Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityStandardAssets/ImageEffects/CameraMotionBlur.cs
2023-09-06 22:00:49 +02:00

336 lines
9.7 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005A4 RID: 1444
[Token(Token = "0x20005A4")]
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Camera/Camera Motion Blur")]
public class CameraMotionBlur : PostEffectsBase
{
// Token: 0x06002EBE RID: 11966 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EBE")]
[Address(RVA = "0xE7DFE0", Offset = "0xE7CDE0", VA = "0x180E7DFE0")]
private void CalculateViewProjection()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EBF RID: 11967 RVA: 0x00063C68 File Offset: 0x00061E68
[Token(Token = "0x6002EBF")]
[Address(RVA = "0xE809A0", Offset = "0xE7F7A0", VA = "0x180E809A0")]
private new void Start()
{
bool flag = this.CheckResources();
Camera camera = this._camera;
int num = 0;
if (camera == num)
{
Camera component = base.GetComponent<Camera>();
this._camera = component;
}
bool activeInHierarchy = base.gameObject.activeInHierarchy;
this.wasActive = activeInHierarchy;
Matrix4x4[] array = new Matrix4x4[2];
this.currentStereoViewProjMat = array;
Matrix4x4[] array2 = new Matrix4x4[2];
this.prevStereoViewProjMat = array2;
this.CalculateViewProjection();
this.Remember();
this.wasActive = false;
}
// Token: 0x06002EC0 RID: 11968 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EC0")]
[Address(RVA = "0xE7E970", Offset = "0xE7D770", VA = "0x180E7E970")]
private void OnEnable()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EC1 RID: 11969 RVA: 0x00063CEC File Offset: 0x00061EEC
[Token(Token = "0x6002EC1")]
[Address(RVA = "0xE7E7C0", Offset = "0xE7D5C0", VA = "0x180E7E7C0")]
private void OnDisable()
{
Material material = this.motionBlurMaterial;
if (0 != material)
{
UnityEngine.Object.DestroyImmediate(this.motionBlurMaterial);
this.motionBlurMaterial = (ulong)0L;
}
Material material2 = this.dx11MotionBlurMaterial;
if (0 != material2)
{
UnityEngine.Object.DestroyImmediate(this.dx11MotionBlurMaterial);
this.dx11MotionBlurMaterial = (ulong)0L;
}
GameObject gameObject = this.tmpCam;
if (0 != gameObject)
{
UnityEngine.Object.DestroyImmediate(gameObject);
}
}
// Token: 0x06002EC2 RID: 11970 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EC2")]
[Address(RVA = "0xE7E2B0", Offset = "0xE7D0B0", VA = "0x180E7E2B0", Slot = "4")]
public override bool CheckResources()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EC3 RID: 11971 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EC3")]
[Address(RVA = "0xE7EA40", Offset = "0xE7D840", VA = "0x180E7EA40")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EC4 RID: 11972 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EC4")]
[Address(RVA = "0xE80710", Offset = "0xE7F510", VA = "0x180E80710")]
private void Remember()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EC5 RID: 11973 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EC5")]
[Address(RVA = "0xE7E360", Offset = "0xE7D160", VA = "0x180E7E360")]
private Camera GetTmpCam()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EC6 RID: 11974 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EC6")]
[Address(RVA = "0xE808F0", Offset = "0xE7F6F0", VA = "0x180E808F0")]
private void StartFrame()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EC7 RID: 11975 RVA: 0x00063D5C File Offset: 0x00061F5C
[Token(Token = "0x6002EC7")]
[Address(RVA = "0xE80C20", Offset = "0xE7FA20", VA = "0x180E80C20")]
private static int divRoundUp(int x, int d)
{
int num = d - 1;
return num + x;
}
// Token: 0x06002EC8 RID: 11976 RVA: 0x00063D74 File Offset: 0x00061F74
[Token(Token = "0x6002EC8")]
[Address(RVA = "0xE80B30", Offset = "0xE7F930", VA = "0x180E80B30")]
public CameraMotionBlur()
{
Vector3 one = Vector3.one;
int num = 0;
float z = one.z;
this.previewScale.z = z;
this.rotationScale = 1f;
this.maxVelocity = 8f;
this.minVelocity = 0.1f;
this.velocityScale = 0.375f;
this.softZDistance = 0.005f;
this.velocityDownsample = (int)((ulong)1L);
int num2 = num;
this.excludeLayers = num2;
this.jitter = 0.05f;
this.showVelocityScale = 1f;
float z2 = Vector3.forward.z;
this.prevFrameForward.z = z2;
float z3 = Vector3.up.z;
this.prevFrameUp.z = z3;
float z4 = Vector3.zero.z;
this.prevFramePos.z = z4;
base..ctor();
}
// Token: 0x04003817 RID: 14359
[Token(Token = "0x4003817")]
private static float MAX_RADIUS;
// Token: 0x04003818 RID: 14360
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4003818")]
public CameraMotionBlur.MotionBlurFilter filterType = (CameraMotionBlur.MotionBlurFilter)((ulong)2L);
// Token: 0x04003819 RID: 14361
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4003819")]
public bool preview;
// Token: 0x0400381A RID: 14362
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400381A")]
public Vector3 previewScale;
// Token: 0x0400381B RID: 14363
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x400381B")]
public float movementScale;
// Token: 0x0400381C RID: 14364
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400381C")]
public float rotationScale;
// Token: 0x0400381D RID: 14365
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x400381D")]
public float maxVelocity;
// Token: 0x0400381E RID: 14366
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400381E")]
public float minVelocity;
// Token: 0x0400381F RID: 14367
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x400381F")]
public float velocityScale;
// Token: 0x04003820 RID: 14368
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4003820")]
public float softZDistance;
// Token: 0x04003821 RID: 14369
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x4003821")]
public int velocityDownsample;
// Token: 0x04003822 RID: 14370
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4003822")]
public LayerMask excludeLayers;
// Token: 0x04003823 RID: 14371
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4003823")]
private GameObject tmpCam;
// Token: 0x04003824 RID: 14372
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4003824")]
public Shader shader;
// Token: 0x04003825 RID: 14373
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4003825")]
public Shader dx11MotionBlurShader;
// Token: 0x04003826 RID: 14374
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4003826")]
public Shader replacementClear;
// Token: 0x04003827 RID: 14375
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4003827")]
private Material motionBlurMaterial;
// Token: 0x04003828 RID: 14376
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4003828")]
private Material dx11MotionBlurMaterial;
// Token: 0x04003829 RID: 14377
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4003829")]
public Texture2D noiseTexture;
// Token: 0x0400382A RID: 14378
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x400382A")]
public float jitter;
// Token: 0x0400382B RID: 14379
[FieldOffset(Offset = "0x9C")]
[Token(Token = "0x400382B")]
public bool showVelocity;
// Token: 0x0400382C RID: 14380
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400382C")]
public float showVelocityScale;
// Token: 0x0400382D RID: 14381
[FieldOffset(Offset = "0xA4")]
[Token(Token = "0x400382D")]
private Matrix4x4 currentViewProjMat;
// Token: 0x0400382E RID: 14382
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x400382E")]
private Matrix4x4[] currentStereoViewProjMat;
// Token: 0x0400382F RID: 14383
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x400382F")]
private Matrix4x4 prevViewProjMat;
// Token: 0x04003830 RID: 14384
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x4003830")]
private Matrix4x4[] prevStereoViewProjMat;
// Token: 0x04003831 RID: 14385
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x4003831")]
private int prevFrameCount;
// Token: 0x04003832 RID: 14386
[FieldOffset(Offset = "0x13C")]
[Token(Token = "0x4003832")]
private bool wasActive;
// Token: 0x04003833 RID: 14387
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x4003833")]
private Vector3 prevFrameForward;
// Token: 0x04003834 RID: 14388
[FieldOffset(Offset = "0x14C")]
[Token(Token = "0x4003834")]
private Vector3 prevFrameUp;
// Token: 0x04003835 RID: 14389
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4003835")]
private Vector3 prevFramePos;
// Token: 0x04003836 RID: 14390
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x4003836")]
private Camera _camera;
// Token: 0x020005A5 RID: 1445
[Token(Token = "0x20005A5")]
public enum MotionBlurFilter
{
// Token: 0x04003838 RID: 14392
[Token(Token = "0x4003838")]
CameraMotion,
// Token: 0x04003839 RID: 14393
[Token(Token = "0x4003839")]
LocalBlur,
// Token: 0x0400383A RID: 14394
[Token(Token = "0x400383A")]
Reconstruction,
// Token: 0x0400383B RID: 14395
[Token(Token = "0x400383B")]
ReconstructionDX11,
// Token: 0x0400383C RID: 14396
[Token(Token = "0x400383C")]
ReconstructionDisc
}
}
}