144 lines
4.0 KiB
C#
144 lines
4.0 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001DA RID: 474
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[Token(Token = "0x20001DA")]
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public class Trap_FallRock_Act07 : SceneEvent
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{
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// Token: 0x060013A5 RID: 5029 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60013A5")]
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[Address(RVA = "0x1305CE0", Offset = "0x1304AE0", VA = "0x181305CE0", Slot = "4")]
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public override void InitData(SceneEventManager SEM)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060013A6 RID: 5030 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60013A6")]
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[Address(RVA = "0x1306000", Offset = "0x1304E00", VA = "0x181306000")]
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protected void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060013A7 RID: 5031 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60013A7")]
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[Address(RVA = "0x1305320", Offset = "0x1304120", VA = "0x181305320")]
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private void Attack()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060013A8 RID: 5032 RVA: 0x0002CF80 File Offset: 0x0002B180
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[Token(Token = "0x60013A8")]
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[Address(RVA = "0x1305FD0", Offset = "0x1304DD0", VA = "0x181305FD0", Slot = "5")]
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public override void OpenEvent()
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{
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base.OpenEvent();
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int num = 0;
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this.g_fFrequencyVal = (float)num;
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this.g_fAttackVal = (float)num;
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}
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// Token: 0x060013A9 RID: 5033 RVA: 0x0002CFA4 File Offset: 0x0002B1A4
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[Token(Token = "0x60013A9")]
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[Address(RVA = "0x1306380", Offset = "0x1305180", VA = "0x181306380")]
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public Trap_FallRock_Act07()
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{
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}
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// Token: 0x04001E88 RID: 7816
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001E88")]
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public AttackData AD;
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// Token: 0x04001E89 RID: 7817
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001E89")]
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public GameObject Eff_FallRockReady;
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// Token: 0x04001E8A RID: 7818
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001E8A")]
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public GameObject Eff_FallRock;
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// Token: 0x04001E8B RID: 7819
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4001E8B")]
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public GameObject Eff_Hit;
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// Token: 0x04001E8C RID: 7820
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4001E8C")]
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public GameObject SE_FallRockCollision;
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// Token: 0x04001E8D RID: 7821
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4001E8D")]
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public Transform ColliderHeightPoint;
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// Token: 0x04001E8E RID: 7822
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4001E8E")]
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private EffectPool g_EffFallRockReady;
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// Token: 0x04001E8F RID: 7823
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4001E8F")]
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private EffectPool g_EffFallRock;
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// Token: 0x04001E90 RID: 7824
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4001E90")]
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private EffectPool g_EffHit;
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// Token: 0x04001E91 RID: 7825
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4001E91")]
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private SoundEffect g_SEFallRockCollision;
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// Token: 0x04001E92 RID: 7826
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4001E92")]
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public float Frequency = 30f;
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// Token: 0x04001E93 RID: 7827
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[FieldOffset(Offset = "0x8C")]
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[Token(Token = "0x4001E93")]
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private float g_fFrequencyVal;
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// Token: 0x04001E94 RID: 7828
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[Token(Token = "0x4001E94")]
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private const float g_fAttackReady = 2.7f;
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// Token: 0x04001E95 RID: 7829
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x4001E95")]
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private float g_fAttackReadyVal;
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// Token: 0x04001E96 RID: 7830
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[Token(Token = "0x4001E96")]
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private const float g_fAttack = 1.2f;
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// Token: 0x04001E97 RID: 7831
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[FieldOffset(Offset = "0x94")]
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[Token(Token = "0x4001E97")]
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private float g_fAttackVal;
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// Token: 0x04001E98 RID: 7832
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[Token(Token = "0x4001E98")]
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private const float g_fAttackTime = 1.5f;
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// Token: 0x04001E99 RID: 7833
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x4001E99")]
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private float g_fAttackTimeVal;
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// Token: 0x04001E9A RID: 7834
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x4001E9A")]
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private List<Transform> g_TargetList;
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}
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