254 lines
7.6 KiB
C#
254 lines
7.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Xml;
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using Cpp2IlInjected;
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using DG.Tweening;
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using MarsSDK;
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using MEC;
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using UnityEngine;
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using UnityEngine.UI;
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// Token: 0x020002B1 RID: 689
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[Token(Token = "0x20002B1")]
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public class UIEnemyHp : MonoBehaviour
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{
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// Token: 0x17000121 RID: 289
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// (get) Token: 0x06001A00 RID: 6656 RVA: 0x0003E7A4 File Offset: 0x0003C9A4
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[Token(Token = "0x17000121")]
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public GameObject EnemyHpTemplate
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{
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[Token(Token = "0x6001A00")]
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[Address(RVA = "0x2B4380", Offset = "0x2B3180", VA = "0x1802B4380")]
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get
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{
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return this.enemyHpPrefab;
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}
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}
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// Token: 0x17000122 RID: 290
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// (get) Token: 0x06001A01 RID: 6657 RVA: 0x0003E7B8 File Offset: 0x0003C9B8
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[Token(Token = "0x17000122")]
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public UICombatDialogue CombatDialogue
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{
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[Token(Token = "0x6001A01")]
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[Address(RVA = "0x3147B0", Offset = "0x3135B0", VA = "0x1803147B0")]
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get
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{
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return this.combatDialogue;
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}
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}
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// Token: 0x06001A02 RID: 6658 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001A02")]
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[Address(RVA = "0x7612E0", Offset = "0x7600E0", VA = "0x1807612E0")]
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public void Init()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001A03 RID: 6659 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001A03")]
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[Address(RVA = "0x760EE0", Offset = "0x75FCE0", VA = "0x180760EE0")]
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public void AddEnemyHPBar(EnemiesManager.EnemyData data)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001A04 RID: 6660 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001A04")]
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[Address(RVA = "0x761740", Offset = "0x760540", VA = "0x180761740")]
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public void SetBossHP(CharacterBaseData bossData, Func<string> bossNameHandler)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001A05 RID: 6661 RVA: 0x0003E7CC File Offset: 0x0003C9CC
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[Token(Token = "0x6001A05")]
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[Address(RVA = "0x760FD0", Offset = "0x75FDD0", VA = "0x180760FD0")]
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public void Dispose()
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{
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CoroutineHandle[] array = new CoroutineHandle[2];
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int length = array.Length;
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CoroutineHandle coroutineHandle = this.enemyHPCoroutine;
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array[0] = coroutineHandle;
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CoroutineHandle coroutineHandle2 = this.bossHPCoroutine;
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array[0] = coroutineHandle2;
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int num = Timing.KillCoroutines(array);
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UICombatDialogue uicombatDialogue = this.combatDialogue;
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Tween bossProcessor = uicombatDialogue.bossProcessor;
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if (bossProcessor != 0)
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{
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int num2 = 0;
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bossProcessor.Kill(num2 != 0);
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}
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Tween partnerProcessor = uicombatDialogue.partnerProcessor;
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if (partnerProcessor != 0)
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{
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int num3 = 0;
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partnerProcessor.Kill(num3 != 0);
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}
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}
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// Token: 0x06001A06 RID: 6662 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001A06")]
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[Address(RVA = "0x7610C0", Offset = "0x75FEC0", VA = "0x1807610C0")]
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private UIEnemyHPUpdater GenerateUpdater()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001A07 RID: 6663 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001A07")]
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[Address(RVA = "0x761630", Offset = "0x760430", VA = "0x180761630")]
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private void ReturnUpdater(UIEnemyHPUpdater source)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001A08 RID: 6664 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001A08")]
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[Address(RVA = "0x7619C0", Offset = "0x7607C0", VA = "0x1807619C0")]
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private IEnumerator<float> UpdateEnemyHPBars()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001A09 RID: 6665 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001A09")]
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[Address(RVA = "0x7618C0", Offset = "0x7606C0", VA = "0x1807618C0")]
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private IEnumerator<float> UpdateBossHPBar()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001A0A RID: 6666 RVA: 0x0003E850 File Offset: 0x0003CA50
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[Token(Token = "0x6001A0A")]
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[Address(RVA = "0x761930", Offset = "0x760730", VA = "0x180761930")]
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private void UpdateBossNameLabel()
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{
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Func<string> func = this.bossNameHandler;
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Text text = this.bossNameLabel;
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if (func == 0 || func() == 0)
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{
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}
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bool dtdValidation = ((IDtdParserAdapterWithValidation)text).DtdValidation;
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}
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// Token: 0x06001A0B RID: 6667 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001A0B")]
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[Address(RVA = "0x761270", Offset = "0x760070", VA = "0x180761270")]
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private IEnumerator<float> HideBossHPBar()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001A0C RID: 6668 RVA: 0x0003E888 File Offset: 0x0003CA88
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[Token(Token = "0x6001A0C")]
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[Address(RVA = "0x7615D0", Offset = "0x7603D0", VA = "0x1807615D0")]
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public void Localize(LocalizationData data)
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{
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this.needUpdateBossName = true;
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GameFontPack fontPack = data.fontPack;
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Text text = this.bossNameLabel;
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Font regular = fontPack.regular;
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text.font = regular;
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UICombatDialogue uicombatDialogue = this.combatDialogue;
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GameFontPack fontPack2 = data.fontPack;
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uicombatDialogue.Localize(fontPack2);
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}
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// Token: 0x06001A0D RID: 6669 RVA: 0x0003E8D8 File Offset: 0x0003CAD8
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[Token(Token = "0x6001A0D")]
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[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
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public UIEnemyHp()
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{
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}
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// Token: 0x040023CC RID: 9164
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40023CC")]
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[SerializeField]
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private GameObject enemyHpPrefab;
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// Token: 0x040023CD RID: 9165
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40023CD")]
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[SerializeField]
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private RectTransform bossHpRoot;
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// Token: 0x040023CE RID: 9166
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40023CE")]
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[SerializeField]
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private CanvasGroup bossHpCanvasGroup;
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// Token: 0x040023CF RID: 9167
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40023CF")]
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[SerializeField]
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private Image bossHpImage;
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// Token: 0x040023D0 RID: 9168
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40023D0")]
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[SerializeField]
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private Image bossHpUnderImage;
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// Token: 0x040023D1 RID: 9169
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40023D1")]
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[SerializeField]
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private Text bossNameLabel;
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// Token: 0x040023D2 RID: 9170
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x40023D2")]
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[SerializeField]
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private UICombatDialogue combatDialogue;
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// Token: 0x040023D3 RID: 9171
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x40023D3")]
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private ObjectPool<UIEnemyHPUpdater> hpUpdaterPool;
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// Token: 0x040023D4 RID: 9172
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x40023D4")]
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private Action<UIEnemyHPUpdater> hpUpdaterProcessor;
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// Token: 0x040023D5 RID: 9173
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x40023D5")]
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private float bossHpScale;
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// Token: 0x040023D6 RID: 9174
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[FieldOffset(Offset = "0x64")]
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[Token(Token = "0x40023D6")]
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private float bossHpFrameScale;
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// Token: 0x040023D7 RID: 9175
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x40023D7")]
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private CharacterBaseData bossData;
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// Token: 0x040023D8 RID: 9176
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x40023D8")]
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private Func<string> bossNameHandler;
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// Token: 0x040023D9 RID: 9177
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x40023D9")]
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private CoroutineHandle enemyHPCoroutine;
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// Token: 0x040023DA RID: 9178
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[FieldOffset(Offset = "0x7C")]
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[Token(Token = "0x40023DA")]
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private CoroutineHandle bossHPCoroutine;
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// Token: 0x040023DB RID: 9179
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x40023DB")]
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private bool needUpdateBossName;
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}
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