Files
NobetaSource/Cpp2IL/Assembly-CSharp/UIEnemyHp.cs
2023-09-06 22:00:49 +02:00

254 lines
7.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Xml;
using Cpp2IlInjected;
using DG.Tweening;
using MarsSDK;
using MEC;
using UnityEngine;
using UnityEngine.UI;
// Token: 0x020002B1 RID: 689
[Token(Token = "0x20002B1")]
public class UIEnemyHp : MonoBehaviour
{
// Token: 0x17000121 RID: 289
// (get) Token: 0x06001A00 RID: 6656 RVA: 0x0003E7A4 File Offset: 0x0003C9A4
[Token(Token = "0x17000121")]
public GameObject EnemyHpTemplate
{
[Token(Token = "0x6001A00")]
[Address(RVA = "0x2B4380", Offset = "0x2B3180", VA = "0x1802B4380")]
get
{
return this.enemyHpPrefab;
}
}
// Token: 0x17000122 RID: 290
// (get) Token: 0x06001A01 RID: 6657 RVA: 0x0003E7B8 File Offset: 0x0003C9B8
[Token(Token = "0x17000122")]
public UICombatDialogue CombatDialogue
{
[Token(Token = "0x6001A01")]
[Address(RVA = "0x3147B0", Offset = "0x3135B0", VA = "0x1803147B0")]
get
{
return this.combatDialogue;
}
}
// Token: 0x06001A02 RID: 6658 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001A02")]
[Address(RVA = "0x7612E0", Offset = "0x7600E0", VA = "0x1807612E0")]
public void Init()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001A03 RID: 6659 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001A03")]
[Address(RVA = "0x760EE0", Offset = "0x75FCE0", VA = "0x180760EE0")]
public void AddEnemyHPBar(EnemiesManager.EnemyData data)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001A04 RID: 6660 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001A04")]
[Address(RVA = "0x761740", Offset = "0x760540", VA = "0x180761740")]
public void SetBossHP(CharacterBaseData bossData, Func<string> bossNameHandler)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001A05 RID: 6661 RVA: 0x0003E7CC File Offset: 0x0003C9CC
[Token(Token = "0x6001A05")]
[Address(RVA = "0x760FD0", Offset = "0x75FDD0", VA = "0x180760FD0")]
public void Dispose()
{
CoroutineHandle[] array = new CoroutineHandle[2];
int length = array.Length;
CoroutineHandle coroutineHandle = this.enemyHPCoroutine;
array[0] = coroutineHandle;
CoroutineHandle coroutineHandle2 = this.bossHPCoroutine;
array[0] = coroutineHandle2;
int num = Timing.KillCoroutines(array);
UICombatDialogue uicombatDialogue = this.combatDialogue;
Tween bossProcessor = uicombatDialogue.bossProcessor;
if (bossProcessor != 0)
{
int num2 = 0;
bossProcessor.Kill(num2 != 0);
}
Tween partnerProcessor = uicombatDialogue.partnerProcessor;
if (partnerProcessor != 0)
{
int num3 = 0;
partnerProcessor.Kill(num3 != 0);
}
}
// Token: 0x06001A06 RID: 6662 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001A06")]
[Address(RVA = "0x7610C0", Offset = "0x75FEC0", VA = "0x1807610C0")]
private UIEnemyHPUpdater GenerateUpdater()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001A07 RID: 6663 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001A07")]
[Address(RVA = "0x761630", Offset = "0x760430", VA = "0x180761630")]
private void ReturnUpdater(UIEnemyHPUpdater source)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001A08 RID: 6664 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001A08")]
[Address(RVA = "0x7619C0", Offset = "0x7607C0", VA = "0x1807619C0")]
private IEnumerator<float> UpdateEnemyHPBars()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001A09 RID: 6665 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001A09")]
[Address(RVA = "0x7618C0", Offset = "0x7606C0", VA = "0x1807618C0")]
private IEnumerator<float> UpdateBossHPBar()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001A0A RID: 6666 RVA: 0x0003E850 File Offset: 0x0003CA50
[Token(Token = "0x6001A0A")]
[Address(RVA = "0x761930", Offset = "0x760730", VA = "0x180761930")]
private void UpdateBossNameLabel()
{
Func<string> func = this.bossNameHandler;
Text text = this.bossNameLabel;
if (func == 0 || func() == 0)
{
}
bool dtdValidation = ((IDtdParserAdapterWithValidation)text).DtdValidation;
}
// Token: 0x06001A0B RID: 6667 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001A0B")]
[Address(RVA = "0x761270", Offset = "0x760070", VA = "0x180761270")]
private IEnumerator<float> HideBossHPBar()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001A0C RID: 6668 RVA: 0x0003E888 File Offset: 0x0003CA88
[Token(Token = "0x6001A0C")]
[Address(RVA = "0x7615D0", Offset = "0x7603D0", VA = "0x1807615D0")]
public void Localize(LocalizationData data)
{
this.needUpdateBossName = true;
GameFontPack fontPack = data.fontPack;
Text text = this.bossNameLabel;
Font regular = fontPack.regular;
text.font = regular;
UICombatDialogue uicombatDialogue = this.combatDialogue;
GameFontPack fontPack2 = data.fontPack;
uicombatDialogue.Localize(fontPack2);
}
// Token: 0x06001A0D RID: 6669 RVA: 0x0003E8D8 File Offset: 0x0003CAD8
[Token(Token = "0x6001A0D")]
[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
public UIEnemyHp()
{
}
// Token: 0x040023CC RID: 9164
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40023CC")]
[SerializeField]
private GameObject enemyHpPrefab;
// Token: 0x040023CD RID: 9165
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40023CD")]
[SerializeField]
private RectTransform bossHpRoot;
// Token: 0x040023CE RID: 9166
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40023CE")]
[SerializeField]
private CanvasGroup bossHpCanvasGroup;
// Token: 0x040023CF RID: 9167
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40023CF")]
[SerializeField]
private Image bossHpImage;
// Token: 0x040023D0 RID: 9168
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40023D0")]
[SerializeField]
private Image bossHpUnderImage;
// Token: 0x040023D1 RID: 9169
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40023D1")]
[SerializeField]
private Text bossNameLabel;
// Token: 0x040023D2 RID: 9170
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40023D2")]
[SerializeField]
private UICombatDialogue combatDialogue;
// Token: 0x040023D3 RID: 9171
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40023D3")]
private ObjectPool<UIEnemyHPUpdater> hpUpdaterPool;
// Token: 0x040023D4 RID: 9172
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40023D4")]
private Action<UIEnemyHPUpdater> hpUpdaterProcessor;
// Token: 0x040023D5 RID: 9173
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40023D5")]
private float bossHpScale;
// Token: 0x040023D6 RID: 9174
[FieldOffset(Offset = "0x64")]
[Token(Token = "0x40023D6")]
private float bossHpFrameScale;
// Token: 0x040023D7 RID: 9175
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40023D7")]
private CharacterBaseData bossData;
// Token: 0x040023D8 RID: 9176
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40023D8")]
private Func<string> bossNameHandler;
// Token: 0x040023D9 RID: 9177
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40023D9")]
private CoroutineHandle enemyHPCoroutine;
// Token: 0x040023DA RID: 9178
[FieldOffset(Offset = "0x7C")]
[Token(Token = "0x40023DA")]
private CoroutineHandle bossHPCoroutine;
// Token: 0x040023DB RID: 9179
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40023DB")]
private bool needUpdateBossName;
}