Files
NobetaSource/Cpp2IL/Assembly-CSharp/Trap_FallRock_Act07.cs
2023-09-06 22:00:49 +02:00

144 lines
4.0 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001DA RID: 474
[Token(Token = "0x20001DA")]
public class Trap_FallRock_Act07 : SceneEvent
{
// Token: 0x060013A5 RID: 5029 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60013A5")]
[Address(RVA = "0x1305CE0", Offset = "0x1304AE0", VA = "0x181305CE0", Slot = "4")]
public override void InitData(SceneEventManager SEM)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060013A6 RID: 5030 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60013A6")]
[Address(RVA = "0x1306000", Offset = "0x1304E00", VA = "0x181306000")]
protected void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060013A7 RID: 5031 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60013A7")]
[Address(RVA = "0x1305320", Offset = "0x1304120", VA = "0x181305320")]
private void Attack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060013A8 RID: 5032 RVA: 0x0002CF80 File Offset: 0x0002B180
[Token(Token = "0x60013A8")]
[Address(RVA = "0x1305FD0", Offset = "0x1304DD0", VA = "0x181305FD0", Slot = "5")]
public override void OpenEvent()
{
base.OpenEvent();
int num = 0;
this.g_fFrequencyVal = (float)num;
this.g_fAttackVal = (float)num;
}
// Token: 0x060013A9 RID: 5033 RVA: 0x0002CFA4 File Offset: 0x0002B1A4
[Token(Token = "0x60013A9")]
[Address(RVA = "0x1306380", Offset = "0x1305180", VA = "0x181306380")]
public Trap_FallRock_Act07()
{
}
// Token: 0x04001E88 RID: 7816
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001E88")]
public AttackData AD;
// Token: 0x04001E89 RID: 7817
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001E89")]
public GameObject Eff_FallRockReady;
// Token: 0x04001E8A RID: 7818
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001E8A")]
public GameObject Eff_FallRock;
// Token: 0x04001E8B RID: 7819
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001E8B")]
public GameObject Eff_Hit;
// Token: 0x04001E8C RID: 7820
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001E8C")]
public GameObject SE_FallRockCollision;
// Token: 0x04001E8D RID: 7821
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001E8D")]
public Transform ColliderHeightPoint;
// Token: 0x04001E8E RID: 7822
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001E8E")]
private EffectPool g_EffFallRockReady;
// Token: 0x04001E8F RID: 7823
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001E8F")]
private EffectPool g_EffFallRock;
// Token: 0x04001E90 RID: 7824
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4001E90")]
private EffectPool g_EffHit;
// Token: 0x04001E91 RID: 7825
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4001E91")]
private SoundEffect g_SEFallRockCollision;
// Token: 0x04001E92 RID: 7826
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4001E92")]
public float Frequency = 30f;
// Token: 0x04001E93 RID: 7827
[FieldOffset(Offset = "0x8C")]
[Token(Token = "0x4001E93")]
private float g_fFrequencyVal;
// Token: 0x04001E94 RID: 7828
[Token(Token = "0x4001E94")]
private const float g_fAttackReady = 2.7f;
// Token: 0x04001E95 RID: 7829
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4001E95")]
private float g_fAttackReadyVal;
// Token: 0x04001E96 RID: 7830
[Token(Token = "0x4001E96")]
private const float g_fAttack = 1.2f;
// Token: 0x04001E97 RID: 7831
[FieldOffset(Offset = "0x94")]
[Token(Token = "0x4001E97")]
private float g_fAttackVal;
// Token: 0x04001E98 RID: 7832
[Token(Token = "0x4001E98")]
private const float g_fAttackTime = 1.5f;
// Token: 0x04001E99 RID: 7833
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4001E99")]
private float g_fAttackTimeVal;
// Token: 0x04001E9A RID: 7834
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4001E9A")]
private List<Transform> g_TargetList;
}