33 lines
828 B
C#
33 lines
828 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001D9 RID: 473
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[Token(Token = "0x20001D9")]
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public class Trap_EnemyKill : SceneEvent
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{
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// Token: 0x060013A3 RID: 5027 RVA: 0x0002CF2C File Offset: 0x0002B12C
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[Token(Token = "0x60013A3")]
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[Address(RVA = "0x1305260", Offset = "0x1304060", VA = "0x181305260", Slot = "10")]
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protected override void OnTriggerEnter(Collider other)
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{
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if (other.CompareTag("Enemy"))
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{
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NPCManage component = other.GetComponent<NPCManage>();
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int num = 0;
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if (component != num)
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{
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component.SetAIStatus(AI_NPC.AIStatus.Death);
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return;
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}
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}
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}
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// Token: 0x060013A4 RID: 5028 RVA: 0x0002CF6C File Offset: 0x0002B16C
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[Token(Token = "0x60013A4")]
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[Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")]
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public Trap_EnemyKill()
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{
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}
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}
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