273 lines
12 KiB
C#
273 lines
12 KiB
C#
using System;
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using Il2CppInterop.Common.Attributes;
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using Il2CppInterop.Runtime;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x020005C5 RID: 1477
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public class CreaseShading : PostEffectsBase
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{
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// Token: 0x06009B34 RID: 39732 RVA: 0x0027C90C File Offset: 0x0027AB0C
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[CallerCount(0)]
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[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 619902, XrefRangeEnd = 619910, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
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public unsafe override bool CheckResources()
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{
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IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
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IntPtr* ptr = null;
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IntPtr intPtr2;
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IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(IL2CPP.il2cpp_object_get_virtual_method(IL2CPP.Il2CppObjectBaseToPtr(this), CreaseShading.NativeMethodInfoPtr_CheckResources_Public_Virtual_Boolean_0), IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
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Il2CppException.RaiseExceptionIfNecessary(intPtr2);
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return *IL2CPP.il2cpp_object_unbox(intPtr);
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}
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// Token: 0x06009B35 RID: 39733 RVA: 0x0027C968 File Offset: 0x0027AB68
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[CallerCount(0)]
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[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 619910, XrefRangeEnd = 619946, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
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public unsafe void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
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IntPtr* ptr;
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checked
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{
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ptr = stackalloc IntPtr[unchecked((UIntPtr)2) * (UIntPtr)sizeof(IntPtr)];
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*ptr = IL2CPP.Il2CppObjectBaseToPtr(source);
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}
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ptr[checked(unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)) / (UIntPtr)sizeof(IntPtr)] = IL2CPP.Il2CppObjectBaseToPtr(destination);
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IntPtr intPtr2;
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IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(CreaseShading.NativeMethodInfoPtr_OnRenderImage_Private_Void_RenderTexture_RenderTexture_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
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Il2CppException.RaiseExceptionIfNecessary(intPtr2);
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}
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// Token: 0x06009B36 RID: 39734 RVA: 0x0027C9DC File Offset: 0x0027ABDC
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[CallerCount(0)]
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[CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 619946, XrefRangeEnd = 619947, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
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public unsafe CreaseShading()
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: this(IL2CPP.il2cpp_object_new(Il2CppClassPointerStore<CreaseShading>.NativeClassPtr))
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{
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IntPtr* ptr = null;
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IntPtr intPtr2;
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IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(CreaseShading.NativeMethodInfoPtr__ctor_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
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Il2CppException.RaiseExceptionIfNecessary(intPtr2);
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}
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// Token: 0x06009B37 RID: 39735 RVA: 0x0027CA28 File Offset: 0x0027AC28
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// Note: this type is marked as 'beforefieldinit'.
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static CreaseShading()
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{
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Il2CppClassPointerStore<CreaseShading>.NativeClassPtr = IL2CPP.GetIl2CppClass("Assembly-CSharp.dll", "UnityStandardAssets.ImageEffects", "CreaseShading");
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IL2CPP.il2cpp_runtime_class_init(Il2CppClassPointerStore<CreaseShading>.NativeClassPtr);
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CreaseShading.NativeFieldInfoPtr_intensity = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<CreaseShading>.NativeClassPtr, "intensity");
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CreaseShading.NativeFieldInfoPtr_softness = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<CreaseShading>.NativeClassPtr, "softness");
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CreaseShading.NativeFieldInfoPtr_spread = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<CreaseShading>.NativeClassPtr, "spread");
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CreaseShading.NativeFieldInfoPtr_blurShader = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<CreaseShading>.NativeClassPtr, "blurShader");
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CreaseShading.NativeFieldInfoPtr_blurMaterial = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<CreaseShading>.NativeClassPtr, "blurMaterial");
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CreaseShading.NativeFieldInfoPtr_depthFetchShader = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<CreaseShading>.NativeClassPtr, "depthFetchShader");
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CreaseShading.NativeFieldInfoPtr_depthFetchMaterial = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<CreaseShading>.NativeClassPtr, "depthFetchMaterial");
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CreaseShading.NativeFieldInfoPtr_creaseApplyShader = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<CreaseShading>.NativeClassPtr, "creaseApplyShader");
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CreaseShading.NativeFieldInfoPtr_creaseApplyMaterial = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<CreaseShading>.NativeClassPtr, "creaseApplyMaterial");
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CreaseShading.NativeMethodInfoPtr_CheckResources_Public_Virtual_Boolean_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<CreaseShading>.NativeClassPtr, 100675304);
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CreaseShading.NativeMethodInfoPtr_OnRenderImage_Private_Void_RenderTexture_RenderTexture_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<CreaseShading>.NativeClassPtr, 100675305);
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CreaseShading.NativeMethodInfoPtr__ctor_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<CreaseShading>.NativeClassPtr, 100675306);
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}
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// Token: 0x06009B38 RID: 39736 RVA: 0x00275EC4 File Offset: 0x002740C4
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public CreaseShading(IntPtr pointer)
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: base(pointer)
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{
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}
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// Token: 0x170034A5 RID: 13477
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// (get) Token: 0x06009B39 RID: 39737 RVA: 0x0027CB48 File Offset: 0x0027AD48
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// (set) Token: 0x06009B3A RID: 39738 RVA: 0x0027CB70 File Offset: 0x0027AD70
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public unsafe float intensity
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{
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get
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{
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IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_intensity);
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return *intPtr;
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}
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set
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{
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*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_intensity)) = value;
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}
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}
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// Token: 0x170034A6 RID: 13478
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// (get) Token: 0x06009B3B RID: 39739 RVA: 0x0027CB94 File Offset: 0x0027AD94
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// (set) Token: 0x06009B3C RID: 39740 RVA: 0x0027CBBC File Offset: 0x0027ADBC
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public unsafe int softness
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{
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get
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{
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IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_softness);
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return *intPtr;
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}
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set
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{
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*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_softness)) = value;
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}
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}
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// Token: 0x170034A7 RID: 13479
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// (get) Token: 0x06009B3D RID: 39741 RVA: 0x0027CBE0 File Offset: 0x0027ADE0
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// (set) Token: 0x06009B3E RID: 39742 RVA: 0x0027CC08 File Offset: 0x0027AE08
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public unsafe float spread
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{
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get
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{
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IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_spread);
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return *intPtr;
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}
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set
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{
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*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_spread)) = value;
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}
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}
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// Token: 0x170034A8 RID: 13480
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// (get) Token: 0x06009B3F RID: 39743 RVA: 0x0027CC2C File Offset: 0x0027AE2C
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// (set) Token: 0x06009B40 RID: 39744 RVA: 0x0027CC60 File Offset: 0x0027AE60
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public unsafe Shader blurShader
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{
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get
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{
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IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_blurShader);
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IntPtr intPtr2 = *intPtr;
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return (intPtr2 != 0) ? new Shader(intPtr2) : null;
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}
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set
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{
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IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
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IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_blurShader), IL2CPP.Il2CppObjectBaseToPtr(value));
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}
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}
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// Token: 0x170034A9 RID: 13481
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// (get) Token: 0x06009B41 RID: 39745 RVA: 0x0027CC88 File Offset: 0x0027AE88
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// (set) Token: 0x06009B42 RID: 39746 RVA: 0x0027CCBC File Offset: 0x0027AEBC
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public unsafe Material blurMaterial
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{
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get
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{
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IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_blurMaterial);
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IntPtr intPtr2 = *intPtr;
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return (intPtr2 != 0) ? new Material(intPtr2) : null;
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}
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set
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{
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IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
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IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_blurMaterial), IL2CPP.Il2CppObjectBaseToPtr(value));
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}
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}
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// Token: 0x170034AA RID: 13482
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// (get) Token: 0x06009B43 RID: 39747 RVA: 0x0027CCE4 File Offset: 0x0027AEE4
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// (set) Token: 0x06009B44 RID: 39748 RVA: 0x0027CD18 File Offset: 0x0027AF18
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public unsafe Shader depthFetchShader
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{
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get
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{
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IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_depthFetchShader);
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IntPtr intPtr2 = *intPtr;
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return (intPtr2 != 0) ? new Shader(intPtr2) : null;
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}
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set
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{
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IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
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IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_depthFetchShader), IL2CPP.Il2CppObjectBaseToPtr(value));
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}
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}
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// Token: 0x170034AB RID: 13483
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// (get) Token: 0x06009B45 RID: 39749 RVA: 0x0027CD40 File Offset: 0x0027AF40
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// (set) Token: 0x06009B46 RID: 39750 RVA: 0x0027CD74 File Offset: 0x0027AF74
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public unsafe Material depthFetchMaterial
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{
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get
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{
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IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_depthFetchMaterial);
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IntPtr intPtr2 = *intPtr;
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return (intPtr2 != 0) ? new Material(intPtr2) : null;
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}
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set
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{
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IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
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IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_depthFetchMaterial), IL2CPP.Il2CppObjectBaseToPtr(value));
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}
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}
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// Token: 0x170034AC RID: 13484
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// (get) Token: 0x06009B47 RID: 39751 RVA: 0x0027CD9C File Offset: 0x0027AF9C
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// (set) Token: 0x06009B48 RID: 39752 RVA: 0x0027CDD0 File Offset: 0x0027AFD0
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public unsafe Shader creaseApplyShader
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{
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get
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{
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IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_creaseApplyShader);
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IntPtr intPtr2 = *intPtr;
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return (intPtr2 != 0) ? new Shader(intPtr2) : null;
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}
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set
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{
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IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
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IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_creaseApplyShader), IL2CPP.Il2CppObjectBaseToPtr(value));
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}
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}
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// Token: 0x170034AD RID: 13485
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// (get) Token: 0x06009B49 RID: 39753 RVA: 0x0027CDF8 File Offset: 0x0027AFF8
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// (set) Token: 0x06009B4A RID: 39754 RVA: 0x0027CE2C File Offset: 0x0027B02C
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public unsafe Material creaseApplyMaterial
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{
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get
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{
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IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_creaseApplyMaterial);
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IntPtr intPtr2 = *intPtr;
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return (intPtr2 != 0) ? new Material(intPtr2) : null;
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}
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set
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{
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IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
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IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_creaseApplyMaterial), IL2CPP.Il2CppObjectBaseToPtr(value));
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}
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}
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// Token: 0x0400680C RID: 26636
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private static readonly IntPtr NativeFieldInfoPtr_intensity;
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// Token: 0x0400680D RID: 26637
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private static readonly IntPtr NativeFieldInfoPtr_softness;
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// Token: 0x0400680E RID: 26638
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private static readonly IntPtr NativeFieldInfoPtr_spread;
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// Token: 0x0400680F RID: 26639
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private static readonly IntPtr NativeFieldInfoPtr_blurShader;
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// Token: 0x04006810 RID: 26640
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private static readonly IntPtr NativeFieldInfoPtr_blurMaterial;
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// Token: 0x04006811 RID: 26641
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private static readonly IntPtr NativeFieldInfoPtr_depthFetchShader;
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// Token: 0x04006812 RID: 26642
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private static readonly IntPtr NativeFieldInfoPtr_depthFetchMaterial;
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// Token: 0x04006813 RID: 26643
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private static readonly IntPtr NativeFieldInfoPtr_creaseApplyShader;
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// Token: 0x04006814 RID: 26644
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private static readonly IntPtr NativeFieldInfoPtr_creaseApplyMaterial;
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// Token: 0x04006815 RID: 26645
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private static readonly IntPtr NativeMethodInfoPtr_CheckResources_Public_Virtual_Boolean_0;
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// Token: 0x04006816 RID: 26646
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private static readonly IntPtr NativeMethodInfoPtr_OnRenderImage_Private_Void_RenderTexture_RenderTexture_0;
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// Token: 0x04006817 RID: 26647
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private static readonly IntPtr NativeMethodInfoPtr__ctor_Public_Void_0;
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}
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}
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