Files
NobetaSource/Cpp2IL/Assembly-CSharp/commanastationwww/eternaltemple/DisableMeshAtRuntime.cs
2023-09-06 22:00:49 +02:00

34 lines
821 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace commanastationwww.eternaltemple
{
// Token: 0x0200057D RID: 1405
[Token(Token = "0x200057D")]
public class DisableMeshAtRuntime : MonoBehaviour
{
// Token: 0x06002E38 RID: 11832 RVA: 0x00062B04 File Offset: 0x00060D04
[Token(Token = "0x6002E38")]
[Address(RVA = "0x13CF940", Offset = "0x13CE740", VA = "0x1813CF940")]
private void Start()
{
Renderer component = base.GetComponent<Renderer>();
int num = 0;
if (component != num)
{
int num2 = 0;
component.enabled = num2 != 0;
return;
}
}
// Token: 0x06002E39 RID: 11833 RVA: 0x00062B34 File Offset: 0x00060D34
[Token(Token = "0x6002E39")]
[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
public DisableMeshAtRuntime()
{
}
}
}