Files
NobetaSource/Cpp2IL/Assembly-CSharp/AI_TreasureChestMonster01.cs
2023-09-06 22:19:13 +02:00

406 lines
12 KiB
C#

using System;
using Cpp2IlInjected;
using DigitalOpus.MB.Core;
using UnityEngine;
// Token: 0x02000091 RID: 145
[Token(Token = "0x2000091")]
public class AI_TreasureChestMonster01 : AI_NPC
{
// Token: 0x06000653 RID: 1619 RVA: 0x0000EBD8 File Offset: 0x0000CDD8
[Token(Token = "0x6000653")]
[Address(RVA = "0x183D0F0", Offset = "0x183C0F0", VA = "0x18183D0F0", Slot = "4")]
public override void Start(GameObject This, NPCManage NPCM)
{
base.Start(This, NPCM);
TreasureChestMonster01EffectPlay component = This.GetComponent<TreasureChestMonster01EffectPlay>();
this.g_Effect = component;
this.g_Effect.InitData();
MoveController g_Move = this.g_Move;
this.g_fDragRotation = 0.6f;
g_Move.SetDragRotation(0.6f);
this.g_Move.SetDragMove(8f);
this.g_Move.gravity = 16f;
this.g_Move.fallSpeedMax = -15f;
this.g_fVisionDistance = 10f;
this.g_fVisionAngle = 100f;
this.g_fWalkSpeed = 1.2f;
this.g_fRunSpeed = 2.4f;
this.g_fDashSpeed = 12f;
this.g_fNavMoveSpeed = 2.4f;
Shake shake = new Shake();
this.g_ShakeHead = shake;
GameObject g_This = this.g_This;
Shake shake2 = this.g_ShakeHead;
Transform transform = Common.FindChild(g_This.transform, "Bone004");
shake2.Start(transform, true);
Shake shake3 = new Shake();
this.g_ShakeButton = shake3;
GameObject g_This2 = this.g_This;
Shake shake4 = this.g_ShakeButton;
Transform transform2 = Common.FindChild(g_This2.transform, "Bone001");
int num = 0;
shake4.Start(transform2, num != 0);
Shake shake5 = new Shake();
this.g_ShakeUp = shake5;
GameObject g_This3 = this.g_This;
Shake shake6 = this.g_ShakeUp;
Transform transform3 = Common.FindChild(g_This3.transform, "Bone002");
shake6.Start(transform3, true);
this.g_NPCM.g_bCanResetDeath = false;
this.g_bCallMonster = false;
}
// Token: 0x06000654 RID: 1620 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000654")]
[Address(RVA = "0x183D3F0", Offset = "0x183C3F0", VA = "0x18183D3F0", Slot = "5")]
public override void Update(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000655 RID: 1621 RVA: 0x0000ED64 File Offset: 0x0000CF64
[Token(Token = "0x6000655")]
[Address(RVA = "0x183CFD0", Offset = "0x183BFD0", VA = "0x18183CFD0", Slot = "6")]
public override void LateUpdate()
{
this.g_ShakeHead.Update();
this.g_ShakeButton.Update();
this.g_ShakeUp.Update();
}
// Token: 0x06000656 RID: 1622 RVA: 0x0000ED98 File Offset: 0x0000CF98
[Token(Token = "0x6000656")]
[Address(RVA = "0x183AAD0", Offset = "0x1839AD0", VA = "0x18183AAD0")]
public void EndStatus(AI_NPC.AIStatus Status)
{
if (Status == AI_NPC.AIStatus.Idle)
{
this.g_Effect.OpenBodyEffect();
return;
}
}
// Token: 0x06000657 RID: 1623 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000657")]
[Address(RVA = "0x183CA60", Offset = "0x183BA60", VA = "0x18183CA60", Slot = "38")]
public virtual void InitStatus(AI_NPC.AIStatus Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000658 RID: 1624 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000658")]
[Address(RVA = "0x183C490", Offset = "0x183B490", VA = "0x18183C490", Slot = "8")]
public override void Idle()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000659 RID: 1625 RVA: 0x0000EDBC File Offset: 0x0000CFBC
[Token(Token = "0x6000659")]
[Address(RVA = "0x183B930", Offset = "0x183A930", VA = "0x18183B930", Slot = "19")]
public override void GoHome()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
((MB_IMeshBakerSettings)this).uv2UnwrappingParamsHardAngle = g_fWaitTime;
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x0600065A RID: 1626 RVA: 0x0000EDE8 File Offset: 0x0000CFE8
[Token(Token = "0x600065A")]
[Address(RVA = "0x15B0200", Offset = "0x15AF200", VA = "0x1815B0200", Slot = "23")]
public override void Damaged()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
bool doUV = ((MB_IMeshBakerSettings)this).doUV7;
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x0600065B RID: 1627 RVA: 0x0000EE14 File Offset: 0x0000D014
[Token(Token = "0x600065B")]
[Address(RVA = "0x15B0200", Offset = "0x15AF200", VA = "0x1815B0200", Slot = "25")]
public override void DamagedFly()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
bool doUV = ((MB_IMeshBakerSettings)this).doUV7;
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x0600065C RID: 1628 RVA: 0x0000EE40 File Offset: 0x0000D040
[Token(Token = "0x600065C")]
[Address(RVA = "0x183AA70", Offset = "0x1839A70", VA = "0x18183AA70", Slot = "27")]
public override void Death()
{
base..ctor();
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
bool doUV = ((MB_IMeshBakerSettings)this).doUV7;
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x0600065D RID: 1629 RVA: 0x0000EE70 File Offset: 0x0000D070
[Token(Token = "0x600065D")]
[Address(RVA = "0x1835C50", Offset = "0x1834C50", VA = "0x181835C50", Slot = "28")]
public override void Destroy()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
GameObject g_This = this.g_This;
int num2 = 0;
g_This.SetActive(num2 != 0);
base..ctor();
return;
}
this.g_fWaitTime = g_fWaitTime;
base..ctor();
}
// Token: 0x0600065E RID: 1630 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600065E")]
[Address(RVA = "0x183B480", Offset = "0x183A480", VA = "0x18183B480", Slot = "22")]
public override void Fighting()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600065F RID: 1631 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600065F")]
[Address(RVA = "0x183C5D0", Offset = "0x183B5D0", VA = "0x18183C5D0")]
private void InitFightingType(AI_TreasureChestMonster01.AIFighting Type)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000660 RID: 1632 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000660")]
[Address(RVA = "0x183AFF0", Offset = "0x1839FF0", VA = "0x18183AFF0")]
private void FightWatch()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000661 RID: 1633 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000661")]
[Address(RVA = "0x183AB00", Offset = "0x1839B00", VA = "0x18183AB00")]
private void FightAttack01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000662 RID: 1634 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000662")]
[Address(RVA = "0x183ACD0", Offset = "0x1839CD0", VA = "0x18183ACD0")]
private void FightAttack02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000663 RID: 1635 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000663")]
[Address(RVA = "0x183AF80", Offset = "0x1839F80", VA = "0x18183AF80")]
private void FightMagic01Ready()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000664 RID: 1636 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000664")]
[Address(RVA = "0x183AEE0", Offset = "0x1839EE0", VA = "0x18183AEE0")]
private void FightMagic01Fire()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000665 RID: 1637 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000665")]
[Address(RVA = "0x183B970", Offset = "0x183A970", VA = "0x18183B970", Slot = "33")]
public override void Hit(AttackData Data)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000666 RID: 1638 RVA: 0x0000EEB4 File Offset: 0x0000D0B4
[Token(Token = "0x6000666")]
[Address(RVA = "0x183D080", Offset = "0x183C080", VA = "0x18183D080", Slot = "30")]
public override void Resurrection()
{
base.Resurrection();
this.g_bDeath = false;
bool doUV = ((MB_IMeshBakerSettings)this).doUV7;
}
// Token: 0x06000667 RID: 1639 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000667")]
[Address(RVA = "0x183A950", Offset = "0x1839950", VA = "0x18183A950", Slot = "31")]
public override void Create()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000668 RID: 1640 RVA: 0x0000EED8 File Offset: 0x0000D0D8
[Token(Token = "0x6000668")]
[Address(RVA = "0x183D020", Offset = "0x183C020", VA = "0x18183D020", Slot = "32")]
public override void Remove()
{
base..ctor();
NPCManage g_NPCM = this.g_NPCM;
int num = 0;
g_NPCM.SetLockPoint(num != 0);
this.g_Effect.Remove();
GameObject g_This = this.g_This;
int num2 = 0;
g_This.SetActive(num2 != 0);
}
// Token: 0x06000669 RID: 1641 RVA: 0x0000EF1C File Offset: 0x0000D11C
[Token(Token = "0x6000669")]
[Address(RVA = "0x183D0B0", Offset = "0x183C0B0", VA = "0x18183D0B0", Slot = "35")]
public override void SetTimeScale(float fTimeScale)
{
base.SetTimeScale(fTimeScale);
this.g_Effect.SetTimeScale(fTimeScale);
}
// Token: 0x0600066A RID: 1642 RVA: 0x0000EF44 File Offset: 0x0000D144
[Token(Token = "0x600066A")]
[Address(RVA = "0x183D610", Offset = "0x183C610", VA = "0x18183D610")]
public AI_TreasureChestMonster01()
{
}
// Token: 0x04000789 RID: 1929
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4000789")]
private TreasureChestMonster01EffectPlay g_Effect;
// Token: 0x0400078A RID: 1930
[Token(Token = "0x400078A")]
private const float g_fAttack01Radius = 3f;
// Token: 0x0400078B RID: 1931
[Token(Token = "0x400078B")]
private const float g_fAttack02Radius = 9f;
// Token: 0x0400078C RID: 1932
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x400078C")]
private float g_fAttackRadius = 3f;
// Token: 0x0400078D RID: 1933
[FieldOffset(Offset = "0x18C")]
[Token(Token = "0x400078D")]
protected float g_fAniMoveSpeed;
// Token: 0x0400078E RID: 1934
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x400078E")]
protected float g_fAniMoveAngle;
// Token: 0x0400078F RID: 1935
[FieldOffset(Offset = "0x194")]
[Token(Token = "0x400078F")]
protected Vector3 g_v3PreForward;
// Token: 0x04000790 RID: 1936
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x4000790")]
private AI_TreasureChestMonster01.AIFighting g_Fightting;
// Token: 0x04000791 RID: 1937
[FieldOffset(Offset = "0x1A4")]
[Token(Token = "0x4000791")]
private AI_TreasureChestMonster01.AIFighting g_NextAttack = (AI_TreasureChestMonster01.AIFighting)((ulong)1L);
// Token: 0x04000792 RID: 1938
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4000792")]
private float g_fAttackMoveTime;
// Token: 0x04000793 RID: 1939
[FieldOffset(Offset = "0x1AC")]
[Token(Token = "0x4000793")]
private float g_fAttackRotateTime;
// Token: 0x04000794 RID: 1940
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x4000794")]
private float g_fTyrantsTime;
// Token: 0x04000795 RID: 1941
[FieldOffset(Offset = "0x1B4")]
[Token(Token = "0x4000795")]
private float g_fAttackTime;
// Token: 0x04000796 RID: 1942
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x4000796")]
private float g_fTrackTime;
// Token: 0x04000797 RID: 1943
[Token(Token = "0x4000797")]
private const float g_fGoHomeTime = 3f;
// Token: 0x04000798 RID: 1944
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x4000798")]
private Shake g_ShakeHead;
// Token: 0x04000799 RID: 1945
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x4000799")]
private Shake g_ShakeButton;
// Token: 0x0400079A RID: 1946
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x400079A")]
private Shake g_ShakeUp;
// Token: 0x0400079B RID: 1947
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x400079B")]
private bool g_bCallMonster;
// Token: 0x02000092 RID: 146
[Token(Token = "0x2000092")]
private enum AIFighting
{
// Token: 0x0400079D RID: 1949
[Token(Token = "0x400079D")]
Watch,
// Token: 0x0400079E RID: 1950
[Token(Token = "0x400079E")]
Attack01,
// Token: 0x0400079F RID: 1951
[Token(Token = "0x400079F")]
Attack02,
// Token: 0x040007A0 RID: 1952
[Token(Token = "0x40007A0")]
Magic01Ready,
// Token: 0x040007A1 RID: 1953
[Token(Token = "0x40007A1")]
Magic01Fire
}
}