Files
NobetaSource/Cpp2IL/Assembly-CSharp/PrayerAttack.cs
2023-09-06 22:19:13 +02:00

52 lines
1.4 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200010C RID: 268
[Token(Token = "0x200010C")]
public class PrayerAttack : MonoBehaviour
{
// Token: 0x06000D82 RID: 3458 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D82")]
[Address(RVA = "0xEBD390", Offset = "0xEBC390", VA = "0x180EBD390")]
public void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D83 RID: 3459 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D83")]
[Address(RVA = "0xEBCDC0", Offset = "0xEBBDC0", VA = "0x180EBCDC0")]
public void Attack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D84 RID: 3460 RVA: 0x0001FBC0 File Offset: 0x0001DDC0
[Token(Token = "0x6000D84")]
[Address(RVA = "0xEBD5D0", Offset = "0xEBC5D0", VA = "0x180EBD5D0")]
public PrayerAttack()
{
}
// Token: 0x0400166D RID: 5741
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400166D")]
private AttackData g_AD;
// Token: 0x0400166E RID: 5742
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400166E")]
private float g_fRadius = 10f;
// Token: 0x0400166F RID: 5743
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400166F")]
public GameObject g_CollisionEffect;
// Token: 0x04001670 RID: 5744
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4001670")]
private EffectPool g_CollisionPool;
}