Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityStandardAssets/ImageEffects/Grayscale.cs
2023-09-06 22:00:49 +02:00

47 lines
1.3 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005B9 RID: 1465
[Token(Token = "0x20005B9")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Color Adjustments/Grayscale")]
public class Grayscale : ImageEffectBase
{
// Token: 0x06002F11 RID: 12049 RVA: 0x000647AC File Offset: 0x000629AC
[Token(Token = "0x6002F11")]
[Address(RVA = "0x1173930", Offset = "0x1172730", VA = "0x181173930")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
Material material = base.material;
Texture texture = this.textureRamp;
material.SetTexture("_RampTex", texture);
Material material2 = base.material;
float num = this.rampOffset;
material2.SetFloat("_RampOffset", num);
Material material3 = base.material;
Graphics.Blit(source, destination, material3);
}
// Token: 0x06002F12 RID: 12050 RVA: 0x00064804 File Offset: 0x00062A04
[Token(Token = "0x6002F12")]
[Address(RVA = "0x3FBF80", Offset = "0x3FAD80", VA = "0x1803FBF80")]
public Grayscale()
{
}
// Token: 0x040038F2 RID: 14578
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40038F2")]
public Texture textureRamp;
// Token: 0x040038F3 RID: 14579
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40038F3")]
[Range(-1f, 1f)]
public float rampOffset;
}
}