36 lines
876 B
C#
36 lines
876 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000236 RID: 566
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[Token(Token = "0x2000236")]
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[CreateAssetMenu]
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public class GameUIPackage : ScriptableObject
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{
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// Token: 0x170000CB RID: 203
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// (get) Token: 0x060015D1 RID: 5585 RVA: 0x000317E0 File Offset: 0x0002F9E0
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[Token(Token = "0x170000CB")]
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public Sprite[] SaveLocationSprites
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{
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[Token(Token = "0x60015D1")]
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[Address(RVA = "0x2EF530", Offset = "0x2EE530", VA = "0x1802EF530")]
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get
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{
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return this.saveLocationSprites;
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}
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}
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// Token: 0x060015D2 RID: 5586 RVA: 0x000317F4 File Offset: 0x0002F9F4
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[Token(Token = "0x60015D2")]
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[Address(RVA = "0x369E20", Offset = "0x368E20", VA = "0x180369E20")]
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public GameUIPackage()
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{
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}
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// Token: 0x0400210B RID: 8459
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400210B")]
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[SerializeField]
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private Sprite[] saveLocationSprites;
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}
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