Files
NobetaSource/Interop/Assembly-CSharp/TimeEffectType.cs
2023-09-06 22:00:49 +02:00

32 lines
715 B
C#

using System;
// Token: 0x0200021C RID: 540
[Flags]
public enum TimeEffectType
{
// Token: 0x040034B4 RID: 13492
LittleWitch = 1,
// Token: 0x040034B5 RID: 13493
LittleWitchEffect = 2,
// Token: 0x040034B6 RID: 13494
PassiveEvent = 4,
// Token: 0x040034B7 RID: 13495
EnemyAndNpc = 8,
// Token: 0x040034B8 RID: 13496
StageEffect = 16,
// Token: 0x040034B9 RID: 13497
AttackableObject = 32,
// Token: 0x040034BA RID: 13498
Physics = 64,
// Token: 0x040034BB RID: 13499
PlayerTimeScale = 7,
// Token: 0x040034BC RID: 13500
PlayerHitStop = 3,
// Token: 0x040034BD RID: 13501
StageTimeScale = 120,
// Token: 0x040034BE RID: 13502
StageHitStop = 8,
// Token: 0x040034BF RID: 13503
All = 127
}