Files
NobetaSource/Cpp2IL/Assembly-CSharp/Boss03_AttackAssault.cs
2023-09-06 22:19:13 +02:00

98 lines
2.7 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000C8 RID: 200
[Token(Token = "0x20000C8")]
public class Boss03_AttackAssault : BossAct01_AttackSwordEnergy
{
// Token: 0x0600086E RID: 2158 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600086E")]
[Address(RVA = "0x7B6180", Offset = "0x7B5180", VA = "0x1807B6180", Slot = "4")]
protected override void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600086F RID: 2159 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600086F")]
[Address(RVA = "0x7B6220", Offset = "0x7B5220", VA = "0x1807B6220", Slot = "5")]
protected override void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000870 RID: 2160 RVA: 0x00012568 File Offset: 0x00010768
[Token(Token = "0x6000870")]
[Address(RVA = "0x7B5F50", Offset = "0x7B4F50", VA = "0x1807B5F50")]
public void ResetAlpha()
{
Material material = this.g_MRMat;
int num = 0;
int num2 = 0;
if (material == num2)
{
Material material2 = this.MR.GetMaterial();
this.g_MRMat = material2;
}
Material material3 = this.g_MRMat;
this.g_fMRAlpha = 2f;
material3.SetFloat("_ShapeWidth", (float)num);
Evaporating01 eva = this.Eva;
int num3 = 0;
if (eva != num3)
{
this.Eva.InitData(1f);
Evaporating01 eva2 = this.Eva;
int num4 = 0;
eva2.PlayEffect(num4 != 0);
}
}
// Token: 0x06000871 RID: 2161 RVA: 0x00012600 File Offset: 0x00010800
[Token(Token = "0x6000871")]
[Address(RVA = "0x7B60A0", Offset = "0x7B50A0", VA = "0x1807B60A0")]
public void SetTimeScale(float fTimeScale)
{
Material material = this.g_MRMat;
int num = 0;
if (material == num)
{
Material material2 = this.MR.GetMaterial();
this.g_MRMat = material2;
}
this.g_MRMat.SetFloat("_TimeScale", fTimeScale);
}
// Token: 0x06000872 RID: 2162 RVA: 0x0001264C File Offset: 0x0001084C
[Token(Token = "0x6000872")]
[Address(RVA = "0x7B62B0", Offset = "0x7B52B0", VA = "0x1807B62B0")]
public Boss03_AttackAssault()
{
}
// Token: 0x040009C6 RID: 2502
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40009C6")]
public MeshRenderer MR;
// Token: 0x040009C7 RID: 2503
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40009C7")]
public Evaporating01 Eva;
// Token: 0x040009C8 RID: 2504
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40009C8")]
private Material g_MRMat;
// Token: 0x040009C9 RID: 2505
[Token(Token = "0x40009C9")]
private const float g_fMRStartAlpha = 2f;
// Token: 0x040009CA RID: 2506
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40009CA")]
private float g_fMRAlpha;
}