Files
NobetaSource/Cpp2IL/Assembly-CSharp/knightEffectPlay.cs
2023-09-06 22:00:49 +02:00

1294 lines
40 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000F3 RID: 243
[Token(Token = "0x20000F3")]
public class knightEffectPlay : MonoBehaviour
{
// Token: 0x06000DA6 RID: 3494 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DA6")]
[Address(RVA = "0x606330", Offset = "0x605130", VA = "0x180606330")]
public void InitData(MoveController Move, AI_knight AI)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DA7 RID: 3495 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DA7")]
[Address(RVA = "0x60ACF0", Offset = "0x609AF0", VA = "0x18060ACF0")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DA8 RID: 3496 RVA: 0x00020BA4 File Offset: 0x0001EDA4
[Token(Token = "0x6000DA8")]
[Address(RVA = "0x6060E0", Offset = "0x604EE0", VA = "0x1806060E0")]
public void Damaged()
{
/*
An exception occurred when decompiling this method (06000DA8)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void knightEffectPlay::Damaged()
---> System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'length')
at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
at System.Array.Copy(Array sourceArray, Array destinationArray, Int32 length)
at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackSlot.ModifyStack(StackSlot[] stack, Int32 popCount, Int32 pushCount, ByteCode pushDefinition) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 51
at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackAnalysis(MethodDef methodDef) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 401
at ICSharpCode.Decompiler.ILAst.ILAstBuilder.Build(MethodDef methodDef, Boolean optimize, DecompilerContext context) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 276
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 112
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
}
// Token: 0x06000DA9 RID: 3497 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DA9")]
[Address(RVA = "0x606210", Offset = "0x605010", VA = "0x180606210")]
public void Debut()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DAA RID: 3498 RVA: 0x00020C34 File Offset: 0x0001EE34
[Token(Token = "0x6000DAA")]
[Address(RVA = "0x6061E0", Offset = "0x604FE0", VA = "0x1806061E0")]
public void Death()
{
this.g_bDeath = true;
this.PS_Body.Stop(true);
}
// Token: 0x06000DAB RID: 3499 RVA: 0x00020C5C File Offset: 0x0001EE5C
[Token(Token = "0x6000DAB")]
[Address(RVA = "0x6062A0", Offset = "0x6050A0", VA = "0x1806062A0")]
public void Destroy()
{
this.PS_Destory.Play(true);
int num = 0;
this.ModelEnable(num != 0);
int num2 = 0;
this.ColliderEnable(num2 != 0);
this.g_SEDestory.PlayRandom(1f, 1f);
}
// Token: 0x06000DAC RID: 3500 RVA: 0x00020CA4 File Offset: 0x0001EEA4
[Token(Token = "0x6000DAC")]
[Address(RVA = "0x605890", Offset = "0x604690", VA = "0x180605890")]
public void Create()
{
ParticleSystem ps_Body = this.PS_Body;
this.g_bDeath = false;
ps_Body.Stop(true);
ParticleSystem ps_Destory = this.PS_Destory;
int num = 0;
ps_Destory.Stop(num != 0);
Material[] array = this.g_MatModel;
int num2 = 0;
this.g_fMatShadowPos = (float)num2;
int length = array.Length;
if (num2 < length)
{
Material material = array[num2];
float num3 = this.g_fMatShadowPos;
material.SetFloat("_ShadowPow", num3);
Material[] array2 = this.g_MatModel;
num2++;
}
this.g_fMatWeaponShadowPow = (float)num2;
int num4 = array.Length - 1;
float num5 = this.g_fMatShadowPos;
Material material2 = array[num4];
float num6 = Mathf.Clamp01(num5);
material2.SetFloat("_ShadowPow", num6);
SkinnedMeshRenderer[] smr = this.SMR;
if (num2 < smr.Length)
{
smr[num2].enabled = true;
SkinnedMeshRenderer[] smr2 = this.SMR;
num2++;
while (smr2 != 0)
{
}
}
this.ColliderEnable(true);
}
// Token: 0x06000DAD RID: 3501 RVA: 0x00020DA4 File Offset: 0x0001EFA4
[Token(Token = "0x6000DAD")]
[Address(RVA = "0x60A2A0", Offset = "0x6090A0", VA = "0x18060A2A0")]
public void Remove()
{
this.g_bDeath = false;
this.PS_Body.Stop(true);
this.PS_Destory.Stop(true);
int num = 0;
this.ModelEnable(num != 0);
int num2 = 0;
this.ColliderEnable(num2 != 0);
}
// Token: 0x06000DAE RID: 3502 RVA: 0x00020DE8 File Offset: 0x0001EFE8
[Token(Token = "0x6000DAE")]
[Address(RVA = "0x605A50", Offset = "0x604850", VA = "0x180605A50")]
public void DamageFly()
{
GameObject gameObject = this.g_EffAttack0101.GetGameObject();
int num = 0;
if (gameObject != num)
{
Evaporating01 component = this.g_EffAttack0101.GetGameObject().GetComponent<Evaporating01>();
int num2 = 0;
if (component != num2)
{
component.StopEffect();
}
}
this.g_EffAttack0101.Stop(3f);
GameObject gameObject2 = this.g_EffAttack0102.GetGameObject();
int num3 = 0;
if (gameObject2 != num3)
{
Evaporating01 component2 = this.g_EffAttack0102.GetGameObject().GetComponent<Evaporating01>();
int num4 = 0;
if (component2 != num4)
{
component2.StopEffect();
}
}
this.g_EffAttack0102.Stop(3f);
GameObject gameObject3 = this.g_EffAttack0103.GetGameObject();
int num5 = 0;
if (gameObject3 != num5)
{
Evaporating01 component3 = this.g_EffAttack0103.GetGameObject().GetComponent<Evaporating01>();
int num6 = 0;
if (component3 != num6)
{
component3.StopEffect();
}
}
this.g_EffAttack0103.Stop(3f);
GameObject gameObject4 = this.g_EffAttack0202.GetGameObject();
int num7 = 0;
if (gameObject4 != num7)
{
Evaporating01 component4 = this.g_EffAttack0202.GetGameObject().GetComponent<Evaporating01>();
int num8 = 0;
if (component4 != num8)
{
component4.StopEffect();
}
}
this.g_EffAttack0202.Stop(3f);
this.g_EffAttack03Fall.Stop(3f);
GameObject gameObject5 = this.g_EffAttack04.GetGameObject();
int num9 = 0;
if (gameObject5 != num9)
{
Evaporating01 component5 = this.g_EffAttack04.GetGameObject().GetComponent<Evaporating01>();
int num10 = 0;
if (component5 != num10)
{
component5.StopEffect();
}
}
this.g_EffAttack04.Stop(3f);
this.g_EffAttackSky.Stop(3f);
GameObject gameObject6 = this.g_EffAttackSkyEnd.GetGameObject();
int num11 = 0;
if (gameObject6 != num11)
{
Evaporating01 component6 = this.g_EffAttackSkyEnd.GetGameObject().GetComponent<Evaporating01>();
int num12 = 0;
if (component6 != num12)
{
component6.StopEffect();
}
}
this.g_EffAttackSkyEnd.Stop(3f);
this.g_EffAttackRun.Stop(3f);
GameObject gameObject7 = this.g_EffAttackRunEnd.GetGameObject();
int num13 = 0;
if (gameObject7 != num13)
{
Evaporating01 component7 = this.g_EffAttackRunEnd.GetGameObject().GetComponent<Evaporating01>();
int num14 = 0;
if (component7 != num14)
{
component7.StopEffect();
}
}
this.g_EffAttackRunEnd.Stop(3f);
this.g_bDashCollision = false;
}
// Token: 0x06000DAF RID: 3503 RVA: 0x00021078 File Offset: 0x0001F278
[Token(Token = "0x6000DAF")]
[Address(RVA = "0x607580", Offset = "0x606380", VA = "0x180607580")]
private void OpenAttackSkyCollision()
{
AttackData ad_AttackSky = this.AD_AttackSky;
this.g_bDashCollision = true;
this.g_fDashCollisionIntervalVal = 0f;
this.g_ADCollision = ad_AttackSky;
Transform pos_AttackSky = this.Pos_AttackSky;
this.g_CollisionPoint = pos_AttackSky;
this.g_fCollisionRange = 1.8f;
}
// Token: 0x06000DB0 RID: 3504 RVA: 0x000210C0 File Offset: 0x0001F2C0
[Token(Token = "0x6000DB0")]
[Address(RVA = "0x607520", Offset = "0x606320", VA = "0x180607520")]
private void OpenAttackRunCollision()
{
AttackData ad_AttackRun = this.AD_AttackRun;
this.g_bDashCollision = true;
this.g_fDashCollisionIntervalVal = 0f;
this.g_ADCollision = ad_AttackRun;
Transform pos_AttackRun = this.Pos_AttackRun;
this.g_CollisionPoint = pos_AttackRun;
this.g_fCollisionRange = 1.5f;
}
// Token: 0x06000DB1 RID: 3505 RVA: 0x00021108 File Offset: 0x0001F308
[Token(Token = "0x6000DB1")]
[Address(RVA = "0x605760", Offset = "0x604560", VA = "0x180605760")]
public void CloseAttackCollision()
{
this.g_bDashCollision = false;
}
// Token: 0x06000DB2 RID: 3506 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DB2")]
[Address(RVA = "0x6075E0", Offset = "0x6063E0", VA = "0x1806075E0")]
public void PlayEffAttack0101()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DB3 RID: 3507 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DB3")]
[Address(RVA = "0x607710", Offset = "0x606510", VA = "0x180607710")]
public void PlayEffAttack0102()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DB4 RID: 3508 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DB4")]
[Address(RVA = "0x607840", Offset = "0x606640", VA = "0x180607840")]
public void PlayEffAttack0103()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DB5 RID: 3509 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DB5")]
[Address(RVA = "0x607990", Offset = "0x606790", VA = "0x180607990")]
public void PlayEffAttack0201()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DB6 RID: 3510 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DB6")]
[Address(RVA = "0x607AC0", Offset = "0x6068C0", VA = "0x180607AC0")]
public void PlayEffAttack0202()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DB7 RID: 3511 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DB7")]
[Address(RVA = "0x607F70", Offset = "0x606D70", VA = "0x180607F70")]
public void PlayEffAttack03Jump()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DB8 RID: 3512 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DB8")]
[Address(RVA = "0x607D10", Offset = "0x606B10", VA = "0x180607D10")]
public void PlayEffAttack03Jump02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DB9 RID: 3513 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DB9")]
[Address(RVA = "0x607BF0", Offset = "0x6069F0", VA = "0x180607BF0")]
public void PlayEffAttack03Fall()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DBA RID: 3514 RVA: 0x0002111C File Offset: 0x0001F31C
[Token(Token = "0x6000DBA")]
[Address(RVA = "0x60A7E0", Offset = "0x6095E0", VA = "0x18060A7E0")]
public void StopEffAttack03Fall()
{
this.g_EffAttack03Fall.Stop(3f);
this.g_bDashCollision = false;
}
// Token: 0x06000DBB RID: 3515 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DBB")]
[Address(RVA = "0x6081F0", Offset = "0x606FF0", VA = "0x1806081F0")]
public void PlayEffAttack03Land()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DBC RID: 3516 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DBC")]
[Address(RVA = "0x608110", Offset = "0x606F10", VA = "0x180608110")]
public void PlayEffAttack03Land02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DBD RID: 3517 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DBD")]
[Address(RVA = "0x608920", Offset = "0x607720", VA = "0x180608920")]
public void PlayEffAttack04()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DBE RID: 3518 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DBE")]
[Address(RVA = "0x6087B0", Offset = "0x6075B0", VA = "0x1806087B0")]
public void PlayEffAttack04FloorFire()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DBF RID: 3519 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DBF")]
[Address(RVA = "0x60A8A0", Offset = "0x6096A0", VA = "0x18060A8A0")]
private void UpdateAttack04(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DC0 RID: 3520 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DC0")]
[Address(RVA = "0x608ED0", Offset = "0x607CD0", VA = "0x180608ED0")]
public void PlayEffAttackSkyReady()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DC1 RID: 3521 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DC1")]
[Address(RVA = "0x608FB0", Offset = "0x607DB0", VA = "0x180608FB0")]
public void PlayEffAttackSky()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DC2 RID: 3522 RVA: 0x00021148 File Offset: 0x0001F348
[Token(Token = "0x6000DC2")]
[Address(RVA = "0x60A860", Offset = "0x609660", VA = "0x18060A860")]
public void StopEffAttackSky()
{
this.g_EffAttackSky.Stop(3f);
this.g_bDashCollision = false;
}
// Token: 0x06000DC3 RID: 3523 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DC3")]
[Address(RVA = "0x608DA0", Offset = "0x607BA0", VA = "0x180608DA0")]
public void PlayEffAttackSkyEnd()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DC4 RID: 3524 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DC4")]
[Address(RVA = "0x608C80", Offset = "0x607A80", VA = "0x180608C80")]
public void PlayEffAttackRun()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DC5 RID: 3525 RVA: 0x00021174 File Offset: 0x0001F374
[Token(Token = "0x6000DC5")]
[Address(RVA = "0x60A820", Offset = "0x609620", VA = "0x18060A820")]
public void StopEffAttackRun()
{
this.g_EffAttackRun.Stop(3f);
this.g_bDashCollision = false;
}
// Token: 0x06000DC6 RID: 3526 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DC6")]
[Address(RVA = "0x608B50", Offset = "0x607950", VA = "0x180608B50")]
public void PlayEffAttackRunEnd()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DC7 RID: 3527 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DC7")]
[Address(RVA = "0x608A70", Offset = "0x607870", VA = "0x180608A70")]
public void PlayEffAttackDodge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DC8 RID: 3528 RVA: 0x000211A0 File Offset: 0x0001F3A0
[Token(Token = "0x6000DC8")]
[Address(RVA = "0x606310", Offset = "0x605110", VA = "0x180606310")]
public void GetMoveSpeed(float fMoveSpeed)
{
this.g_fMoveSpeed = fMoveSpeed;
}
// Token: 0x06000DC9 RID: 3529 RVA: 0x000211B4 File Offset: 0x0001F3B4
[Token(Token = "0x6000DC9")]
[Address(RVA = "0x606320", Offset = "0x605120", VA = "0x180606320")]
public void GetRotateSpeed(float fRotateSpeed)
{
this.g_fRotateSpeed = fRotateSpeed;
}
// Token: 0x06000DCA RID: 3530 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DCA")]
[Address(RVA = "0x609550", Offset = "0x608350", VA = "0x180609550")]
public void PlayEffFootSmokeL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DCB RID: 3531 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DCB")]
[Address(RVA = "0x6096C0", Offset = "0x6084C0", VA = "0x1806096C0")]
public void PlayEffFootSmokeR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DCC RID: 3532 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DCC")]
[Address(RVA = "0x609B70", Offset = "0x608970", VA = "0x180609B70")]
public void PlayEffFootSmokeWalkL(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DCD RID: 3533 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DCD")]
[Address(RVA = "0x609D00", Offset = "0x608B00", VA = "0x180609D00")]
public void PlayEffFootSmokeWalkR(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DCE RID: 3534 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DCE")]
[Address(RVA = "0x609830", Offset = "0x608630", VA = "0x180609830")]
public void PlayEffFootSmokeTurnL(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DCF RID: 3535 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DCF")]
[Address(RVA = "0x6099D0", Offset = "0x6087D0", VA = "0x1806099D0")]
public void PlayEffFootSmokeTurnR(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DD0 RID: 3536 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DD0")]
[Address(RVA = "0x6093E0", Offset = "0x6081E0", VA = "0x1806093E0")]
public void PlayEffDodgeJumpSmoke()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DD1 RID: 3537 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DD1")]
[Address(RVA = "0x609270", Offset = "0x608070", VA = "0x180609270")]
public void PlayEffDodgeEndSmoke()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DD2 RID: 3538 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DD2")]
[Address(RVA = "0x609E90", Offset = "0x608C90", VA = "0x180609E90")]
public void PlayEffLand()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DD3 RID: 3539 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DD3")]
[Address(RVA = "0x6090D0", Offset = "0x607ED0", VA = "0x1806090D0")]
public void PlayEffDeadSmoke()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DD4 RID: 3540 RVA: 0x000211C8 File Offset: 0x0001F3C8
[Token(Token = "0x6000DD4")]
[Address(RVA = "0x60A130", Offset = "0x608F30", VA = "0x18060A130")]
public void PlayPSWeaponBotton()
{
this.PS_WeaponBottom.Play(true);
this.g_SEWeaponBotton.PlayRandom(1f, 1f);
}
// Token: 0x06000DD5 RID: 3541 RVA: 0x000211FC File Offset: 0x0001F3FC
[Token(Token = "0x6000DD5")]
[Address(RVA = "0x60A180", Offset = "0x608F80", VA = "0x18060A180")]
public void PlayPSWeaponLight()
{
this.PS_WeaponLight.Play(true);
this.g_SEWeaponLight.PlayRandom(1f, 1f);
Material[] array = this.g_MatModel;
this.g_fMatWeaponShadowPow = 0f;
int num = array.Length - 1;
float num2 = this.g_fMatShadowPos;
Material material = array[num];
float num3 = Mathf.Clamp01(num2);
material.SetFloat("_ShadowPow", num3);
}
// Token: 0x06000DD6 RID: 3542 RVA: 0x00021270 File Offset: 0x0001F470
[Token(Token = "0x6000DD6")]
[Address(RVA = "0x60A260", Offset = "0x609060", VA = "0x18060A260")]
public void PlaySESwing(int i)
{
this.g_SESwing.Play(i, 1f, 1f);
}
// Token: 0x06000DD7 RID: 3543 RVA: 0x0002129C File Offset: 0x0001F49C
[Token(Token = "0x6000DD7")]
[Address(RVA = "0x607490", Offset = "0x606290", VA = "0x180607490")]
public void ModelEnable(bool bEnable)
{
SkinnedMeshRenderer[] smr = this.SMR;
int num = 0;
if (num < smr.Length)
{
smr[num].enabled = bEnable;
SkinnedMeshRenderer[] smr2 = this.SMR;
num++;
}
}
// Token: 0x06000DD8 RID: 3544 RVA: 0x000212DC File Offset: 0x0001F4DC
[Token(Token = "0x6000DD8")]
[Address(RVA = "0x605770", Offset = "0x604570", VA = "0x180605770")]
public void ColliderEnable(bool bEnable)
{
SphereCollider[] sc = this.SC;
int num = 0;
if (num < sc.Length)
{
sc[num].enabled = bEnable;
SphereCollider[] sc2 = this.SC;
num++;
}
BoxCollider[] bc = this.BC;
if (num < bc.Length)
{
bc[num].enabled = bEnable;
BoxCollider[] bc2 = this.BC;
num++;
while (bc2 != 0)
{
}
}
this.g_CCC.SetEnable(bEnable);
}
// Token: 0x06000DD9 RID: 3545 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DD9")]
[Address(RVA = "0x6053D0", Offset = "0x6041D0", VA = "0x1806053D0")]
public void AniMoveAttack01_03()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DDA RID: 3546 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DDA")]
[Address(RVA = "0x6054B0", Offset = "0x6042B0", VA = "0x1806054B0")]
public void AniMoveAttackDodge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000DDB RID: 3547 RVA: 0x00021354 File Offset: 0x0001F554
[Token(Token = "0x6000DDB")]
[Address(RVA = "0x60A310", Offset = "0x609110", VA = "0x18060A310")]
public void SetTimeScale(float fTimeScale)
{
this.g_EffAttack0101.SetTimeScale(fTimeScale);
GameObject gameObject = this.g_EffAttack0101.GetGameObject();
int num = 0;
if (gameObject != num)
{
gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack0102.SetTimeScale(fTimeScale);
GameObject gameObject2 = this.g_EffAttack0102.GetGameObject();
int num2 = 0;
if (gameObject2 != num2)
{
gameObject2.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack0103.SetTimeScale(fTimeScale);
GameObject gameObject3 = this.g_EffAttack0103.GetGameObject();
int num3 = 0;
if (gameObject3 != num3)
{
gameObject3.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack0202.SetTimeScale(fTimeScale);
GameObject gameObject4 = this.g_EffAttack0202.GetGameObject();
int num4 = 0;
if (gameObject4 != num4)
{
gameObject4.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack04.SetTimeScale(fTimeScale);
GameObject gameObject5 = this.g_EffAttack04.GetGameObject();
int num5 = 0;
if (gameObject5 != num5)
{
gameObject5.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackSkyEnd.SetTimeScale(fTimeScale);
GameObject gameObject6 = this.g_EffAttackSkyEnd.GetGameObject();
int num6 = 0;
if (gameObject6 != num6)
{
gameObject6.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackRunEnd.SetTimeScale(fTimeScale);
GameObject gameObject7 = this.g_EffAttackRunEnd.GetGameObject();
int num7 = 0;
if (gameObject7 != num7)
{
gameObject7.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
Common.SetEffectTimeScale(this.PS_Body, fTimeScale);
Common.SetEffectTimeScale(this.PS_Destory, fTimeScale);
Common.SetEffectTimeScale(this.PS_WeaponBottom, fTimeScale);
Common.SetEffectTimeScale(this.PS_WeaponLight, fTimeScale);
}
// Token: 0x06000DDC RID: 3548 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000DDC")]
[Address(RVA = "0x60B660", Offset = "0x60A460", VA = "0x18060B660")]
public knightEffectPlay()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0400181B RID: 6171
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400181B")]
private MoveController g_Move;
// Token: 0x0400181C RID: 6172
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400181C")]
private WizardGirlManage g_WGM;
// Token: 0x0400181D RID: 6173
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400181D")]
private AI_knight g_AI;
// Token: 0x0400181E RID: 6174
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400181E")]
private CCController g_CCC;
// Token: 0x0400181F RID: 6175
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400181F")]
public SphereCollider[] SC;
// Token: 0x04001820 RID: 6176
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001820")]
public BoxCollider[] BC;
// Token: 0x04001821 RID: 6177
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001821")]
public SkinnedMeshRenderer[] SMR;
// Token: 0x04001822 RID: 6178
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001822")]
private float g_fMatShadowPos;
// Token: 0x04001823 RID: 6179
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001823")]
private Material[] g_MatModel;
// Token: 0x04001824 RID: 6180
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001824")]
private Color g_colDamaged;
// Token: 0x04001825 RID: 6181
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001825")]
private float g_fMatWeaponShadowPow;
// Token: 0x04001826 RID: 6182
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x4001826")]
private Color g_colWeaponLight;
// Token: 0x04001827 RID: 6183
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4001827")]
public ParticleSystem PS_Body;
// Token: 0x04001828 RID: 6184
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4001828")]
public ParticleSystem PS_Destory;
// Token: 0x04001829 RID: 6185
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4001829")]
public ParticleSystem PS_WeaponBottom;
// Token: 0x0400182A RID: 6186
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400182A")]
public ParticleSystem PS_WeaponLight;
// Token: 0x0400182B RID: 6187
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x400182B")]
public Transform Pos_FootL;
// Token: 0x0400182C RID: 6188
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x400182C")]
public Transform Pos_FootR;
// Token: 0x0400182D RID: 6189
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x400182D")]
public Transform Pos_AttackSky;
// Token: 0x0400182E RID: 6190
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x400182E")]
public Transform Pos_AttackRun;
// Token: 0x0400182F RID: 6191
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x400182F")]
public AttackData AD_AttackSky;
// Token: 0x04001830 RID: 6192
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4001830")]
public AttackData AD_AttackRun;
// Token: 0x04001831 RID: 6193
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4001831")]
public AttackData AD_AttackJumpEnd;
// Token: 0x04001832 RID: 6194
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4001832")]
public AttackData AD_Attack04Fire;
// Token: 0x04001833 RID: 6195
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4001833")]
private float g_fMoveSpeed;
// Token: 0x04001834 RID: 6196
[FieldOffset(Offset = "0xEC")]
[Token(Token = "0x4001834")]
private float g_fRotateSpeed;
// Token: 0x04001835 RID: 6197
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4001835")]
private bool g_bDashCollision;
// Token: 0x04001836 RID: 6198
[Token(Token = "0x4001836")]
private const float g_fDashCollisionInterval = 0.2f;
// Token: 0x04001837 RID: 6199
[FieldOffset(Offset = "0xF4")]
[Token(Token = "0x4001837")]
private float g_fDashCollisionIntervalVal;
// Token: 0x04001838 RID: 6200
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4001838")]
private AttackData g_ADCollision;
// Token: 0x04001839 RID: 6201
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4001839")]
private Transform g_CollisionPoint;
// Token: 0x0400183A RID: 6202
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x400183A")]
private float g_fCollisionRange;
// Token: 0x0400183B RID: 6203
[FieldOffset(Offset = "0x10C")]
[Token(Token = "0x400183B")]
private bool g_bAttack04FloorFire;
// Token: 0x0400183C RID: 6204
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x400183C")]
private Vector3 g_v3Attack04Pos;
// Token: 0x0400183D RID: 6205
[FieldOffset(Offset = "0x11C")]
[Token(Token = "0x400183D")]
private Vector3 g_v3Attack04Dir;
// Token: 0x0400183E RID: 6206
[Token(Token = "0x400183E")]
private const float g_fAttack04Dis = 21f;
// Token: 0x0400183F RID: 6207
[Token(Token = "0x400183F")]
private const float g_fAttack04Dot = 0.9f;
// Token: 0x04001840 RID: 6208
[Token(Token = "0x4001840")]
private const float g_fAttack04Time = 3f;
// Token: 0x04001841 RID: 6209
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x4001841")]
private float g_fAttack04TimeVal;
// Token: 0x04001842 RID: 6210
[Token(Token = "0x4001842")]
private const float g_fAttack04FireFrequency = 0.3f;
// Token: 0x04001843 RID: 6211
[FieldOffset(Offset = "0x12C")]
[Token(Token = "0x4001843")]
private float g_fAttack04FireFrequencyVal;
// Token: 0x04001844 RID: 6212
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x4001844")]
public GameObject Eff_WalkSmoke;
// Token: 0x04001845 RID: 6213
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x4001845")]
public GameObject Eff_DodgeSmoke;
// Token: 0x04001846 RID: 6214
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x4001846")]
public GameObject Eff_Land;
// Token: 0x04001847 RID: 6215
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x4001847")]
public GameObject Eff_DeadSmoke;
// Token: 0x04001848 RID: 6216
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x4001848")]
public GameObject Eff_Attack0101;
// Token: 0x04001849 RID: 6217
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4001849")]
public GameObject Eff_Attack0102;
// Token: 0x0400184A RID: 6218
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x400184A")]
public GameObject Eff_Attack0103;
// Token: 0x0400184B RID: 6219
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x400184B")]
public GameObject Eff_Attack0202;
// Token: 0x0400184C RID: 6220
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x400184C")]
public GameObject Eff_Attack03Jump;
// Token: 0x0400184D RID: 6221
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x400184D")]
public GameObject Eff_Attack03Fall;
// Token: 0x0400184E RID: 6222
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x400184E")]
public GameObject Eff_Attack03Land;
// Token: 0x0400184F RID: 6223
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x400184F")]
public GameObject Eff_Attack03Land02;
// Token: 0x04001850 RID: 6224
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x4001850")]
public GameObject Eff_Attack04;
// Token: 0x04001851 RID: 6225
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x4001851")]
public GameObject Eff_Attack04FloorFire;
// Token: 0x04001852 RID: 6226
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x4001852")]
public GameObject Eff_AttackSkyReady;
// Token: 0x04001853 RID: 6227
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4001853")]
public GameObject Eff_AttackSky;
// Token: 0x04001854 RID: 6228
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x4001854")]
public GameObject Eff_AttackSkyEnd;
// Token: 0x04001855 RID: 6229
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x4001855")]
public GameObject Eff_AttackRun;
// Token: 0x04001856 RID: 6230
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x4001856")]
public GameObject Eff_AttackRunEnd;
// Token: 0x04001857 RID: 6231
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x4001857")]
public GameObject Eff_AttackDodge;
// Token: 0x04001858 RID: 6232
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x4001858")]
public GameObject Eff_AttackJumpEndCollision;
// Token: 0x04001859 RID: 6233
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x4001859")]
public GameObject Eff_AttackDashCollision;
// Token: 0x0400185A RID: 6234
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x400185A")]
public GameObject Eff_Attack04FireCollision;
// Token: 0x0400185B RID: 6235
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x400185B")]
private EffectPool g_EffWalkSmoke;
// Token: 0x0400185C RID: 6236
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x400185C")]
private EffectPool g_EffDodgeSmoke;
// Token: 0x0400185D RID: 6237
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x400185D")]
private EffectPool g_EffLand;
// Token: 0x0400185E RID: 6238
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x400185E")]
private EffectPool g_EffDeadSmoke;
// Token: 0x0400185F RID: 6239
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x400185F")]
private EffectPool g_EffAttack0101;
// Token: 0x04001860 RID: 6240
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x4001860")]
private EffectPool g_EffAttack0102;
// Token: 0x04001861 RID: 6241
[FieldOffset(Offset = "0x218")]
[Token(Token = "0x4001861")]
private EffectPool g_EffAttack0103;
// Token: 0x04001862 RID: 6242
[FieldOffset(Offset = "0x220")]
[Token(Token = "0x4001862")]
private EffectPool g_EffAttack0202;
// Token: 0x04001863 RID: 6243
[FieldOffset(Offset = "0x228")]
[Token(Token = "0x4001863")]
private EffectPool g_EffAttack03Jump;
// Token: 0x04001864 RID: 6244
[FieldOffset(Offset = "0x230")]
[Token(Token = "0x4001864")]
private EffectPool g_EffAttack03Fall;
// Token: 0x04001865 RID: 6245
[FieldOffset(Offset = "0x238")]
[Token(Token = "0x4001865")]
private EffectPool g_EffAttack03Land;
// Token: 0x04001866 RID: 6246
[FieldOffset(Offset = "0x240")]
[Token(Token = "0x4001866")]
private EffectPool g_EffAttack03Land02;
// Token: 0x04001867 RID: 6247
[FieldOffset(Offset = "0x248")]
[Token(Token = "0x4001867")]
private EffectPool g_EffAttack04;
// Token: 0x04001868 RID: 6248
[FieldOffset(Offset = "0x250")]
[Token(Token = "0x4001868")]
private EffectPool g_EffAttack04FloorFire;
// Token: 0x04001869 RID: 6249
[FieldOffset(Offset = "0x258")]
[Token(Token = "0x4001869")]
private EffectPool g_EffAttackSkyReady;
// Token: 0x0400186A RID: 6250
[FieldOffset(Offset = "0x260")]
[Token(Token = "0x400186A")]
private EffectPool g_EffAttackSky;
// Token: 0x0400186B RID: 6251
[FieldOffset(Offset = "0x268")]
[Token(Token = "0x400186B")]
private EffectPool g_EffAttackSkyEnd;
// Token: 0x0400186C RID: 6252
[FieldOffset(Offset = "0x270")]
[Token(Token = "0x400186C")]
private EffectPool g_EffAttackRun;
// Token: 0x0400186D RID: 6253
[FieldOffset(Offset = "0x278")]
[Token(Token = "0x400186D")]
private EffectPool g_EffAttackRunEnd;
// Token: 0x0400186E RID: 6254
[FieldOffset(Offset = "0x280")]
[Token(Token = "0x400186E")]
private EffectPool g_EffAttackDodge;
// Token: 0x0400186F RID: 6255
[FieldOffset(Offset = "0x288")]
[Token(Token = "0x400186F")]
private EffectPool g_EffAttackJumpEndCollision;
// Token: 0x04001870 RID: 6256
[FieldOffset(Offset = "0x290")]
[Token(Token = "0x4001870")]
private EffectPool g_EffAttackDashCollision;
// Token: 0x04001871 RID: 6257
[FieldOffset(Offset = "0x298")]
[Token(Token = "0x4001871")]
private EffectPool g_EffAttack04FireCollision;
// Token: 0x04001872 RID: 6258
[FieldOffset(Offset = "0x2A0")]
[Token(Token = "0x4001872")]
public GameObject SE_Footstep;
// Token: 0x04001873 RID: 6259
[FieldOffset(Offset = "0x2A8")]
[Token(Token = "0x4001873")]
public GameObject SE_Dodge;
// Token: 0x04001874 RID: 6260
[FieldOffset(Offset = "0x2B0")]
[Token(Token = "0x4001874")]
public GameObject SE_Land;
// Token: 0x04001875 RID: 6261
[FieldOffset(Offset = "0x2B8")]
[Token(Token = "0x4001875")]
public GameObject SE_WeaponBotton;
// Token: 0x04001876 RID: 6262
[FieldOffset(Offset = "0x2C0")]
[Token(Token = "0x4001876")]
public GameObject SE_Swing;
// Token: 0x04001877 RID: 6263
[FieldOffset(Offset = "0x2C8")]
[Token(Token = "0x4001877")]
public GameObject SE_FloorFire;
// Token: 0x04001878 RID: 6264
[FieldOffset(Offset = "0x2D0")]
[Token(Token = "0x4001878")]
public GameObject SE_Dash;
// Token: 0x04001879 RID: 6265
[FieldOffset(Offset = "0x2D8")]
[Token(Token = "0x4001879")]
public GameObject SE_Jump;
// Token: 0x0400187A RID: 6266
[FieldOffset(Offset = "0x2E0")]
[Token(Token = "0x400187A")]
public GameObject SE_Attack03Fall;
// Token: 0x0400187B RID: 6267
[FieldOffset(Offset = "0x2E8")]
[Token(Token = "0x400187B")]
public GameObject SE_Attack03Land;
// Token: 0x0400187C RID: 6268
[FieldOffset(Offset = "0x2F0")]
[Token(Token = "0x400187C")]
public GameObject SE_Attack03Land02;
// Token: 0x0400187D RID: 6269
[FieldOffset(Offset = "0x2F8")]
[Token(Token = "0x400187D")]
public GameObject SE_AttackSkyReady;
// Token: 0x0400187E RID: 6270
[FieldOffset(Offset = "0x300")]
[Token(Token = "0x400187E")]
public GameObject SE_WeaponLight;
// Token: 0x0400187F RID: 6271
[FieldOffset(Offset = "0x308")]
[Token(Token = "0x400187F")]
public GameObject SE_Destory;
// Token: 0x04001880 RID: 6272
[FieldOffset(Offset = "0x310")]
[Token(Token = "0x4001880")]
public GameObject SE_Debut;
// Token: 0x04001881 RID: 6273
[FieldOffset(Offset = "0x318")]
[Token(Token = "0x4001881")]
private SoundEffect g_SEFootstep;
// Token: 0x04001882 RID: 6274
[FieldOffset(Offset = "0x320")]
[Token(Token = "0x4001882")]
private SoundEffect g_SEDodge;
// Token: 0x04001883 RID: 6275
[FieldOffset(Offset = "0x328")]
[Token(Token = "0x4001883")]
private SoundEffect g_SELand;
// Token: 0x04001884 RID: 6276
[FieldOffset(Offset = "0x330")]
[Token(Token = "0x4001884")]
private SoundEffect g_SEWeaponBotton;
// Token: 0x04001885 RID: 6277
[FieldOffset(Offset = "0x338")]
[Token(Token = "0x4001885")]
private SoundEffect g_SESwing;
// Token: 0x04001886 RID: 6278
[FieldOffset(Offset = "0x340")]
[Token(Token = "0x4001886")]
private SoundEffect g_SEFloorFire;
// Token: 0x04001887 RID: 6279
[FieldOffset(Offset = "0x348")]
[Token(Token = "0x4001887")]
private SoundEffect g_SEDash;
// Token: 0x04001888 RID: 6280
[FieldOffset(Offset = "0x350")]
[Token(Token = "0x4001888")]
private SoundEffect g_SEJump;
// Token: 0x04001889 RID: 6281
[FieldOffset(Offset = "0x358")]
[Token(Token = "0x4001889")]
private SoundEffect g_SEAttack03Fall;
// Token: 0x0400188A RID: 6282
[FieldOffset(Offset = "0x360")]
[Token(Token = "0x400188A")]
private SoundEffect g_SEAttack03Land;
// Token: 0x0400188B RID: 6283
[FieldOffset(Offset = "0x368")]
[Token(Token = "0x400188B")]
private SoundEffect g_SEAttack03Land02;
// Token: 0x0400188C RID: 6284
[FieldOffset(Offset = "0x370")]
[Token(Token = "0x400188C")]
private SoundEffect g_SEAttackSkyReady;
// Token: 0x0400188D RID: 6285
[FieldOffset(Offset = "0x378")]
[Token(Token = "0x400188D")]
private SoundEffect g_SEWeaponLight;
// Token: 0x0400188E RID: 6286
[FieldOffset(Offset = "0x380")]
[Token(Token = "0x400188E")]
private SoundEffect g_SEDestory;
// Token: 0x0400188F RID: 6287
[FieldOffset(Offset = "0x388")]
[Token(Token = "0x400188F")]
private SoundEffect g_SEDebut;
// Token: 0x04001890 RID: 6288
[FieldOffset(Offset = "0x390")]
[Token(Token = "0x4001890")]
public SceneEvent MagicWall01;
// Token: 0x04001891 RID: 6289
[FieldOffset(Offset = "0x398")]
[Token(Token = "0x4001891")]
public SceneEvent MagicWall02;
// Token: 0x04001892 RID: 6290
[FieldOffset(Offset = "0x3A0")]
[Token(Token = "0x4001892")]
private bool g_bDeath;
}