Files
NobetaSource/Cpp2IL/Assembly-CSharp/RootMotion/Demos/FPSAiming.cs
2023-09-06 22:19:13 +02:00

160 lines
4.5 KiB
C#

using System;
using Cpp2IlInjected;
using RootMotion.FinalIK;
using UnityEngine;
namespace RootMotion.Demos
{
// Token: 0x02000415 RID: 1045
[Token(Token = "0x2000415")]
public class FPSAiming : MonoBehaviour
{
// Token: 0x06002617 RID: 9751 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002617")]
[Address(RVA = "0xD1A630", Offset = "0xD19630", VA = "0x180D1A630")]
private void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002618 RID: 9752 RVA: 0x0005820C File Offset: 0x0005640C
[Token(Token = "0x6002618")]
[Address(RVA = "0xD195E0", Offset = "0xD185E0", VA = "0x180D195E0")]
private void FixedUpdate()
{
this.updateFrame = true;
}
// Token: 0x06002619 RID: 9753 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002619")]
[Address(RVA = "0xD195F0", Offset = "0xD185F0", VA = "0x180D195F0")]
private void LateUpdate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600261A RID: 9754 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600261A")]
[Address(RVA = "0xD19420", Offset = "0xD18420", VA = "0x180D19420")]
private void Aiming()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600261B RID: 9755 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600261B")]
[Address(RVA = "0xD19710", Offset = "0xD18710", VA = "0x180D19710")]
private void LookDownTheSight()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600261C RID: 9756 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600261C")]
[Address(RVA = "0xD1A3B0", Offset = "0xD193B0", VA = "0x180D1A3B0")]
private void RotateCharacter()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600261D RID: 9757 RVA: 0x00058220 File Offset: 0x00056420
[Token(Token = "0x600261D")]
[Address(RVA = "0xD1A7D0", Offset = "0xD197D0", VA = "0x180D1A7D0")]
public FPSAiming()
{
}
// Token: 0x04002FA0 RID: 12192
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002FA0")]
[Range(0f, 1f)]
public float aimWeight = 1f;
// Token: 0x04002FA1 RID: 12193
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4002FA1")]
[Range(0f, 1f)]
public float sightWeight = 1f;
// Token: 0x04002FA2 RID: 12194
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002FA2")]
[Range(0f, 180f)]
public float maxAngle = 80f;
// Token: 0x04002FA3 RID: 12195
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4002FA3")]
[SerializeField]
private bool animatePhysics;
// Token: 0x04002FA4 RID: 12196
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002FA4")]
[SerializeField]
private Transform gun;
// Token: 0x04002FA5 RID: 12197
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4002FA5")]
[SerializeField]
private Transform gunTarget;
// Token: 0x04002FA6 RID: 12198
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4002FA6")]
[SerializeField]
private FullBodyBipedIK ik;
// Token: 0x04002FA7 RID: 12199
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4002FA7")]
[SerializeField]
private AimIK gunAim;
// Token: 0x04002FA8 RID: 12200
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4002FA8")]
[SerializeField]
private CameraControllerFPS cam;
// Token: 0x04002FA9 RID: 12201
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4002FA9")]
[SerializeField]
private Recoil recoil;
// Token: 0x04002FAA RID: 12202
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4002FAA")]
[SerializeField]
[Range(0f, 1f)]
private float cameraRecoilWeight = 0.5f;
// Token: 0x04002FAB RID: 12203
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x4002FAB")]
private Vector3 gunTargetDefaultLocalPosition;
// Token: 0x04002FAC RID: 12204
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4002FAC")]
private Quaternion gunTargetDefaultLocalRotation;
// Token: 0x04002FAD RID: 12205
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4002FAD")]
private Vector3 camDefaultLocalPosition;
// Token: 0x04002FAE RID: 12206
[FieldOffset(Offset = "0x84")]
[Token(Token = "0x4002FAE")]
private Vector3 camRelativeToGunTarget;
// Token: 0x04002FAF RID: 12207
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4002FAF")]
private bool updateFrame;
}
}