348 lines
13 KiB
C#
348 lines
13 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using MarsSDK;
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using MEC;
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using UnityEngine;
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using UnityEngine.UI;
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// Token: 0x0200025D RID: 605
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[Token(Token = "0x200025D")]
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public class UINewGameSetup : GameCanvasBase
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{
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// Token: 0x06001754 RID: 5972 RVA: 0x00038C44 File Offset: 0x00036E44
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[Token(Token = "0x6001754")]
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[Address(RVA = "0x1022AA0", Offset = "0x10218A0", VA = "0x181022AA0", Slot = "11")]
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public override void Init()
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{
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UINavigator navigator3;
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UIHandlerBase[] array5;
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UILabelHandler uilabelHandler6;
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for (;;)
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{
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UILabelHandler[] array = this.difficultyHandlers;
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int num = 0;
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UILabelHandler[] array2;
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if (num < array.Length)
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{
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array[num].index = num;
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UILabelHandler uilabelHandler = this.difficultyHandlers[num];
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Action<UIHandlerBase> action = new Action(this.OnDifficultyHandlerSelected);
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uilabelHandler.onSelectedHandler = action;
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UILabelHandler uilabelHandler2 = this.difficultyHandlers[num];
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Action<UIHandlerBase> action2 = new Action(this.OnDifficultyHandlerDeselected);
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uilabelHandler2.onDeselectedHandler = action2;
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array2 = this.difficultyHandlers;
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num++;
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}
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this.navigator.BindPointerEnterEvent(array2);
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UINavigator navigator = this.navigator;
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UILabelHandler[] array3 = this.difficultyHandlers;
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navigator.BindPointerExitEvent(array3);
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this.backHandler.index = (int)((ulong)4294967295L);
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UILabelHandler uilabelHandler3 = this.backHandler;
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Action<UIHandlerBase> action3 = new Action(this.OnBackHandlerSelected);
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uilabelHandler3.onSelectedHandler = action3;
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UILabelHandler uilabelHandler4 = this.backHandler;
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Action<UIHandlerBase> action4 = new Action(this.OnBackHandlerDeselected);
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uilabelHandler4.onDeselectedHandler = action4;
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UINavigator navigator2 = this.navigator;
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UIHandlerBase[] array4 = new UIHandlerBase[1];
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UILabelHandler uilabelHandler5 = this.backHandler;
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if (uilabelHandler5 == 0 || array4 != 0)
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{
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array4[0] = uilabelHandler5;
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navigator2.BindPointerEnterEvent(array4);
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navigator3 = this.navigator;
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array5 = new UIHandlerBase[1];
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uilabelHandler6 = this.backHandler;
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if (uilabelHandler6 == 0 || array5 != 0)
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{
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break;
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}
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}
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}
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array5[0] = uilabelHandler6;
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navigator3.BindPointerExitEvent(array5);
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List<UIHandlerBase> list = new List(this.difficultyHandlers);
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UILabelHandler uilabelHandler7 = this.backHandler;
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list.Add(uilabelHandler7);
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int num2 = 0;
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UINavigationSetter uinavigationSetter = UINavigationSetter.Get(UINavigationMode.Vertical, true, num2);
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UIHandlerBase[] array6 = list.ToArray();
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uinavigationSetter.Apply(array6);
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}
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// Token: 0x06001755 RID: 5973 RVA: 0x00038DF0 File Offset: 0x00036FF0
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[Token(Token = "0x6001755")]
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[Address(RVA = "0x4F8020", Offset = "0x4F6E20", VA = "0x1804F8020")]
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public void BindNewGameHandler(Action<GameDifficulty> newGameHandler)
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{
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/*
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An exception occurred when decompiling this method (06001755)
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ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void UINewGameSetup::BindNewGameHandler(System.Action`1<GameDifficulty>)
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---> System.Exception: Basic block has to end with unconditional control flow.
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{; Block_0:; stfld:class [mscorlib]System.Action`1<valuetype GameDifficulty>(UINewGameSetup::newGameHandler, ldloc:UINewGameSetup(this), ldloc:class [mscorlib]System.Action`1<valuetype GameDifficulty>(newGameHandler)); };
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
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--- End of inner exception stack trace ---
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
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at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
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*/;
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}
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// Token: 0x06001756 RID: 5974 RVA: 0x00038E04 File Offset: 0x00037004
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[Token(Token = "0x6001756")]
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[Address(RVA = "0x1022940", Offset = "0x1021740", VA = "0x181022940", Slot = "12")]
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protected override void Appear(Action completeHandler)
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{
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this.difficultyNavigationEffect.HideImmediate();
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this.backNavigationEffect.HideImmediate();
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GameObject gameObject = this.submissionEffect.gameObject;
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int num = 0;
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gameObject.SetActive(num != 0);
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UILabelHandler[] array = this.difficultyHandlers;
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UINavigator navigator = this.navigator;
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UILabelHandler uilabelHandler = array[0];
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navigator.SetDefaultHandler(uilabelHandler);
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base.Appear(completeHandler);
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}
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// Token: 0x06001757 RID: 5975 RVA: 0x00038E68 File Offset: 0x00037068
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[Token(Token = "0x6001757")]
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[Address(RVA = "0x764EC0", Offset = "0x763CC0", VA = "0x180764EC0", Slot = "18")]
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public override void Move(Direction2D direction)
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{
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this.navigator.Move(direction);
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}
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// Token: 0x06001758 RID: 5976 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001758")]
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[Address(RVA = "0x10233D0", Offset = "0x10221D0", VA = "0x1810233D0")]
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private void OnDifficultyHandlerSelected(UIHandlerBase handler)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001759 RID: 5977 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001759")]
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[Address(RVA = "0x1023300", Offset = "0x1022100", VA = "0x181023300")]
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private void OnDifficultyHandlerDeselected(UIHandlerBase handler)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600175A RID: 5978 RVA: 0x00038E88 File Offset: 0x00037088
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[Token(Token = "0x600175A")]
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[Address(RVA = "0x1023290", Offset = "0x1022090", VA = "0x181023290")]
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private void OnBackHandlerSelected(UIHandlerBase handler)
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{
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this.backNavigationEffect.Appear();
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Game.PlayHandlerSE(UIHandlerSFX.Navigation);
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}
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// Token: 0x0600175B RID: 5979 RVA: 0x00038EAC File Offset: 0x000370AC
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[Token(Token = "0x600175B")]
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[Address(RVA = "0x1016F00", Offset = "0x1015D00", VA = "0x181016F00")]
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private void OnBackHandlerDeselected(UIHandlerBase handler)
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{
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this.backNavigationEffect.Hide();
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}
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// Token: 0x0600175C RID: 5980 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600175C")]
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[Address(RVA = "0x1022880", Offset = "0x1021680", VA = "0x181022880")]
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private void AppearTip()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600175D RID: 5981 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600175D")]
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[Address(RVA = "0x10229F0", Offset = "0x10217F0", VA = "0x1810229F0")]
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private void HideTip()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600175E RID: 5982 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600175E")]
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[Address(RVA = "0x1023570", Offset = "0x1022370", VA = "0x181023570")]
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private IEnumerator<float> ProcessFading(float value)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600175F RID: 5983 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600175F")]
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[Address(RVA = "0x10237A0", Offset = "0x10225A0", VA = "0x1810237A0")]
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private void UpdateTipAlpha(float value)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001760 RID: 5984 RVA: 0x00038ECC File Offset: 0x000370CC
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[Token(Token = "0x6001760")]
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[Address(RVA = "0x10235F0", Offset = "0x10223F0", VA = "0x1810235F0", Slot = "21")]
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public override void Submit()
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{
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if (this.navigator.currentHandler)
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{
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int index = this.navigator.currentHandler.index;
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base.Close();
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int num = 0;
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Game.PlayCanvasSE(UICanvasSFX.Close);
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Action<GameDifficulty> action = this.newGameHandler;
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if (action != 0)
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{
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action(num);
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}
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Game.PlayHandlerSE(UIHandlerSFX.GamePlay);
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int num2 = 0;
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this.ForceClose(num2);
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RectTransform rectTransform = this.submissionEffect.rectTransform;
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Vector2 anchoredPosition = this.navigator.currentHandler.rectTransform.anchoredPosition;
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rectTransform.anchoredPosition = anchoredPosition;
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this.submissionEffect.gameObject.SetActive(true);
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}
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}
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// Token: 0x06001761 RID: 5985 RVA: 0x00038F74 File Offset: 0x00037174
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[Token(Token = "0x6001761")]
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[Address(RVA = "0x1022F20", Offset = "0x1021D20", VA = "0x181022F20", Slot = "25")]
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public override void Localize(LocalizationData data)
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{
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string[] array;
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string text4;
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for (;;)
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{
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Text text = this.title;
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string text2 = data.systemText.GetText(7);
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text.text = text2;
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array = new string[2];
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string text3 = data.systemText.GetText(8);
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if (text3 == 0 || text3 != 0)
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{
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array[0] = text3;
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text4 = data.systemText.GetText(9);
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if (text4 == 0 || text4 != 0)
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{
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break;
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}
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}
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}
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array[1] = text4;
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this.tipText = array;
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UILabelHandler[] array2 = this.difficultyHandlers;
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GameTextData systemText = data.systemText;
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UILabelHandler uilabelHandler = array2[0];
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string text5 = systemText.GetText(27);
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uilabelHandler.SetLabel(text5);
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UILabelHandler[] array3 = this.difficultyHandlers;
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GameTextData systemText2 = data.systemText;
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UILabelHandler uilabelHandler2 = array3[1];
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string text6 = systemText2.GetText(28);
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uilabelHandler2.SetLabel(text6);
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GameTextData systemText3 = data.systemText;
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UILabelHandler uilabelHandler3 = this.backHandler;
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string text7 = systemText3.GetText(12);
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uilabelHandler3.SetLabel(text7);
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GameFontPack fontPack = data.fontPack;
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Text text8 = this.title;
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Font medium = fontPack.medium;
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text8.font = medium;
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GameFontPack fontPack2 = data.fontPack;
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Text text9 = this.tip;
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Font regular = fontPack2.regular;
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text9.font = regular;
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UILabelHandler[] array4 = this.difficultyHandlers;
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int num = 0;
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int length = array4.Length;
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if (num < length)
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{
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GameFontPack fontPack3 = data.fontPack;
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Text label = array4[num].label;
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Font medium2 = fontPack3.medium;
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label.font = medium2;
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num++;
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}
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GameFontPack fontPack4 = data.fontPack;
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Text label2 = this.backHandler.label;
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Font medium3 = fontPack4.medium;
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label2.font = medium3;
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}
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// Token: 0x06001762 RID: 5986 RVA: 0x00039124 File Offset: 0x00037324
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[Token(Token = "0x6001762")]
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[Address(RVA = "0x769BF0", Offset = "0x7689F0", VA = "0x180769BF0")]
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public UINewGameSetup()
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{
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}
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// Token: 0x04002198 RID: 8600
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4002198")]
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[SerializeField]
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private Text title;
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// Token: 0x04002199 RID: 8601
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4002199")]
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[SerializeField]
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private Text tip;
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// Token: 0x0400219A RID: 8602
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x400219A")]
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[SerializeField]
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private UILabelHandler[] difficultyHandlers;
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// Token: 0x0400219B RID: 8603
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x400219B")]
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[SerializeField]
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private UILabelHandler backHandler;
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// Token: 0x0400219C RID: 8604
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x400219C")]
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[SerializeField]
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private UINavigationEffect difficultyNavigationEffect;
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// Token: 0x0400219D RID: 8605
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x400219D")]
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[SerializeField]
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private UINavigationEffect backNavigationEffect;
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// Token: 0x0400219E RID: 8606
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x400219E")]
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[SerializeField]
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private Image submissionEffect;
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// Token: 0x0400219F RID: 8607
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x400219F")]
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private CoroutineHandle tipProcessor;
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// Token: 0x040021A0 RID: 8608
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[FieldOffset(Offset = "0x94")]
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[Token(Token = "0x40021A0")]
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private float alpha;
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// Token: 0x040021A1 RID: 8609
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x40021A1")]
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private string[] tipText;
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// Token: 0x040021A2 RID: 8610
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x40021A2")]
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private Action<GameDifficulty> newGameHandler;
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}
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