52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200010C RID: 268
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[Token(Token = "0x200010C")]
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public class PrayerAttack : MonoBehaviour
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{
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// Token: 0x06000D82 RID: 3458 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D82")]
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[Address(RVA = "0xEBD390", Offset = "0xEBC390", VA = "0x180EBD390")]
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public void InitData()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D83 RID: 3459 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D83")]
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[Address(RVA = "0xEBCDC0", Offset = "0xEBBDC0", VA = "0x180EBCDC0")]
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public void Attack()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D84 RID: 3460 RVA: 0x0001FBC0 File Offset: 0x0001DDC0
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[Token(Token = "0x6000D84")]
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[Address(RVA = "0xEBD5D0", Offset = "0xEBC5D0", VA = "0x180EBD5D0")]
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public PrayerAttack()
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{
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}
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// Token: 0x0400166D RID: 5741
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400166D")]
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private AttackData g_AD;
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// Token: 0x0400166E RID: 5742
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400166E")]
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private float g_fRadius = 10f;
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// Token: 0x0400166F RID: 5743
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400166F")]
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public GameObject g_CollisionEffect;
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// Token: 0x04001670 RID: 5744
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4001670")]
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private EffectPool g_CollisionPool;
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}
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