116 lines
5.4 KiB
C#
116 lines
5.4 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x020005C4 RID: 1476
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[Token(Token = "0x20005C4")]
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[ExecuteInEditMode]
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[RequireComponent(typeof(Camera))]
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[AddComponentMenu("Image Effects/Rendering/Screen Space Ambient Obscurance")]
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internal class ScreenSpaceAmbientObscurance : PostEffectsBase
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{
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// Token: 0x06002F48 RID: 12104 RVA: 0x00064D34 File Offset: 0x00062F34
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[Token(Token = "0x6002F48")]
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[Address(RVA = "0x43A430", Offset = "0x439230", VA = "0x18043A430", Slot = "4")]
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public override bool CheckResources()
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{
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bool flag = base.CheckSupport(true);
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Material material = this.aoMaterial;
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Shader shader = this.aoShader;
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Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
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this.aoMaterial = material2;
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bool isSupported = this.isSupported;
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if (!isSupported)
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{
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base.ReportAutoDisable();
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}
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return isSupported;
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}
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// Token: 0x06002F49 RID: 12105 RVA: 0x00064D7C File Offset: 0x00062F7C
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[Token(Token = "0x6002F49")]
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[Address(RVA = "0x43A490", Offset = "0x439290", VA = "0x18043A490")]
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private void OnDisable()
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{
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/*
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An exception occurred when decompiling this method (06002F49)
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ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void UnityStandardAssets.ImageEffects.ScreenSpaceAmbientObscurance::OnDisable()
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---> System.Exception: Basic block has to end with unconditional control flow.
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{; IL_19:; stfld:Material(ScreenSpaceAmbientObscurance::aoMaterial, ldloc:ScreenSpaceAmbientObscurance(this), conv.u8:uint64[exp:Material](ldc.i8:int64[exp:uint64](0))); };
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
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--- End of inner exception stack trace ---
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
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at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
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*/;
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}
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// Token: 0x06002F4A RID: 12106 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002F4A")]
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[Address(RVA = "0x43A540", Offset = "0x439340", VA = "0x18043A540")]
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[ImageEffectOpaque]
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002F4B RID: 12107 RVA: 0x00064DAC File Offset: 0x00062FAC
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[Token(Token = "0x6002F4B")]
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[Address(RVA = "0x43AEF0", Offset = "0x439CF0", VA = "0x18043AEF0")]
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public ScreenSpaceAmbientObscurance()
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{
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}
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// Token: 0x0400392E RID: 14638
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400392E")]
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[Range(0f, 3f)]
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public float intensity = 0.5f;
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// Token: 0x0400392F RID: 14639
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x400392F")]
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[Range(0.1f, 3f)]
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public float radius = 0.2f;
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// Token: 0x04003930 RID: 14640
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4003930")]
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[Range(0f, 3f)]
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public int blurIterations = (int)((ulong)1L);
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// Token: 0x04003931 RID: 14641
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x4003931")]
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[Range(0f, 5f)]
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public float blurFilterDistance = 1.25f;
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// Token: 0x04003932 RID: 14642
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4003932")]
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[Range(0f, 1f)]
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public int downsample;
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// Token: 0x04003933 RID: 14643
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4003933")]
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public Texture2D rand;
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// Token: 0x04003934 RID: 14644
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4003934")]
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public Shader aoShader;
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// Token: 0x04003935 RID: 14645
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4003935")]
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private Material aoMaterial;
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}
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}
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