Files
NobetaSource/Cpp2IL/Assembly-CSharp/GameUIPackage.cs
2023-09-06 22:19:13 +02:00

36 lines
876 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000236 RID: 566
[Token(Token = "0x2000236")]
[CreateAssetMenu]
public class GameUIPackage : ScriptableObject
{
// Token: 0x170000CB RID: 203
// (get) Token: 0x060015D1 RID: 5585 RVA: 0x000317E0 File Offset: 0x0002F9E0
[Token(Token = "0x170000CB")]
public Sprite[] SaveLocationSprites
{
[Token(Token = "0x60015D1")]
[Address(RVA = "0x2EF530", Offset = "0x2EE530", VA = "0x1802EF530")]
get
{
return this.saveLocationSprites;
}
}
// Token: 0x060015D2 RID: 5586 RVA: 0x000317F4 File Offset: 0x0002F9F4
[Token(Token = "0x60015D2")]
[Address(RVA = "0x369E20", Offset = "0x368E20", VA = "0x180369E20")]
public GameUIPackage()
{
}
// Token: 0x0400210B RID: 8459
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400210B")]
[SerializeField]
private Sprite[] saveLocationSprites;
}