Files
NobetaSource/Cpp2IL/Assembly-CSharp/RootMotion/Demos/AimBoxing.cs
2023-09-06 22:19:13 +02:00

38 lines
981 B
C#

using System;
using Cpp2IlInjected;
using RootMotion.FinalIK;
using UnityEngine;
namespace RootMotion.Demos
{
// Token: 0x020003FE RID: 1022
[Token(Token = "0x20003FE")]
public class AimBoxing : MonoBehaviour
{
// Token: 0x060025C0 RID: 9664 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60025C0")]
[Address(RVA = "0xDA6C30", Offset = "0xDA5C30", VA = "0x180DA6C30")]
private void LateUpdate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060025C1 RID: 9665 RVA: 0x00057844 File Offset: 0x00055A44
[Token(Token = "0x60025C1")]
[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
public AimBoxing()
{
}
// Token: 0x04002EFE RID: 12030
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002EFE")]
public AimIK aimIK;
// Token: 0x04002EFF RID: 12031
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002EFF")]
public Transform pin;
}
}