Files
NobetaSource/Cpp2IL/Assembly-CSharp/RootMotion/FinalIK/Constraint.cs
2023-09-06 22:19:13 +02:00

50 lines
1.2 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RootMotion.FinalIK
{
// Token: 0x0200044A RID: 1098
[Token(Token = "0x200044A")]
[Serializable]
public abstract class Constraint
{
// Token: 0x17000232 RID: 562
// (get) Token: 0x06002705 RID: 9989 RVA: 0x0005A100 File Offset: 0x00058300
[Token(Token = "0x17000232")]
public bool isValid
{
[Token(Token = "0x6002705")]
[Address(RVA = "0x12EE8F0", Offset = "0x12ED8F0", VA = "0x1812EE8F0")]
get
{
Transform transform = this.transform;
int num = 0;
return transform != num;
}
}
// Token: 0x06002706 RID: 9990
[Token(Token = "0x6002706")]
[Address(Slot = "4")]
public abstract void UpdateConstraint();
// Token: 0x06002707 RID: 9991 RVA: 0x0005A120 File Offset: 0x00058320
[Token(Token = "0x6002707")]
[Address(RVA = "0x36ABD0", Offset = "0x369BD0", VA = "0x18036ABD0")]
protected Constraint()
{
}
// Token: 0x040030E7 RID: 12519
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40030E7")]
public Transform transform;
// Token: 0x040030E8 RID: 12520
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40030E8")]
public float weight;
}
}