Files
NobetaSource/Cpp2IL/Assembly-CSharp/RootMotion/FinalIK/FullBodyBipedEffector.cs
2023-09-06 22:19:13 +02:00

40 lines
894 B
C#

using System;
using Cpp2IlInjected;
namespace RootMotion.FinalIK
{
// Token: 0x02000485 RID: 1157
[Token(Token = "0x2000485")]
[Serializable]
public enum FullBodyBipedEffector
{
// Token: 0x040032B0 RID: 12976
[Token(Token = "0x40032B0")]
Body,
// Token: 0x040032B1 RID: 12977
[Token(Token = "0x40032B1")]
LeftShoulder,
// Token: 0x040032B2 RID: 12978
[Token(Token = "0x40032B2")]
RightShoulder,
// Token: 0x040032B3 RID: 12979
[Token(Token = "0x40032B3")]
LeftThigh,
// Token: 0x040032B4 RID: 12980
[Token(Token = "0x40032B4")]
RightThigh,
// Token: 0x040032B5 RID: 12981
[Token(Token = "0x40032B5")]
LeftHand,
// Token: 0x040032B6 RID: 12982
[Token(Token = "0x40032B6")]
RightHand,
// Token: 0x040032B7 RID: 12983
[Token(Token = "0x40032B7")]
LeftFoot,
// Token: 0x040032B8 RID: 12984
[Token(Token = "0x40032B8")]
RightFoot
}
}