107 lines
3.3 KiB
C#
107 lines
3.3 KiB
C#
using System;
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using Cpp2IlInjected;
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using DG.Tweening;
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using DG.Tweening.Core;
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using DG.Tweening.Plugins.Options;
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using UnityEngine;
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using UnityEngine.UI;
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// Token: 0x02000292 RID: 658
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[Token(Token = "0x2000292")]
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public class UISceneLoading : MonoBehaviour
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{
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// Token: 0x06001944 RID: 6468 RVA: 0x0003D3B8 File Offset: 0x0003B5B8
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[Token(Token = "0x6001944")]
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[Address(RVA = "0x189C6E0", Offset = "0x189B4E0", VA = "0x18189C6E0")]
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public void Init()
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{
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CanvasGroup canvasGroup = this.canvasGroup;
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int num = 0;
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canvasGroup.alpha = (float)num;
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GameObject gameObject = base.gameObject;
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int num2 = 0;
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gameObject.SetActive(num2 != 0);
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}
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// Token: 0x06001945 RID: 6469 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001945")]
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[Address(RVA = "0x189C420", Offset = "0x189B220", VA = "0x18189C420")]
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public void Appear(Action completionHandler)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001946 RID: 6470 RVA: 0x0003D3EC File Offset: 0x0003B5EC
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[Token(Token = "0x6001946")]
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[Address(RVA = "0x189C5A0", Offset = "0x189B3A0", VA = "0x18189C5A0")]
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public void Hide(Action completionHandler)
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{
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CanvasGroup canvasGroup = this.canvasGroup;
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int num = 0;
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TweenerCore<float, float, FloatOptions> tweenerCore = DOTweenModuleUI.DOFade(canvasGroup, (float)num, 0.3f).SetEase((Ease)((uint)15));
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TweenCallback tweenCallback = delegate
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{
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Action completionHandler2 = completionHandler;
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if (completionHandler2 != 0)
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{
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completionHandler2();
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}
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GameObject gameObject = this.gameObject;
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int num2 = 0;
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gameObject.SetActive(num2 != 0);
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};
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TweenerCore<float, float, FloatOptions> tweenerCore2 = tweenerCore.OnComplete(tweenCallback).Play<TweenerCore<float, float, FloatOptions>>();
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}
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// Token: 0x06001947 RID: 6471 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001947")]
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[Address(RVA = "0x189C7A0", Offset = "0x189B5A0", VA = "0x18189C7A0")]
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public void UpdateProgress(float progress)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001948 RID: 6472 RVA: 0x0003D450 File Offset: 0x0003B650
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[Token(Token = "0x6001948")]
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[Address(RVA = "0x189C730", Offset = "0x189B530", VA = "0x18189C730")]
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public void Localize(LocalizationData data)
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{
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string text = data.systemText.GetText(320);
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this.loadingText = text;
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GameFontPack fontPack = data.fontPack;
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Text text2 = this.progressLabel;
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Font light = fontPack.light;
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text2.font = light;
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}
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// Token: 0x06001949 RID: 6473 RVA: 0x0003D498 File Offset: 0x0003B698
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[Token(Token = "0x6001949")]
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[Address(RVA = "0x189C890", Offset = "0x189B690", VA = "0x18189C890")]
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public UISceneLoading()
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{
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}
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// Token: 0x04002309 RID: 8969
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002309")]
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[SerializeField]
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private CanvasGroup canvasGroup;
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// Token: 0x0400230A RID: 8970
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400230A")]
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[SerializeField]
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private Image loadingBar;
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// Token: 0x0400230B RID: 8971
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400230B")]
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[SerializeField]
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private Text progressLabel;
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// Token: 0x0400230C RID: 8972
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400230C")]
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private string loadingText = "Now Loading...";
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}
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