Files
NobetaSource/Cpp2IL/Assembly-CSharp/UISceneLoading.cs
2023-09-06 22:00:49 +02:00

107 lines
3.3 KiB
C#

using System;
using Cpp2IlInjected;
using DG.Tweening;
using DG.Tweening.Core;
using DG.Tweening.Plugins.Options;
using UnityEngine;
using UnityEngine.UI;
// Token: 0x02000292 RID: 658
[Token(Token = "0x2000292")]
public class UISceneLoading : MonoBehaviour
{
// Token: 0x06001944 RID: 6468 RVA: 0x0003D3B8 File Offset: 0x0003B5B8
[Token(Token = "0x6001944")]
[Address(RVA = "0x189C6E0", Offset = "0x189B4E0", VA = "0x18189C6E0")]
public void Init()
{
CanvasGroup canvasGroup = this.canvasGroup;
int num = 0;
canvasGroup.alpha = (float)num;
GameObject gameObject = base.gameObject;
int num2 = 0;
gameObject.SetActive(num2 != 0);
}
// Token: 0x06001945 RID: 6469 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001945")]
[Address(RVA = "0x189C420", Offset = "0x189B220", VA = "0x18189C420")]
public void Appear(Action completionHandler)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001946 RID: 6470 RVA: 0x0003D3EC File Offset: 0x0003B5EC
[Token(Token = "0x6001946")]
[Address(RVA = "0x189C5A0", Offset = "0x189B3A0", VA = "0x18189C5A0")]
public void Hide(Action completionHandler)
{
CanvasGroup canvasGroup = this.canvasGroup;
int num = 0;
TweenerCore<float, float, FloatOptions> tweenerCore = DOTweenModuleUI.DOFade(canvasGroup, (float)num, 0.3f).SetEase((Ease)((uint)15));
TweenCallback tweenCallback = delegate
{
Action completionHandler2 = completionHandler;
if (completionHandler2 != 0)
{
completionHandler2();
}
GameObject gameObject = this.gameObject;
int num2 = 0;
gameObject.SetActive(num2 != 0);
};
TweenerCore<float, float, FloatOptions> tweenerCore2 = tweenerCore.OnComplete(tweenCallback).Play<TweenerCore<float, float, FloatOptions>>();
}
// Token: 0x06001947 RID: 6471 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001947")]
[Address(RVA = "0x189C7A0", Offset = "0x189B5A0", VA = "0x18189C7A0")]
public void UpdateProgress(float progress)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001948 RID: 6472 RVA: 0x0003D450 File Offset: 0x0003B650
[Token(Token = "0x6001948")]
[Address(RVA = "0x189C730", Offset = "0x189B530", VA = "0x18189C730")]
public void Localize(LocalizationData data)
{
string text = data.systemText.GetText(320);
this.loadingText = text;
GameFontPack fontPack = data.fontPack;
Text text2 = this.progressLabel;
Font light = fontPack.light;
text2.font = light;
}
// Token: 0x06001949 RID: 6473 RVA: 0x0003D498 File Offset: 0x0003B698
[Token(Token = "0x6001949")]
[Address(RVA = "0x189C890", Offset = "0x189B690", VA = "0x18189C890")]
public UISceneLoading()
{
}
// Token: 0x04002309 RID: 8969
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002309")]
[SerializeField]
private CanvasGroup canvasGroup;
// Token: 0x0400230A RID: 8970
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400230A")]
[SerializeField]
private Image loadingBar;
// Token: 0x0400230B RID: 8971
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400230B")]
[SerializeField]
private Text progressLabel;
// Token: 0x0400230C RID: 8972
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400230C")]
private string loadingText = "Now Loading...";
}