160 lines
4.5 KiB
C#
160 lines
4.5 KiB
C#
using System;
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using Cpp2IlInjected;
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using RootMotion.FinalIK;
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using UnityEngine;
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namespace RootMotion.Demos
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{
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// Token: 0x02000415 RID: 1045
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[Token(Token = "0x2000415")]
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public class FPSAiming : MonoBehaviour
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{
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// Token: 0x06002617 RID: 9751 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002617")]
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[Address(RVA = "0xD1A630", Offset = "0xD19630", VA = "0x180D1A630")]
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private void Start()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002618 RID: 9752 RVA: 0x0005820C File Offset: 0x0005640C
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[Token(Token = "0x6002618")]
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[Address(RVA = "0xD195E0", Offset = "0xD185E0", VA = "0x180D195E0")]
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private void FixedUpdate()
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{
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this.updateFrame = true;
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}
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// Token: 0x06002619 RID: 9753 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002619")]
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[Address(RVA = "0xD195F0", Offset = "0xD185F0", VA = "0x180D195F0")]
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private void LateUpdate()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600261A RID: 9754 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600261A")]
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[Address(RVA = "0xD19420", Offset = "0xD18420", VA = "0x180D19420")]
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private void Aiming()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600261B RID: 9755 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600261B")]
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[Address(RVA = "0xD19710", Offset = "0xD18710", VA = "0x180D19710")]
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private void LookDownTheSight()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600261C RID: 9756 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600261C")]
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[Address(RVA = "0xD1A3B0", Offset = "0xD193B0", VA = "0x180D1A3B0")]
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private void RotateCharacter()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600261D RID: 9757 RVA: 0x00058220 File Offset: 0x00056420
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[Token(Token = "0x600261D")]
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[Address(RVA = "0xD1A7D0", Offset = "0xD197D0", VA = "0x180D1A7D0")]
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public FPSAiming()
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{
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}
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// Token: 0x04002FA0 RID: 12192
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002FA0")]
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[Range(0f, 1f)]
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public float aimWeight = 1f;
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// Token: 0x04002FA1 RID: 12193
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4002FA1")]
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[Range(0f, 1f)]
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public float sightWeight = 1f;
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// Token: 0x04002FA2 RID: 12194
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002FA2")]
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[Range(0f, 180f)]
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public float maxAngle = 80f;
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// Token: 0x04002FA3 RID: 12195
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x4002FA3")]
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[SerializeField]
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private bool animatePhysics;
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// Token: 0x04002FA4 RID: 12196
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4002FA4")]
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[SerializeField]
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private Transform gun;
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// Token: 0x04002FA5 RID: 12197
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4002FA5")]
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[SerializeField]
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private Transform gunTarget;
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// Token: 0x04002FA6 RID: 12198
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4002FA6")]
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[SerializeField]
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private FullBodyBipedIK ik;
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// Token: 0x04002FA7 RID: 12199
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4002FA7")]
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[SerializeField]
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private AimIK gunAim;
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// Token: 0x04002FA8 RID: 12200
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4002FA8")]
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[SerializeField]
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private CameraControllerFPS cam;
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// Token: 0x04002FA9 RID: 12201
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4002FA9")]
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[SerializeField]
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private Recoil recoil;
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// Token: 0x04002FAA RID: 12202
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4002FAA")]
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[SerializeField]
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[Range(0f, 1f)]
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private float cameraRecoilWeight = 0.5f;
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// Token: 0x04002FAB RID: 12203
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[FieldOffset(Offset = "0x5C")]
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[Token(Token = "0x4002FAB")]
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private Vector3 gunTargetDefaultLocalPosition;
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// Token: 0x04002FAC RID: 12204
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4002FAC")]
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private Quaternion gunTargetDefaultLocalRotation;
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// Token: 0x04002FAD RID: 12205
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4002FAD")]
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private Vector3 camDefaultLocalPosition;
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// Token: 0x04002FAE RID: 12206
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[FieldOffset(Offset = "0x84")]
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[Token(Token = "0x4002FAE")]
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private Vector3 camRelativeToGunTarget;
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// Token: 0x04002FAF RID: 12207
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x4002FAF")]
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private bool updateFrame;
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}
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}
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