Files
NobetaSource/Cpp2IL/Assembly-CSharp/ch/sycoforge/Decal/Demo/AdvancedBulletHoles.cs
2023-09-06 22:00:49 +02:00

50 lines
1.4 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace ch.sycoforge.Decal.Demo
{
// Token: 0x020005DE RID: 1502
[Token(Token = "0x20005DE")]
public class AdvancedBulletHoles : MonoBehaviour
{
// Token: 0x06002F9D RID: 12189 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F9D")]
[Address(RVA = "0x11E3350", Offset = "0x11E2150", VA = "0x1811E3350")]
private void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F9E RID: 12190 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F9E")]
[Address(RVA = "0x11E3440", Offset = "0x11E2240", VA = "0x1811E3440")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F9F RID: 12191 RVA: 0x000656B8 File Offset: 0x000638B8
[Token(Token = "0x6002F9F")]
[Address(RVA = "0x11E39E0", Offset = "0x11E27E0", VA = "0x1811E39E0")]
public AdvancedBulletHoles()
{
}
// Token: 0x040039E2 RID: 14818
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40039E2")]
public EasyDecal DecalPrefab;
// Token: 0x040039E3 RID: 14819
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40039E3")]
public GameObject ImpactParticles;
// Token: 0x040039E4 RID: 14820
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40039E4")]
public float CastRadius = 0.25f;
}
}