Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityStandardAssets/ImageEffects/AAMode.cs
2023-09-06 22:00:49 +02:00

33 lines
710 B
C#

using System;
using Cpp2IlInjected;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x02000591 RID: 1425
[Token(Token = "0x2000591")]
public enum AAMode
{
// Token: 0x04003780 RID: 14208
[Token(Token = "0x4003780")]
FXAA2,
// Token: 0x04003781 RID: 14209
[Token(Token = "0x4003781")]
FXAA3Console,
// Token: 0x04003782 RID: 14210
[Token(Token = "0x4003782")]
FXAA1PresetA,
// Token: 0x04003783 RID: 14211
[Token(Token = "0x4003783")]
FXAA1PresetB,
// Token: 0x04003784 RID: 14212
[Token(Token = "0x4003784")]
NFAA,
// Token: 0x04003785 RID: 14213
[Token(Token = "0x4003785")]
SSAA,
// Token: 0x04003786 RID: 14214
[Token(Token = "0x4003786")]
DLAA
}
}