406 lines
12 KiB
C#
406 lines
12 KiB
C#
using System;
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using Cpp2IlInjected;
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using DigitalOpus.MB.Core;
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using UnityEngine;
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// Token: 0x02000091 RID: 145
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[Token(Token = "0x2000091")]
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public class AI_TreasureChestMonster01 : AI_NPC
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{
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// Token: 0x06000653 RID: 1619 RVA: 0x0000EBD8 File Offset: 0x0000CDD8
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[Token(Token = "0x6000653")]
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[Address(RVA = "0x183D0F0", Offset = "0x183C0F0", VA = "0x18183D0F0", Slot = "4")]
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public override void Start(GameObject This, NPCManage NPCM)
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{
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base.Start(This, NPCM);
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TreasureChestMonster01EffectPlay component = This.GetComponent<TreasureChestMonster01EffectPlay>();
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this.g_Effect = component;
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this.g_Effect.InitData();
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MoveController g_Move = this.g_Move;
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this.g_fDragRotation = 0.6f;
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g_Move.SetDragRotation(0.6f);
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this.g_Move.SetDragMove(8f);
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this.g_Move.gravity = 16f;
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this.g_Move.fallSpeedMax = -15f;
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this.g_fVisionDistance = 10f;
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this.g_fVisionAngle = 100f;
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this.g_fWalkSpeed = 1.2f;
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this.g_fRunSpeed = 2.4f;
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this.g_fDashSpeed = 12f;
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this.g_fNavMoveSpeed = 2.4f;
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Shake shake = new Shake();
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this.g_ShakeHead = shake;
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GameObject g_This = this.g_This;
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Shake shake2 = this.g_ShakeHead;
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Transform transform = Common.FindChild(g_This.transform, "Bone004");
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shake2.Start(transform, true);
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Shake shake3 = new Shake();
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this.g_ShakeButton = shake3;
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GameObject g_This2 = this.g_This;
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Shake shake4 = this.g_ShakeButton;
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Transform transform2 = Common.FindChild(g_This2.transform, "Bone001");
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int num = 0;
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shake4.Start(transform2, num != 0);
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Shake shake5 = new Shake();
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this.g_ShakeUp = shake5;
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GameObject g_This3 = this.g_This;
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Shake shake6 = this.g_ShakeUp;
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Transform transform3 = Common.FindChild(g_This3.transform, "Bone002");
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shake6.Start(transform3, true);
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this.g_NPCM.g_bCanResetDeath = false;
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this.g_bCallMonster = false;
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}
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// Token: 0x06000654 RID: 1620 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000654")]
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[Address(RVA = "0x183D3F0", Offset = "0x183C3F0", VA = "0x18183D3F0", Slot = "5")]
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public override void Update(float fDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000655 RID: 1621 RVA: 0x0000ED64 File Offset: 0x0000CF64
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[Token(Token = "0x6000655")]
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[Address(RVA = "0x183CFD0", Offset = "0x183BFD0", VA = "0x18183CFD0", Slot = "6")]
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public override void LateUpdate()
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{
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this.g_ShakeHead.Update();
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this.g_ShakeButton.Update();
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this.g_ShakeUp.Update();
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}
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// Token: 0x06000656 RID: 1622 RVA: 0x0000ED98 File Offset: 0x0000CF98
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[Token(Token = "0x6000656")]
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[Address(RVA = "0x183AAD0", Offset = "0x1839AD0", VA = "0x18183AAD0")]
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public void EndStatus(AI_NPC.AIStatus Status)
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{
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if (Status == AI_NPC.AIStatus.Idle)
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{
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this.g_Effect.OpenBodyEffect();
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return;
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}
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}
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// Token: 0x06000657 RID: 1623 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000657")]
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[Address(RVA = "0x183CA60", Offset = "0x183BA60", VA = "0x18183CA60", Slot = "38")]
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public virtual void InitStatus(AI_NPC.AIStatus Status)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000658 RID: 1624 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000658")]
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[Address(RVA = "0x183C490", Offset = "0x183B490", VA = "0x18183C490", Slot = "8")]
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public override void Idle()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000659 RID: 1625 RVA: 0x0000EDBC File Offset: 0x0000CFBC
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[Token(Token = "0x6000659")]
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[Address(RVA = "0x183B930", Offset = "0x183A930", VA = "0x18183B930", Slot = "19")]
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public override void GoHome()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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((MB_IMeshBakerSettings)this).uv2UnwrappingParamsHardAngle = g_fWaitTime;
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x0600065A RID: 1626 RVA: 0x0000EDE8 File Offset: 0x0000CFE8
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[Token(Token = "0x600065A")]
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[Address(RVA = "0x15B0200", Offset = "0x15AF200", VA = "0x1815B0200", Slot = "23")]
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public override void Damaged()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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bool doUV = ((MB_IMeshBakerSettings)this).doUV7;
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x0600065B RID: 1627 RVA: 0x0000EE14 File Offset: 0x0000D014
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[Token(Token = "0x600065B")]
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[Address(RVA = "0x15B0200", Offset = "0x15AF200", VA = "0x1815B0200", Slot = "25")]
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public override void DamagedFly()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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bool doUV = ((MB_IMeshBakerSettings)this).doUV7;
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x0600065C RID: 1628 RVA: 0x0000EE40 File Offset: 0x0000D040
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[Token(Token = "0x600065C")]
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[Address(RVA = "0x183AA70", Offset = "0x1839A70", VA = "0x18183AA70", Slot = "27")]
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public override void Death()
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{
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base..ctor();
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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bool doUV = ((MB_IMeshBakerSettings)this).doUV7;
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x0600065D RID: 1629 RVA: 0x0000EE70 File Offset: 0x0000D070
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[Token(Token = "0x600065D")]
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[Address(RVA = "0x1835C50", Offset = "0x1834C50", VA = "0x181835C50", Slot = "28")]
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public override void Destroy()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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GameObject g_This = this.g_This;
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int num2 = 0;
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g_This.SetActive(num2 != 0);
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base..ctor();
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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base..ctor();
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}
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// Token: 0x0600065E RID: 1630 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600065E")]
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[Address(RVA = "0x183B480", Offset = "0x183A480", VA = "0x18183B480", Slot = "22")]
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public override void Fighting()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600065F RID: 1631 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600065F")]
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[Address(RVA = "0x183C5D0", Offset = "0x183B5D0", VA = "0x18183C5D0")]
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private void InitFightingType(AI_TreasureChestMonster01.AIFighting Type)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000660 RID: 1632 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000660")]
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[Address(RVA = "0x183AFF0", Offset = "0x1839FF0", VA = "0x18183AFF0")]
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private void FightWatch()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000661 RID: 1633 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000661")]
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[Address(RVA = "0x183AB00", Offset = "0x1839B00", VA = "0x18183AB00")]
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private void FightAttack01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000662 RID: 1634 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000662")]
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[Address(RVA = "0x183ACD0", Offset = "0x1839CD0", VA = "0x18183ACD0")]
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private void FightAttack02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000663 RID: 1635 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000663")]
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[Address(RVA = "0x183AF80", Offset = "0x1839F80", VA = "0x18183AF80")]
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private void FightMagic01Ready()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000664 RID: 1636 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000664")]
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[Address(RVA = "0x183AEE0", Offset = "0x1839EE0", VA = "0x18183AEE0")]
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private void FightMagic01Fire()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000665 RID: 1637 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000665")]
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[Address(RVA = "0x183B970", Offset = "0x183A970", VA = "0x18183B970", Slot = "33")]
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public override void Hit(AttackData Data)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000666 RID: 1638 RVA: 0x0000EEB4 File Offset: 0x0000D0B4
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[Token(Token = "0x6000666")]
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[Address(RVA = "0x183D080", Offset = "0x183C080", VA = "0x18183D080", Slot = "30")]
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public override void Resurrection()
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{
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base.Resurrection();
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this.g_bDeath = false;
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bool doUV = ((MB_IMeshBakerSettings)this).doUV7;
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}
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// Token: 0x06000667 RID: 1639 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000667")]
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[Address(RVA = "0x183A950", Offset = "0x1839950", VA = "0x18183A950", Slot = "31")]
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public override void Create()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000668 RID: 1640 RVA: 0x0000EED8 File Offset: 0x0000D0D8
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[Token(Token = "0x6000668")]
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[Address(RVA = "0x183D020", Offset = "0x183C020", VA = "0x18183D020", Slot = "32")]
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public override void Remove()
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{
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base..ctor();
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NPCManage g_NPCM = this.g_NPCM;
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int num = 0;
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g_NPCM.SetLockPoint(num != 0);
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this.g_Effect.Remove();
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GameObject g_This = this.g_This;
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int num2 = 0;
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g_This.SetActive(num2 != 0);
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}
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// Token: 0x06000669 RID: 1641 RVA: 0x0000EF1C File Offset: 0x0000D11C
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[Token(Token = "0x6000669")]
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[Address(RVA = "0x183D0B0", Offset = "0x183C0B0", VA = "0x18183D0B0", Slot = "35")]
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public override void SetTimeScale(float fTimeScale)
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{
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base.SetTimeScale(fTimeScale);
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this.g_Effect.SetTimeScale(fTimeScale);
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}
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// Token: 0x0600066A RID: 1642 RVA: 0x0000EF44 File Offset: 0x0000D144
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[Token(Token = "0x600066A")]
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[Address(RVA = "0x183D610", Offset = "0x183C610", VA = "0x18183D610")]
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public AI_TreasureChestMonster01()
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{
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}
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// Token: 0x04000789 RID: 1929
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[FieldOffset(Offset = "0x180")]
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[Token(Token = "0x4000789")]
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private TreasureChestMonster01EffectPlay g_Effect;
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// Token: 0x0400078A RID: 1930
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[Token(Token = "0x400078A")]
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private const float g_fAttack01Radius = 3f;
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// Token: 0x0400078B RID: 1931
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[Token(Token = "0x400078B")]
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private const float g_fAttack02Radius = 9f;
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// Token: 0x0400078C RID: 1932
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[FieldOffset(Offset = "0x188")]
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[Token(Token = "0x400078C")]
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private float g_fAttackRadius = 3f;
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// Token: 0x0400078D RID: 1933
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[FieldOffset(Offset = "0x18C")]
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[Token(Token = "0x400078D")]
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protected float g_fAniMoveSpeed;
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// Token: 0x0400078E RID: 1934
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[FieldOffset(Offset = "0x190")]
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[Token(Token = "0x400078E")]
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protected float g_fAniMoveAngle;
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// Token: 0x0400078F RID: 1935
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[FieldOffset(Offset = "0x194")]
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[Token(Token = "0x400078F")]
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protected Vector3 g_v3PreForward;
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// Token: 0x04000790 RID: 1936
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[FieldOffset(Offset = "0x1A0")]
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[Token(Token = "0x4000790")]
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private AI_TreasureChestMonster01.AIFighting g_Fightting;
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// Token: 0x04000791 RID: 1937
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[FieldOffset(Offset = "0x1A4")]
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[Token(Token = "0x4000791")]
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private AI_TreasureChestMonster01.AIFighting g_NextAttack = (AI_TreasureChestMonster01.AIFighting)((ulong)1L);
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// Token: 0x04000792 RID: 1938
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[FieldOffset(Offset = "0x1A8")]
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[Token(Token = "0x4000792")]
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private float g_fAttackMoveTime;
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// Token: 0x04000793 RID: 1939
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[FieldOffset(Offset = "0x1AC")]
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[Token(Token = "0x4000793")]
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private float g_fAttackRotateTime;
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// Token: 0x04000794 RID: 1940
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[FieldOffset(Offset = "0x1B0")]
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[Token(Token = "0x4000794")]
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private float g_fTyrantsTime;
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// Token: 0x04000795 RID: 1941
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[FieldOffset(Offset = "0x1B4")]
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[Token(Token = "0x4000795")]
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private float g_fAttackTime;
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// Token: 0x04000796 RID: 1942
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[FieldOffset(Offset = "0x1B8")]
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[Token(Token = "0x4000796")]
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private float g_fTrackTime;
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// Token: 0x04000797 RID: 1943
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[Token(Token = "0x4000797")]
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private const float g_fGoHomeTime = 3f;
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// Token: 0x04000798 RID: 1944
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[FieldOffset(Offset = "0x1C0")]
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[Token(Token = "0x4000798")]
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private Shake g_ShakeHead;
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// Token: 0x04000799 RID: 1945
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[FieldOffset(Offset = "0x1C8")]
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[Token(Token = "0x4000799")]
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private Shake g_ShakeButton;
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// Token: 0x0400079A RID: 1946
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[FieldOffset(Offset = "0x1D0")]
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[Token(Token = "0x400079A")]
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private Shake g_ShakeUp;
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// Token: 0x0400079B RID: 1947
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[FieldOffset(Offset = "0x1D8")]
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[Token(Token = "0x400079B")]
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private bool g_bCallMonster;
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// Token: 0x02000092 RID: 146
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[Token(Token = "0x2000092")]
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private enum AIFighting
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{
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// Token: 0x0400079D RID: 1949
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[Token(Token = "0x400079D")]
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Watch,
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// Token: 0x0400079E RID: 1950
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[Token(Token = "0x400079E")]
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Attack01,
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// Token: 0x0400079F RID: 1951
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[Token(Token = "0x400079F")]
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Attack02,
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// Token: 0x040007A0 RID: 1952
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[Token(Token = "0x40007A0")]
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Magic01Ready,
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// Token: 0x040007A1 RID: 1953
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[Token(Token = "0x40007A1")]
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Magic01Fire
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}
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}
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