Files
NobetaSource/Cpp2IL/Assembly-CSharp/AI_SealGhost02.cs
2023-09-06 22:19:13 +02:00

524 lines
16 KiB
C#

using System;
using Cpp2IlInjected;
using DigitalOpus.MB.Core;
using UnityEngine;
// Token: 0x02000089 RID: 137
[Token(Token = "0x2000089")]
public class AI_SealGhost02 : AI_NPC
{
// Token: 0x060005C6 RID: 1478 RVA: 0x0000DB78 File Offset: 0x0000BD78
[Token(Token = "0x60005C6")]
[Address(RVA = "0x1886320", Offset = "0x1885320", VA = "0x181886320", Slot = "4")]
public override void Start(GameObject This, NPCManage NPCM)
{
base.Start(This, NPCM);
SealGhost02EffectPlay component = This.GetComponent<SealGhost02EffectPlay>();
this.g_Effect = component;
SealGhost02EffectPlay sealGhost02EffectPlay = this.g_Effect;
MoveController g_Move = this.g_Move;
sealGhost02EffectPlay.InitData(g_Move);
this.g_Move.gravity = 42f;
this.g_Move.fallSpeedMax = -45f;
Shake shake = new Shake();
this.g_ShakeHead = shake;
GameObject g_This = this.g_This;
Shake shake2 = this.g_ShakeHead;
Transform transform = Common.FindChild(g_This.transform, "Bip001 Head");
int num = 0;
shake2.Start(transform, num != 0);
Shake shake3 = new Shake();
this.g_ShakeSpine = shake3;
GameObject g_This2 = this.g_This;
Shake shake4 = this.g_ShakeSpine;
Transform transform2 = Common.FindChild(g_This2.transform, "Bip001 Spine1");
int num2 = 0;
shake4.Start(transform2, num2 != 0);
Shake shake5 = new Shake();
this.g_ShakeUpperArmL = shake5;
GameObject g_This3 = this.g_This;
Shake shake6 = this.g_ShakeUpperArmL;
Transform transform3 = Common.FindChild(g_This3.transform, "Bip001 L UpperArm");
int num3 = 0;
shake6.Start(transform3, num3 != 0);
Shake shake7 = new Shake();
this.g_ShakeUpperArmR = shake7;
GameObject g_This4 = this.g_This;
Shake shake8 = this.g_ShakeUpperArmR;
Transform transform4 = Common.FindChild(g_This4.transform, "Bip001 R UpperArm");
int num4 = 0;
shake8.Start(transform4, num4 != 0);
Shake shake9 = new Shake();
this.g_ShakeThighL = shake9;
GameObject g_This5 = this.g_This;
Shake shake10 = this.g_ShakeThighL;
Transform transform5 = Common.FindChild(g_This5.transform, "Bip001 L Thigh");
int num5 = 0;
shake10.Start(transform5, num5 != 0);
Shake shake11 = new Shake();
this.g_ShakeThighR = shake11;
GameObject g_This6 = this.g_This;
Shake shake12 = this.g_ShakeThighR;
Transform transform6 = Common.FindChild(g_This6.transform, "Bip001 R Thigh");
int num6 = 0;
shake12.Start(transform6, num6 != 0);
Shake shake13 = new Shake();
this.g_ShakeAll = shake13;
GameObject g_This7 = this.g_This;
Shake shake14 = this.g_ShakeAll;
Transform transform7 = Common.FindChild(g_This7.transform, "Bip_GhostE");
int num7 = 0;
shake14.Start(transform7, num7 != 0);
Animator g_Anim = this.g_Anim;
this.g_fAniSkirtWeights = 0.3f;
g_Anim.SetLayerWeight(1, 0.3f);
Animator g_Anim2 = this.g_Anim;
this.g_fAniDamageHead = 0f;
int num8 = 0;
g_Anim2.SetLayerWeight(2, (float)num8);
this.g_bLookAtEnable = true;
this.g_Status = (AI_NPC.AIStatus)((ulong)17L);
bool doTan = ((MB_IMeshBakerSettings)this).doTan;
}
// Token: 0x060005C7 RID: 1479 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005C7")]
[Address(RVA = "0x1886820", Offset = "0x1885820", VA = "0x181886820", Slot = "5")]
public override void Update(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005C8 RID: 1480 RVA: 0x0000DDF0 File Offset: 0x0000BFF0
[Token(Token = "0x60005C8")]
[Address(RVA = "0x1885F90", Offset = "0x1884F90", VA = "0x181885F90", Slot = "6")]
public override void LateUpdate()
{
this.FDebut();
this.g_ShakeHead.Update();
this.g_ShakeSpine.Update();
this.g_ShakeUpperArmL.Update();
this.g_ShakeUpperArmR.Update();
this.g_ShakeThighL.Update();
this.g_ShakeThighR.Update();
this.g_ShakeAll.Update();
}
// Token: 0x060005C9 RID: 1481 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005C9")]
[Address(RVA = "0x1883E20", Offset = "0x1882E20", VA = "0x181883E20", Slot = "22")]
public override void Fighting()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005CA RID: 1482 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005CA")]
[Address(RVA = "0x18850B0", Offset = "0x18840B0", VA = "0x1818850B0", Slot = "38")]
protected virtual void InitFightStatus(AI_SealGhost02.AIFighting Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005CB RID: 1483 RVA: 0x0000DE58 File Offset: 0x0000C058
[Token(Token = "0x60005CB")]
[Address(RVA = "0x18826A0", Offset = "0x18816A0", VA = "0x1818826A0", Slot = "39")]
protected virtual void AttackSelect()
{
int num = UnityEngine.Random.Range(0, 4);
if (num != 0)
{
if (num == 0)
{
this.g_NextFighting = (AI_SealGhost02.AIFighting)((ulong)10L);
return;
}
if (num == 0)
{
this.g_NextFighting = (AI_SealGhost02.AIFighting)((ulong)11L);
return;
}
if (num == 1)
{
this.g_NextFighting = (AI_SealGhost02.AIFighting)((ulong)12L);
return;
}
}
else
{
this.g_NextFighting = (AI_SealGhost02.AIFighting)((ulong)9L);
}
}
// Token: 0x060005CC RID: 1484 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005CC")]
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
protected void FDebut()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005CD RID: 1485 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005CD")]
[Address(RVA = "0x1883A60", Offset = "0x1882A60", VA = "0x181883A60", Slot = "40")]
protected virtual void FWatch()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005CE RID: 1486 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005CE")]
[Address(RVA = "0x1883450", Offset = "0x1882450", VA = "0x181883450", Slot = "41")]
protected virtual void FMoveStart()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005CF RID: 1487 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005CF")]
[Address(RVA = "0x1883570", Offset = "0x1882570", VA = "0x181883570", Slot = "42")]
protected virtual void FMove()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005D0 RID: 1488 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005D0")]
[Address(RVA = "0x1882DB0", Offset = "0x1881DB0", VA = "0x181882DB0", Slot = "43")]
protected virtual void FMoveEnd()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005D1 RID: 1489 RVA: 0x0000DEA8 File Offset: 0x0000C0A8
[Token(Token = "0x60005D1")]
[Address(RVA = "0x15B0E10", Offset = "0x15AFE10", VA = "0x1815B0E10")]
protected void FAttack()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
bool doTan = ((MB_IMeshBakerSettings)this).doTan;
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x060005D2 RID: 1490 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005D2")]
[Address(RVA = "0x18838B0", Offset = "0x18828B0", VA = "0x1818838B0")]
protected void FTrunBack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005D3 RID: 1491 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005D3")]
[Address(RVA = "0x1882B80", Offset = "0x1881B80", VA = "0x181882B80")]
protected void FJump()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005D4 RID: 1492 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005D4")]
[Address(RVA = "0x1882990", Offset = "0x1881990", VA = "0x181882990")]
protected void FFall()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005D5 RID: 1493 RVA: 0x0000DED4 File Offset: 0x0000C0D4
[Token(Token = "0x60005D5")]
[Address(RVA = "0x15B0E10", Offset = "0x15AFE10", VA = "0x1815B0E10")]
protected void FDamage()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
bool doTan = ((MB_IMeshBakerSettings)this).doTan;
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x060005D6 RID: 1494 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005D6")]
[Address(RVA = "0x18828B0", Offset = "0x18818B0", VA = "0x1818828B0")]
protected void FDeath()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005D7 RID: 1495 RVA: 0x0000DF00 File Offset: 0x0000C100
[Token(Token = "0x60005D7")]
[Address(RVA = "0x15B0200", Offset = "0x15AF200", VA = "0x1815B0200")]
protected void FDestory()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
bool doTan = ((MB_IMeshBakerSettings)this).doTan;
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x060005D8 RID: 1496 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005D8")]
[Address(RVA = "0x1884540", Offset = "0x1883540", VA = "0x181884540", Slot = "33")]
public override void Hit(AttackData Data)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005D9 RID: 1497 RVA: 0x0000DF2C File Offset: 0x0000C12C
[Token(Token = "0x60005D9")]
[Address(RVA = "0x183D080", Offset = "0x183C080", VA = "0x18183D080", Slot = "30")]
public override void Resurrection()
{
base.Resurrection();
this.g_bDeath = false;
bool doTan = ((MB_IMeshBakerSettings)this).doTan;
}
// Token: 0x060005DA RID: 1498 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005DA")]
[Address(RVA = "0x1882710", Offset = "0x1881710", VA = "0x181882710", Slot = "31")]
public override void Create()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005DB RID: 1499 RVA: 0x0000DF50 File Offset: 0x0000C150
[Token(Token = "0x60005DB")]
[Address(RVA = "0x1886030", Offset = "0x1885030", VA = "0x181886030", Slot = "32")]
public override void Remove()
{
this.FDebut();
NPCManage g_NPCM = this.g_NPCM;
int num = 0;
g_NPCM.SetLockPoint(num != 0);
this.g_Effect.RemoveEnemy();
GameObject g_This = this.g_This;
int num2 = 0;
g_This.SetActive(num2 != 0);
}
// Token: 0x060005DC RID: 1500 RVA: 0x0000DF94 File Offset: 0x0000C194
[Token(Token = "0x60005DC")]
[Address(RVA = "0x18862E0", Offset = "0x18852E0", VA = "0x1818862E0", Slot = "35")]
public override void SetTimeScale(float fTimeScale)
{
base.SetTimeScale(fTimeScale);
this.g_Effect.SetTimeScale(fTimeScale);
}
// Token: 0x060005DD RID: 1501 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005DD")]
[Address(RVA = "0x1886090", Offset = "0x1885090", VA = "0x181886090", Slot = "36")]
public override void SetAiStatus(AI_NPC.AIStatus Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005DE RID: 1502 RVA: 0x0000DFBC File Offset: 0x0000C1BC
[Token(Token = "0x60005DE")]
[Address(RVA = "0x1886900", Offset = "0x1885900", VA = "0x181886900")]
public AI_SealGhost02()
{
}
// Token: 0x040006F3 RID: 1779
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x40006F3")]
protected SealGhost02EffectPlay g_Effect;
// Token: 0x040006F4 RID: 1780
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x40006F4")]
protected float g_fAniSkirtWeights;
// Token: 0x040006F5 RID: 1781
[FieldOffset(Offset = "0x18C")]
[Token(Token = "0x40006F5")]
protected float g_fAniDamageHead;
// Token: 0x040006F6 RID: 1782
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x40006F6")]
private Shake g_ShakeHead;
// Token: 0x040006F7 RID: 1783
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x40006F7")]
private Shake g_ShakeSpine;
// Token: 0x040006F8 RID: 1784
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x40006F8")]
private Shake g_ShakeUpperArmL;
// Token: 0x040006F9 RID: 1785
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x40006F9")]
private Shake g_ShakeUpperArmR;
// Token: 0x040006FA RID: 1786
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x40006FA")]
private Shake g_ShakeThighL;
// Token: 0x040006FB RID: 1787
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x40006FB")]
private Shake g_ShakeThighR;
// Token: 0x040006FC RID: 1788
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x40006FC")]
private Shake g_ShakeAll;
// Token: 0x040006FD RID: 1789
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x40006FD")]
protected AI_SealGhost02.AIFighting g_Fighting = (AI_SealGhost02.AIFighting)((ulong)1L);
// Token: 0x040006FE RID: 1790
[FieldOffset(Offset = "0x1CC")]
[Token(Token = "0x40006FE")]
protected AI_SealGhost02.AIFighting g_NextFighting;
// Token: 0x040006FF RID: 1791
[Token(Token = "0x40006FF")]
protected const float g_fAttackRange = 10.5f;
// Token: 0x04000700 RID: 1792
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x4000700")]
protected float g_fTemp01Time;
// Token: 0x04000701 RID: 1793
[FieldOffset(Offset = "0x1D4")]
[Token(Token = "0x4000701")]
protected bool g_bMove;
// Token: 0x04000702 RID: 1794
[Token(Token = "0x4000702")]
protected const float g_fTrunAngle = 105f;
// Token: 0x04000703 RID: 1795
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x4000703")]
protected Vector3 g_v3MoveDirection;
// Token: 0x04000704 RID: 1796
[FieldOffset(Offset = "0x1E4")]
[Token(Token = "0x4000704")]
protected Quaternion g_qMoveDirection;
// Token: 0x04000705 RID: 1797
[FieldOffset(Offset = "0x1F4")]
[Token(Token = "0x4000705")]
protected Vector3 g_v3JumpPoint;
// Token: 0x04000706 RID: 1798
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x4000706")]
protected int g_iPlayerArea;
// Token: 0x04000707 RID: 1799
[FieldOffset(Offset = "0x204")]
[Token(Token = "0x4000707")]
protected int g_iOwnArea;
// Token: 0x04000708 RID: 1800
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x4000708")]
private int g_iScript;
// Token: 0x0200008A RID: 138
[Token(Token = "0x200008A")]
protected enum AIFighting
{
// Token: 0x0400070A RID: 1802
[Token(Token = "0x400070A")]
Null,
// Token: 0x0400070B RID: 1803
[Token(Token = "0x400070B")]
Watch,
// Token: 0x0400070C RID: 1804
[Token(Token = "0x400070C")]
MoveStart,
// Token: 0x0400070D RID: 1805
[Token(Token = "0x400070D")]
Move,
// Token: 0x0400070E RID: 1806
[Token(Token = "0x400070E")]
MoveEnd,
// Token: 0x0400070F RID: 1807
[Token(Token = "0x400070F")]
TrunBack,
// Token: 0x04000710 RID: 1808
[Token(Token = "0x4000710")]
Jump,
// Token: 0x04000711 RID: 1809
[Token(Token = "0x4000711")]
Fall,
// Token: 0x04000712 RID: 1810
[Token(Token = "0x4000712")]
Land,
// Token: 0x04000713 RID: 1811
[Token(Token = "0x4000713")]
Attack01,
// Token: 0x04000714 RID: 1812
[Token(Token = "0x4000714")]
Attack02,
// Token: 0x04000715 RID: 1813
[Token(Token = "0x4000715")]
Attack03,
// Token: 0x04000716 RID: 1814
[Token(Token = "0x4000716")]
Attack04,
// Token: 0x04000717 RID: 1815
[Token(Token = "0x4000717")]
Attack05,
// Token: 0x04000718 RID: 1816
[Token(Token = "0x4000718")]
Damage,
// Token: 0x04000719 RID: 1817
[Token(Token = "0x4000719")]
Death,
// Token: 0x0400071A RID: 1818
[Token(Token = "0x400071A")]
Destroy,
// Token: 0x0400071B RID: 1819
[Token(Token = "0x400071B")]
End,
// Token: 0x0400071C RID: 1820
[Token(Token = "0x400071C")]
Debut,
// Token: 0x0400071D RID: 1821
[Token(Token = "0x400071D")]
BR_Attack02,
// Token: 0x0400071E RID: 1822
[Token(Token = "0x400071E")]
BR_HideStart,
// Token: 0x0400071F RID: 1823
[Token(Token = "0x400071F")]
BR_Hide,
// Token: 0x04000720 RID: 1824
[Token(Token = "0x4000720")]
BR_Hiding,
// Token: 0x04000721 RID: 1825
[Token(Token = "0x4000721")]
BR_AppearStart,
// Token: 0x04000722 RID: 1826
[Token(Token = "0x4000722")]
BR_Appear
}
}