37 lines
1.4 KiB
C#
37 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace ch.sycoforge.Decal.Demo
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{
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// Token: 0x020005E0 RID: 1504
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[Token(Token = "0x20005E0")]
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public static class BezierUtil
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{
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// Token: 0x06002FA3 RID: 12195 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002FA3")]
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[Address(RVA = "0x8D4480", Offset = "0x8D3280", VA = "0x1808D4480")]
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public static List<Vector3> InterpolatePath(List<Vector3> path, int segments, float radius, float angleThreshold)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002FA4 RID: 12196 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002FA4")]
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[Address(RVA = "0x8D4190", Offset = "0x8D2F90", VA = "0x1808D4190")]
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public static Vector3[] GetBezierApproximation(Vector3[] controlPoints, int outputSegmentCount)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002FA5 RID: 12197 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002FA5")]
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[Address(RVA = "0x8D4280", Offset = "0x8D3080", VA = "0x1808D4280")]
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public static Vector3 GetBezierPoint(float t, Vector3[] controlPoints, int index, int count)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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}
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