Files
NobetaSource/Cpp2IL/Assembly-CSharp/CrystalBall.cs
2023-09-06 22:19:13 +02:00

415 lines
12 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001C0 RID: 448
[Token(Token = "0x20001C0")]
public class CrystalBall : AttackableObject
{
// Token: 0x170000B1 RID: 177
// (get) Token: 0x060013F8 RID: 5112 RVA: 0x0002D570 File Offset: 0x0002B770
[Token(Token = "0x170000B1")]
private StageFlagData Flags
{
[Token(Token = "0x60013F8")]
[Address(RVA = "0x12F2C80", Offset = "0x12F1C80", VA = "0x1812F2C80")]
get
{
return Game.GameSave.flags;
}
}
// Token: 0x060013F9 RID: 5113 RVA: 0x0002D590 File Offset: 0x0002B790
[Token(Token = "0x60013F9")]
[Address(RVA = "0x12F1950", Offset = "0x12F0950", VA = "0x1812F1950", Slot = "4")]
public override void Init()
{
base.Init();
float intensity = this.PLight.intensity;
Light plight = this.PLight;
this.g_fLightDefIntensity = intensity;
this.g_fLightRandomIntensity = 0f;
int num = 0;
plight.intensity = (float)num;
Shake g_Shake = this.g_Shake;
Transform transform = base.transform;
ulong num2;
g_Shake.Start(transform, num2 != 0UL);
ulong num3;
this.PS_BlackSmoke.Play(num3 != 0UL);
GameObject se_BlackSmoke = this.SE_BlackSmoke;
Transform transform2 = base.transform;
SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(se_BlackSmoke, transform2);
this.g_SEBlackSmoke = soundEffectOfPrefabs;
Game.BindStageTimeScale(this.g_SEBlackSmoke);
GameObject se_ReceiveLight = this.SE_ReceiveLight;
Transform transform3 = base.transform;
SoundEffect soundEffectOfPrefabs2 = Common.GetSoundEffectOfPrefabs(se_ReceiveLight, transform3);
this.g_SEReceiveLight = soundEffectOfPrefabs2;
Game.BindStageTimeScale(this.g_SEReceiveLight);
GameObject se_Complete = this.SE_Complete;
Transform transform4 = base.transform;
SoundEffect soundEffectOfPrefabs3 = Common.GetSoundEffectOfPrefabs(se_Complete, transform4);
this.g_SEComplete = soundEffectOfPrefabs3;
Game.BindStageTimeScale(this.g_SEComplete);
GameObject se_CompleteLoop = this.SE_CompleteLoop;
Transform transform5 = base.transform;
SoundEffect soundEffectOfPrefabs4 = Common.GetSoundEffectOfPrefabs(se_CompleteLoop, transform5);
this.g_SECompleteLoop = soundEffectOfPrefabs4;
Game.BindStageTimeScale(this.g_SECompleteLoop);
CrystalBall.CystalBallPos scriptEventType = this.ScriptEventType;
this.g_fRLVolume = 0f;
this.g_fRLPitch = 0.6f;
if (scriptEventType != CrystalBall.CystalBallPos.CrystalBall01To02)
{
if (scriptEventType != CrystalBall.CystalBallPos.CrystalBall01To02)
{
if (scriptEventType != CrystalBall.CystalBallPos.CrystalBall01To02)
{
if (scriptEventType != CrystalBall.CystalBallPos.CrystalBall01To02)
{
if (scriptEventType != CrystalBall.CystalBallPos.CrystalBall03)
{
return;
}
StageFlagData flags = this.Flags;
}
StageFlagData flags2 = this.Flags;
}
StageFlagData flags3 = this.Flags;
}
StageFlagData flags4 = this.Flags;
}
if (this.Flags.stage04Room01To02CrystalBall)
{
this.SaveClose();
}
}
// Token: 0x060013FA RID: 5114 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60013FA")]
[Address(RVA = "0x12F2910", Offset = "0x12F1910", VA = "0x1812F2910", Slot = "6")]
protected override void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060013FB RID: 5115 RVA: 0x0002D720 File Offset: 0x0002B920
[Token(Token = "0x60013FB")]
[Address(RVA = "0x12F1BE0", Offset = "0x12F0BE0", VA = "0x1812F1BE0", Slot = "8")]
protected override void LateUpdate()
{
base.LateUpdate();
float hp = this.HP;
this.g_fHPBefore = hp;
}
// Token: 0x060013FC RID: 5116 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60013FC")]
[Address(RVA = "0x12F2270", Offset = "0x12F1270", VA = "0x1812F2270")]
public void SetReceiveLight(float fDistance)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060013FD RID: 5117 RVA: 0x0002D744 File Offset: 0x0002B944
[Token(Token = "0x60013FD")]
[Address(RVA = "0x12F18F0", Offset = "0x12F08F0", VA = "0x1812F18F0")]
public bool GetIsReceiveLight()
{
return this.g_bIsReceiveLight;
}
// Token: 0x060013FE RID: 5118 RVA: 0x0002D758 File Offset: 0x0002B958
[Token(Token = "0x60013FE")]
[Address(RVA = "0x12F1900", Offset = "0x12F0900", VA = "0x1812F1900", Slot = "9")]
public override void HitPhysical(AttackData AD)
{
Shake g_Shake = this.g_Shake;
int num = 0;
ulong num2;
g_Shake.SetRandomShake(0.2f, 6f, 0.6f, (float)num, num2 != 0UL);
}
// Token: 0x060013FF RID: 5119 RVA: 0x0002D78C File Offset: 0x0002B98C
[Token(Token = "0x60013FF")]
[Address(RVA = "0x12F1900", Offset = "0x12F0900", VA = "0x1812F1900", Slot = "10")]
public override void HitMagic(AttackData AD)
{
Shake g_Shake = this.g_Shake;
int num = 0;
ulong num2;
g_Shake.SetRandomShake(0.2f, 6f, 0.6f, (float)num, num2 != 0UL);
}
// Token: 0x06001400 RID: 5120 RVA: 0x0002D7C0 File Offset: 0x0002B9C0
[Token(Token = "0x6001400")]
[Address(RVA = "0x12F1FE0", Offset = "0x12F0FE0", VA = "0x1812F1FE0")]
public void SaveClose()
{
Light plight = this.PLight;
float num = this.g_fLightDefIntensity;
plight.intensity = num;
ParticleSystem ps_BlackSmoke = this.PS_BlackSmoke;
this.g_bIsReceiveLight = false;
ps_BlackSmoke.Stop(true);
this.PS_ReceiveLight.Stop(true);
this.PS_Complete.Play(true);
int length = this.ReleaseSceneEvent.Length;
int num2 = 0;
if (length > 0)
{
SceneEvent sceneEvent = this.ReleaseSceneEvent[num2];
int num3 = 0;
if (sceneEvent != num3)
{
GameObject gameObject = this.ReleaseSceneEvent[num2].gameObject;
int num4 = 0;
gameObject.SetActive(num4 != 0);
}
num2++;
}
if (this.ReleasePSFog.Length > 0)
{
ParticleSystem particleSystem = this.ReleasePSFog[num2];
int num5 = 0;
if (particleSystem != num5)
{
GameObject gameObject2 = this.ReleasePSFog[num2].gameObject;
int num6 = 0;
gameObject2.SetActive(num6 != 0);
}
num2++;
}
}
// Token: 0x06001401 RID: 5121 RVA: 0x0002D8C0 File Offset: 0x0002BAC0
[Token(Token = "0x6001401")]
[Address(RVA = "0x12F28C0", Offset = "0x12F18C0", VA = "0x1812F28C0", Slot = "11")]
public override void SetTimeScale(float fTimeScale)
{
Common.SetEffectTimeScale(this.PS_BlackSmoke, fTimeScale);
Common.SetEffectTimeScale(this.PS_ReceiveLight, fTimeScale);
Common.SetEffectTimeScale(this.PS_Complete, fTimeScale);
}
// Token: 0x06001402 RID: 5122 RVA: 0x0002D8F4 File Offset: 0x0002BAF4
[Token(Token = "0x6001402")]
[Address(RVA = "0x12F1C00", Offset = "0x12F0C00", VA = "0x1812F1C00")]
private new void OnEnable()
{
ParticleSystem ps_BlackSmoke;
for (;;)
{
ps_BlackSmoke = this.PS_BlackSmoke;
if (this.g_bIsReceiveLight)
{
break;
}
ps_BlackSmoke.Stop(true);
this.PS_ReceiveLight.Stop(true);
this.PS_Complete.Play(true);
SoundEffect soundEffect = this.g_SEBlackSmoke;
int num = 0;
if (soundEffect != num)
{
this.g_SEBlackSmoke.Stop();
}
SoundEffect soundEffect2 = this.g_SECompleteLoop;
int num2 = 0;
if (soundEffect2 != num2)
{
this.g_SECompleteLoop.PlayRandom(1f, 1f);
}
if (this.ReleasePSFog.Length > 0)
{
goto Block_7;
}
}
ps_BlackSmoke.Play(true);
this.PS_ReceiveLight.Stop(true);
this.PS_Complete.Stop(true);
if (this.ReleasePSFog.Length > 0)
{
int num3 = 0;
ParticleSystem particleSystem = this.ReleasePSFog[num3];
int num4 = 0;
if (particleSystem != num4)
{
this.ReleasePSFog[num3].Play(true);
}
num3++;
}
SoundEffect soundEffect3 = this.g_SEBlackSmoke;
int num5 = 0;
if (soundEffect3 != num5)
{
this.g_SEBlackSmoke.PlayRandom(1f, 1f);
}
SoundEffect soundEffect4 = this.g_SECompleteLoop;
int num6 = 0;
if (soundEffect4 != num6)
{
this.g_SECompleteLoop.Stop();
}
return;
Block_7:
int num7 = 0;
ParticleSystem particleSystem2 = this.ReleasePSFog[num7];
int num8 = 0;
if (particleSystem2 != num8)
{
this.ReleasePSFog[num7].Stop(true);
}
num7++;
throw new NullReferenceException();
}
// Token: 0x06001403 RID: 5123 RVA: 0x0002DA80 File Offset: 0x0002BC80
[Token(Token = "0x6001403")]
[Address(RVA = "0x12F2C70", Offset = "0x12F1C70", VA = "0x1812F2C70")]
public CrystalBall()
{
}
// Token: 0x04001E38 RID: 7736
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001E38")]
public Light PLight;
// Token: 0x04001E39 RID: 7737
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001E39")]
private float g_fLightDefIntensity;
// Token: 0x04001E3A RID: 7738
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x4001E3A")]
private float g_fLightRandomIntensity;
// Token: 0x04001E3B RID: 7739
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4001E3B")]
public ParticleSystem PS_BlackSmoke;
// Token: 0x04001E3C RID: 7740
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4001E3C")]
public ParticleSystem PS_ReceiveLight;
// Token: 0x04001E3D RID: 7741
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4001E3D")]
public ParticleSystem PS_Complete;
// Token: 0x04001E3E RID: 7742
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4001E3E")]
public GameObject SE_BlackSmoke;
// Token: 0x04001E3F RID: 7743
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4001E3F")]
public GameObject SE_ReceiveLight;
// Token: 0x04001E40 RID: 7744
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4001E40")]
public GameObject SE_Complete;
// Token: 0x04001E41 RID: 7745
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4001E41")]
public GameObject SE_CompleteLoop;
// Token: 0x04001E42 RID: 7746
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4001E42")]
private SoundEffect g_SEBlackSmoke;
// Token: 0x04001E43 RID: 7747
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4001E43")]
private SoundEffect g_SEReceiveLight;
// Token: 0x04001E44 RID: 7748
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4001E44")]
private SoundEffect g_SEComplete;
// Token: 0x04001E45 RID: 7749
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4001E45")]
private SoundEffect g_SECompleteLoop;
// Token: 0x04001E46 RID: 7750
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4001E46")]
public SceneEvent[] ReleaseSceneEvent;
// Token: 0x04001E47 RID: 7751
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4001E47")]
public SceneEvent[] OpenSceneEvent;
// Token: 0x04001E48 RID: 7752
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4001E48")]
public ParticleSystem[] ReleasePSFog;
// Token: 0x04001E49 RID: 7753
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4001E49")]
private float g_fHPBefore;
// Token: 0x04001E4A RID: 7754
[Token(Token = "0x4001E4A")]
private const float g_AutoCureHP = 0.45f;
// Token: 0x04001E4B RID: 7755
[FieldOffset(Offset = "0xEC")]
[Token(Token = "0x4001E4B")]
private bool g_bIsReceiveLight = true;
// Token: 0x04001E4C RID: 7756
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4001E4C")]
private float g_fRLVolume;
// Token: 0x04001E4D RID: 7757
[FieldOffset(Offset = "0xF4")]
[Token(Token = "0x4001E4D")]
private float g_fRLPitch;
// Token: 0x04001E4E RID: 7758
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4001E4E")]
public CrystalBall.CystalBallPos ScriptEventType;
// Token: 0x04001E4F RID: 7759
[FieldOffset(Offset = "0xFC")]
[Token(Token = "0x4001E4F")]
private bool g_bSwitch;
// Token: 0x020001C1 RID: 449
[Token(Token = "0x20001C1")]
public enum CystalBallPos
{
// Token: 0x04001E51 RID: 7761
[Token(Token = "0x4001E51")]
CrystalBall01To02,
// Token: 0x04001E52 RID: 7762
[Token(Token = "0x4001E52")]
CrystalBall03,
// Token: 0x04001E53 RID: 7763
[Token(Token = "0x4001E53")]
CrystalBall01To04,
// Token: 0x04001E54 RID: 7764
[Token(Token = "0x4001E54")]
CrystalBall04,
// Token: 0x04001E55 RID: 7765
[Token(Token = "0x4001E55")]
CrystalBall05
}
}