34 lines
821 B
C#
34 lines
821 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace commanastationwww.eternaltemple
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{
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// Token: 0x0200057D RID: 1405
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[Token(Token = "0x200057D")]
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public class DisableMeshAtRuntime : MonoBehaviour
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{
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// Token: 0x06002E38 RID: 11832 RVA: 0x00062B04 File Offset: 0x00060D04
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[Token(Token = "0x6002E38")]
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[Address(RVA = "0x13CF940", Offset = "0x13CE740", VA = "0x1813CF940")]
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private void Start()
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{
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Renderer component = base.GetComponent<Renderer>();
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int num = 0;
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if (component != num)
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{
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int num2 = 0;
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component.enabled = num2 != 0;
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return;
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}
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}
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// Token: 0x06002E39 RID: 11833 RVA: 0x00062B34 File Offset: 0x00060D34
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[Token(Token = "0x6002E39")]
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[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
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public DisableMeshAtRuntime()
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{
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}
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}
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}
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