RID: 5980
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x400175C")]
private EffectPool g_EffSkill01_02;
// Token: 0x0400175D RID: 5981
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x400175D")]
private EffectPool g_Eff_Skill02_01;
// Token: 0x0400175E RID: 5982
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x400175E")]
private EffectPool g_EffSkill03_01;
// Token: 0x0400175F RID: 5983
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x400175F")]
private EffectPool g_EffSkill04_01;
// Token: 0x04001760 RID: 5984
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x4001760")]
private EffectPool g_EffSkill04_02;
// Token: 0x04001761 RID: 5985
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x4001761")]
private EffectPool g_EffSkill04_03;
// Token: 0x04001762 RID: 5986
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x4001762")]
private float g_fMatShadowPos;
// Token: 0x04001763 RID: 5987
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x4001763")]
private Material[] g_MatModel;
// Token: 0x04001764 RID: 5988
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x4001764")]
private Color g_colDamaged;
// Token: 0x04001765 RID: 5989
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x4001765")]
private Material g_MatBody;
// Token: 0x04001766 RID: 5990
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x4001766")]
private Color g_EyeColor;
// Token: 0x04001767 RID: 5991
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x4001767")]
private Color g_BodyColor;
// Token: 0x04001768 RID: 5992
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x4001768")]
private Color g_DefaultColor;
// Token: 0x04001769 RID: 5993
[FieldOffset(Offset = "0x220")]
[Token(Token = "0x4001769")]
private CCController g_CCC;
// Token: 0x0400176A RID: 5994
[FieldOffset(Offset = "0x228")]
[Token(Token = "0x400176A")]
public SphereCollider[] SC;
// Token: 0x0400176B RID: 5995
[FieldOffset(Offset = "0x230")]
[Token(Token = "0x400176B")]
public CapsuleCollider[] CC;
// Token: 0x0400176C RID: 5996
[FieldOffset(Offset = "0x238")]
[Token(Token = "0x400176C")]
public BoxCollider[] BC;
// Token: 0x0400176D RID: 5997
[FieldOffset(Offset = "0x240")]
[Token(Token = "0x400176D")]
private bool g_bSkill02Collision;
// Token: 0x0400176E RID: 5998
[Token(Token = "0x400176E")]
private const float g_fSkill02Interval = 0.2f;
// Token: 0x0400176F RID: 5999
[FieldOffset(Offset = "0x244")]
[Token(Token = "0x400176F")]
private float g_fSkill02IntervalVal;
// Token: 0x04001770 RID: 6000
[FieldOffset(Offset = "0x248")]
[Token(Token = "0x4001770")]
private bool g_bSkill03;
// Token: 0x04001771 RID: 6001
[Token(Token = "0x4001771")]
private const float g_fSkill03CollisionTime = 1.29f;
// Token: 0x04001772 RID: 6002
[FieldOffset(Offset = "0x24C")]
[Token(Token = "0x4001772")]
private float g_fSkill03CollisionTimeVal;
// Token: 0x04001773 RID: 6003
[FieldOffset(Offset = "0x250")]
[Token(Token = "0x4001773")]
public GameObject SE_FootStep;
// Token: 0x04001774 RID: 6004
[FieldOffset(Offset = "0x258")]
[Token(Token = "0x4001774")]
public GameObject SE_Swing;
// Token: 0x04001775 RID: 6005
[FieldOffset(Offset = "0x260")]
[Token(Token = "0x4001775")]
public GameObject SE_BigSwing;
// Token: 0x04001776 RID: 6006
[FieldOffset(Offset = "0x268")]
[Token(Token = "0x4001776")]
public GameObject SE_ShieldSwing;
// Token: 0x04001777 RID: 6007
[FieldOffset(Offset = "0x270")]
[Token(Token = "0x4001777")]
public GameObject SE_WeaponLight;
// Token: 0x04001778 RID: 6008
[FieldOffset(Offset = "0x278")]
[Token(Token = "0x4001778")]
public GameObject SE_Skill02_01;
// Token: 0x04001779 RID: 6009
[FieldOffset(Offset = "0x280")]
[Token(Token = "0x4001779")]
public GameObject SE_Skill02_01Loop;
// Token: 0x0400177A RID: 6010
[FieldOffset(Offset = "0x288")]
[Token(Token = "0x400177A")]
public GameObject SE_Skill02_02;
// Token: 0x0400177B RID: 6011
[FieldOffset(Offset = "0x290")]
[Token(Token = "0x400177B")]
public GameObject SE_Skill03_01;
// Token: 0x0400177C RID: 6012
[FieldOffset(Offset = "0x298")]
[Token(Token = "0x400177C")]
public GameObject SE_Skill03_02;
// Token: 0x0400177D RID: 6013
[FieldOffset(Offset = "0x2A0")]
[Token(Token = "0x400177D")]
public GameObject SE_Skill04Jump;
// Token: 0x0400177E RID: 6014
[FieldOffset(Offset = "0x2A8")]
[Token(Token = "0x400177E")]
public GameObject SE_DamageFly;
// Token: 0x0400177F RID: 6015
[FieldOffset(Offset = "0x2B0")]
[Token(Token = "0x400177F")]
public GameObject SE_Destory;
// Token: 0x04001780 RID: 6016
[FieldOffset(Offset = "0x2B8")]
[Token(Token = "0x4001780")]
public GameObject SE_Sword;
// Token: 0x04001781 RID: 6017
[FieldOffset(Offset = "0x2C0")]
[Token(Token = "0x4001781")]
private SoundEffect g_SEFootStep;
// Token: 0x04001782 RID: 6018
[FieldOffset(Offset = "0x2C8")]
[Token(Token = "0x4001782")]
private SoundEffect g_SESwing;
// Token: 0x04001783 RID: 6019
[FieldOffset(Offset = "0x2D0")]
[Token(Token = "0x4001783")]
private SoundEffect g_SEBigSwing;
// Token: 0x04001784 RID: 6020
[FieldOffset(Offset = "0x2D8")]
[Token(Token = "0x4001784")]
private SoundEffect g_SEShieldSwing;
// Token: 0x04001785 RID: 6021
[FieldOffset(Offset = "0x2E0")]
[Token(Token = "0x4001785")]
private SoundEffect g_SEWeaponLight;
// Token: 0x04001786 RID: 6022
[FieldOffset(Offset = "0x2E8")]
[Token(Token = "0x4001786")]
private SoundEffect g_SESkill02_01;
// Token: 0x04001787 RID: 6023
[FieldOffset(Offset = "0x2F0")]
[Token(Token = "0x4001787")]
private SoundEffect g_SESkill02_01Loop;
// Token: 0x04001788 RID: 6024
[FieldOffset(Offset = "0x2F8")]
[Token(Token = "0x4001788")]
private SoundEffect g_SESkill02_02;
// Token: 0x04001789 RID: 6025
[FieldOffset(Offset = "0x300")]
[Token(Token = "0x4001789")]
private SoundEffect g_SESkill03_01;
// Token: 0x0400178A RID: 6026
[FieldOffset(Offset = "0x308")]
[Token(Token = "0x400178A")]
private SoundEffect g_SESkill03_02;
// Token: 0x0400178B RID: 6027
[FieldOffset(Offset = "0x310")]
[Token(Token = "0x400178B")]
private SoundEffect g_SESkill04Jump;
// Token: 0x0400178C RID: 6028
[FieldOffset(Offset = "0x318")]
[Token(Token = "0x400178C")]
private SoundEffect g_SEDamageFly;
// Token: 0x0400178D RID: 6029
[FieldOffset(Offset = "0x320")]
[Token(Token = "0x400178D")]
private SoundEffect g_SEDestory;
// Token: 0x0400178E RID: 6030
[FieldOffset(Offset = "0x328")]
[Token(Token = "0x400178E")]
private SoundEffect g_SESword;
// Token: 0x0400178F RID: 6031
[FieldOffset(Offset = "0x330")]
[Token(Token = "0x400178F")]
private bool g_bDeath;
}