76 lines
3.7 KiB
C#
76 lines
3.7 KiB
C#
using System;
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using Il2CppInterop.Common.Attributes;
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using Il2CppInterop.Runtime;
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using UnityEngine;
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// Token: 0x02000078 RID: 120
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public class AI_GhostC_Dark : AI_GhostC
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{
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// Token: 0x06000DAA RID: 3498 RVA: 0x0003B3BC File Offset: 0x000395BC
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[CallerCount(0)]
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[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 481267, XrefRangeEnd = 481268, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
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public unsafe override void Start(GameObject This, NPCManage NPCM)
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{
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IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
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IntPtr* ptr;
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checked
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{
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ptr = stackalloc IntPtr[unchecked((UIntPtr)2) * (UIntPtr)sizeof(IntPtr)];
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*ptr = IL2CPP.Il2CppObjectBaseToPtr(This);
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}
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ptr[checked(unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)) / (UIntPtr)sizeof(IntPtr)] = IL2CPP.Il2CppObjectBaseToPtr(NPCM);
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IntPtr intPtr2;
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IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(IL2CPP.il2cpp_object_get_virtual_method(IL2CPP.Il2CppObjectBaseToPtr(this), AI_GhostC_Dark.NativeMethodInfoPtr_Start_Public_Virtual_Void_GameObject_NPCManage_0), IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
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Il2CppException.RaiseExceptionIfNecessary(intPtr2);
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}
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// Token: 0x06000DAB RID: 3499 RVA: 0x0003B438 File Offset: 0x00039638
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[CallerCount(0)]
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public unsafe override void SetFightTrackWaitTime()
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{
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IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
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IntPtr* ptr = null;
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IntPtr intPtr2;
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IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(IL2CPP.il2cpp_object_get_virtual_method(IL2CPP.Il2CppObjectBaseToPtr(this), AI_GhostC_Dark.NativeMethodInfoPtr_SetFightTrackWaitTime_Protected_Virtual_Void_0), IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
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Il2CppException.RaiseExceptionIfNecessary(intPtr2);
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}
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// Token: 0x06000DAC RID: 3500 RVA: 0x0003B488 File Offset: 0x00039688
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[CallerCount(5)]
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[CachedScanResults(RefRangeStart = 480894, RefRangeEnd = 480899, XrefRangeStart = 480894, XrefRangeEnd = 480899, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
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public unsafe AI_GhostC_Dark()
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: this(IL2CPP.il2cpp_object_new(Il2CppClassPointerStore<AI_GhostC_Dark>.NativeClassPtr))
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{
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IntPtr* ptr = null;
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IntPtr intPtr2;
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IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(AI_GhostC_Dark.NativeMethodInfoPtr__ctor_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
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Il2CppException.RaiseExceptionIfNecessary(intPtr2);
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}
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// Token: 0x06000DAD RID: 3501 RVA: 0x0003B4D4 File Offset: 0x000396D4
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// Note: this type is marked as 'beforefieldinit'.
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static AI_GhostC_Dark()
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{
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Il2CppClassPointerStore<AI_GhostC_Dark>.NativeClassPtr = IL2CPP.GetIl2CppClass("Assembly-CSharp.dll", "", "AI_GhostC_Dark");
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IL2CPP.il2cpp_runtime_class_init(Il2CppClassPointerStore<AI_GhostC_Dark>.NativeClassPtr);
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AI_GhostC_Dark.NativeMethodInfoPtr_Start_Public_Virtual_Void_GameObject_NPCManage_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<AI_GhostC_Dark>.NativeClassPtr, 100664542);
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AI_GhostC_Dark.NativeMethodInfoPtr_SetFightTrackWaitTime_Protected_Virtual_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<AI_GhostC_Dark>.NativeClassPtr, 100664543);
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AI_GhostC_Dark.NativeMethodInfoPtr__ctor_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<AI_GhostC_Dark>.NativeClassPtr, 100664544);
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}
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// Token: 0x06000DAE RID: 3502 RVA: 0x0003A60C File Offset: 0x0003880C
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public AI_GhostC_Dark(IntPtr pointer)
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: base(pointer)
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{
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}
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// Token: 0x04000A85 RID: 2693
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private static readonly IntPtr NativeMethodInfoPtr_Start_Public_Virtual_Void_GameObject_NPCManage_0;
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// Token: 0x04000A86 RID: 2694
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private static readonly IntPtr NativeMethodInfoPtr_SetFightTrackWaitTime_Protected_Virtual_Void_0;
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// Token: 0x04000A87 RID: 2695
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private static readonly IntPtr NativeMethodInfoPtr__ctor_Public_Void_0;
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}
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