Files
NobetaSource/Cpp2IL/Assembly-CSharp/Trap_Lightning.cs
2023-09-06 22:19:13 +02:00

133 lines
3.8 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000219 RID: 537
[Token(Token = "0x2000219")]
public class Trap_Lightning : SceneEvent
{
// Token: 0x06001564 RID: 5476 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001564")]
[Address(RVA = "0xF652E0", Offset = "0xF642E0", VA = "0x180F652E0", Slot = "4")]
public override void InitData(SceneEventManager SEM)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001565 RID: 5477 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001565")]
[Address(RVA = "0xF65B80", Offset = "0xF64B80", VA = "0x180F65B80")]
protected void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001566 RID: 5478 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001566")]
[Address(RVA = "0xF65A50", Offset = "0xF64A50", VA = "0x180F65A50", Slot = "5")]
public override void OpenEvent()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001567 RID: 5479 RVA: 0x0003087C File Offset: 0x0002EA7C
[Token(Token = "0x6001567")]
[Address(RVA = "0xF65B30", Offset = "0xF64B30", VA = "0x180F65B30", Slot = "8")]
public override void ReleaseEvent()
{
base.ReleaseEvent();
this.g_LightningLoop.StopAll(3f);
this.g_LightningCharge.StopAll(3f);
}
// Token: 0x06001568 RID: 5480 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001568")]
[Address(RVA = "0xF64930", Offset = "0xF63930", VA = "0x180F64930")]
private void Attack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001569 RID: 5481 RVA: 0x000308B8 File Offset: 0x0002EAB8
[Token(Token = "0x6001569")]
[Address(RVA = "0xF65E10", Offset = "0xF64E10", VA = "0x180F65E10")]
public Trap_Lightning()
{
}
// Token: 0x04002079 RID: 8313
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4002079")]
public GameObject EffectLightningLoop;
// Token: 0x0400207A RID: 8314
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400207A")]
public GameObject EffectLightningCharge;
// Token: 0x0400207B RID: 8315
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400207B")]
public GameObject EffectLightningAttack;
// Token: 0x0400207C RID: 8316
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x400207C")]
public GameObject EffectLightningCollision;
// Token: 0x0400207D RID: 8317
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400207D")]
public Light FashLight;
// Token: 0x0400207E RID: 8318
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x400207E")]
private EffectPool g_LightningLoop;
// Token: 0x0400207F RID: 8319
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400207F")]
private EffectPool g_LightningCharge;
// Token: 0x04002080 RID: 8320
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4002080")]
private EffectPool g_LightningAttack;
// Token: 0x04002081 RID: 8321
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4002081")]
private EffectPool g_Collision;
// Token: 0x04002082 RID: 8322
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4002082")]
public float Frequency = 10f;
// Token: 0x04002083 RID: 8323
[FieldOffset(Offset = "0x84")]
[Token(Token = "0x4002083")]
private float g_fFrequency;
// Token: 0x04002084 RID: 8324
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4002084")]
private AttackData g_AD;
// Token: 0x04002085 RID: 8325
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4002085")]
private bool g_bAttack;
// Token: 0x04002086 RID: 8326
[FieldOffset(Offset = "0x94")]
[Token(Token = "0x4002086")]
private float g_fAttackTime = 4f;
// Token: 0x04002087 RID: 8327
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4002087")]
private float g_fCloseTime;
}