Files
NobetaSource/Cpp2IL/Assembly-CSharp/Trap_EnemyKill.cs
2023-09-06 22:00:49 +02:00

33 lines
828 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001D9 RID: 473
[Token(Token = "0x20001D9")]
public class Trap_EnemyKill : SceneEvent
{
// Token: 0x060013A3 RID: 5027 RVA: 0x0002CF2C File Offset: 0x0002B12C
[Token(Token = "0x60013A3")]
[Address(RVA = "0x1305260", Offset = "0x1304060", VA = "0x181305260", Slot = "10")]
protected override void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Enemy"))
{
NPCManage component = other.GetComponent<NPCManage>();
int num = 0;
if (component != num)
{
component.SetAIStatus(AI_NPC.AIStatus.Death);
return;
}
}
}
// Token: 0x060013A4 RID: 5028 RVA: 0x0002CF6C File Offset: 0x0002B16C
[Token(Token = "0x60013A4")]
[Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")]
public Trap_EnemyKill()
{
}
}