Files
NobetaSource/Cpp2IL/Assembly-CSharp/RootMotion/Demos/CharacterAnimationBase.cs
2023-09-06 22:19:13 +02:00

94 lines
2.8 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RootMotion.Demos
{
// Token: 0x0200043A RID: 1082
[Token(Token = "0x200043A")]
public abstract class CharacterAnimationBase : MonoBehaviour
{
// Token: 0x060026A8 RID: 9896 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60026A8")]
[Address(RVA = "0xB93150", Offset = "0xB92150", VA = "0x180B93150", Slot = "4")]
public virtual Vector3 GetPivotPoint()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x1700022C RID: 556
// (get) Token: 0x060026A9 RID: 9897 RVA: 0x000590E8 File Offset: 0x000572E8
[Token(Token = "0x1700022C")]
public virtual bool animationGrounded
{
[Token(Token = "0x60026A9")]
[Address(RVA = "0x4990D0", Offset = "0x4980D0", VA = "0x1804990D0", Slot = "5")]
get
{
return true;
}
}
// Token: 0x060026AA RID: 9898 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60026AA")]
[Address(RVA = "0xB930E0", Offset = "0xB920E0", VA = "0x180B930E0")]
public float GetAngleFromForward(Vector3 worldDirection)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060026AB RID: 9899 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60026AB")]
[Address(RVA = "0xB93400", Offset = "0xB92400", VA = "0x180B93400", Slot = "6")]
protected virtual void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060026AC RID: 9900 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60026AC")]
[Address(RVA = "0xB931A0", Offset = "0xB921A0", VA = "0x180B931A0", Slot = "7")]
protected virtual void LateUpdate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060026AD RID: 9901 RVA: 0x000590F8 File Offset: 0x000572F8
[Token(Token = "0x60026AD")]
[Address(RVA = "0xB93690", Offset = "0xB92690", VA = "0x180B93690")]
protected CharacterAnimationBase()
{
}
// Token: 0x0400305D RID: 12381
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400305D")]
public bool smoothFollow = true;
// Token: 0x0400305E RID: 12382
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400305E")]
public float smoothFollowSpeed = 20f;
// Token: 0x0400305F RID: 12383
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400305F")]
private Vector3 lastPosition;
// Token: 0x04003060 RID: 12384
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4003060")]
private Vector3 localPosition;
// Token: 0x04003061 RID: 12385
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4003061")]
private Quaternion localRotation;
// Token: 0x04003062 RID: 12386
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4003062")]
private Quaternion lastRotation;
}
}