269 lines
7.8 KiB
C#
269 lines
7.8 KiB
C#
using System;
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using System.Collections;
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using Cpp2IlInjected;
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using UnityEngine;
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using UnitySA.Utility;
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namespace UnitySA.Characters.FirstPerson
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{
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// Token: 0x0200062E RID: 1582
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[Token(Token = "0x200062E")]
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[RequireComponent(typeof(CharacterController))]
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[RequireComponent(typeof(AudioSource))]
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public class FPCtrl : MonoBehaviour
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{
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// Token: 0x06003238 RID: 12856 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6003238")]
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[Address(RVA = "0xD18D10", Offset = "0xD17D10", VA = "0x180D18D10")]
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private void Start()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06003239 RID: 12857 RVA: 0x0006C574 File Offset: 0x0006A774
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[Token(Token = "0x6003239")]
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[Address(RVA = "0xD191D0", Offset = "0xD181D0", VA = "0x180D191D0")]
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private void Update()
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{
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MLook mouseLook = this.m_MouseLook;
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Transform transform = base.transform;
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Transform transform2 = this.m_Camera.transform;
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mouseLook.LookRotation(transform, transform2);
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if (!this.m_Jump)
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{
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bool buttonDown = Input.GetButtonDown("Jump");
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this.m_Jump = buttonDown;
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}
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int num = 0;
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if ((this.m_PreviouslyGrounded ? 1 : 0) == num && this.m_CharacterController.isGrounded)
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{
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IEnumerator enumerator = this.m_JumpBob.DoBobCycle();
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Coroutine coroutine = base.StartCoroutine(enumerator);
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this.m_MoveDir.y = (float)num;
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this.m_Jumping = num != 0;
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}
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if (!this.m_CharacterController.isGrounded && (this.m_Jumping ? 1 : 0) == num && (this.m_PreviouslyGrounded ? 1 : 0) != num)
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{
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this.m_MoveDir.y = (float)num;
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}
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bool isGrounded = this.m_CharacterController.isGrounded;
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this.m_PreviouslyGrounded = isGrounded;
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}
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// Token: 0x0600323A RID: 12858 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600323A")]
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[Address(RVA = "0xD181F0", Offset = "0xD171F0", VA = "0x180D181F0")]
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private void FixedUpdate()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600323B RID: 12859 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600323B")]
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[Address(RVA = "0xD18B60", Offset = "0xD17B60", VA = "0x180D18B60")]
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private void ProgressStepCycle(float speed)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600323C RID: 12860 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600323C")]
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[Address(RVA = "0xD18F60", Offset = "0xD17F60", VA = "0x180D18F60")]
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private void UpdateCameraPosition(float speed)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600323D RID: 12861 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600323D")]
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[Address(RVA = "0xD187B0", Offset = "0xD177B0", VA = "0x180D187B0")]
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private void GetInput(out float speed)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600323E RID: 12862 RVA: 0x0006C650 File Offset: 0x0006A850
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[Token(Token = "0x600323E")]
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[Address(RVA = "0xD18CB0", Offset = "0xD17CB0", VA = "0x180D18CB0")]
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private void RotateView()
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{
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MLook mouseLook = this.m_MouseLook;
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Transform transform = base.transform;
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Transform transform2 = this.m_Camera.transform;
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mouseLook.LookRotation(transform, transform2);
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}
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// Token: 0x0600323F RID: 12863 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600323F")]
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[Address(RVA = "0xD189B0", Offset = "0xD179B0", VA = "0x180D189B0")]
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private void OnControllerColliderHit(ControllerColliderHit hit)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06003240 RID: 12864 RVA: 0x0006C688 File Offset: 0x0006A888
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[Token(Token = "0x6003240")]
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[Address(RVA = "0xD19310", Offset = "0xD18310", VA = "0x180D19310")]
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public FPCtrl()
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{
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CurveCtrlBob curveCtrlBob = new CurveCtrlBob();
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this.m_HeadBob = curveCtrlBob;
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LerpCtrlBob lerpCtrlBob = new LerpCtrlBob();
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this.m_JumpBob = lerpCtrlBob;
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float z = Vector3.zero.z;
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this.m_MoveDir.z = z;
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base..ctor();
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}
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// Token: 0x04003C89 RID: 15497
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4003C89")]
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[SerializeField]
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private bool m_IsWalking;
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// Token: 0x04003C8A RID: 15498
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4003C8A")]
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[SerializeField]
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private float m_WalkSpeed;
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// Token: 0x04003C8B RID: 15499
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4003C8B")]
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[SerializeField]
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private float m_RunSpeed;
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// Token: 0x04003C8C RID: 15500
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x4003C8C")]
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[SerializeField]
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[Range(0f, 1f)]
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private float m_RunstepLenghten;
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// Token: 0x04003C8D RID: 15501
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4003C8D")]
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[SerializeField]
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private float m_JumpSpeed;
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// Token: 0x04003C8E RID: 15502
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x4003C8E")]
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[SerializeField]
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private float m_StickToGroundForce;
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// Token: 0x04003C8F RID: 15503
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4003C8F")]
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[SerializeField]
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private float m_GravityMultiplier;
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// Token: 0x04003C90 RID: 15504
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4003C90")]
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[SerializeField]
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private MLook m_MouseLook;
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// Token: 0x04003C91 RID: 15505
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4003C91")]
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[SerializeField]
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private bool m_UseFovKick;
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// Token: 0x04003C92 RID: 15506
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4003C92")]
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[SerializeField]
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private FOVZoom m_FovKick = new FOVZoom
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{
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FOVIncrease = 3f,
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TimeToIncrease = 1f,
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TimeToDecrease = 1f
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};
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// Token: 0x04003C93 RID: 15507
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4003C93")]
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[SerializeField]
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private bool m_UseHeadBob;
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// Token: 0x04003C94 RID: 15508
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4003C94")]
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[SerializeField]
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private CurveCtrlBob m_HeadBob;
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// Token: 0x04003C95 RID: 15509
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4003C95")]
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[SerializeField]
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private LerpCtrlBob m_JumpBob;
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// Token: 0x04003C96 RID: 15510
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4003C96")]
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[SerializeField]
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private float m_StepInterval;
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// Token: 0x04003C97 RID: 15511
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4003C97")]
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private Camera m_Camera;
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// Token: 0x04003C98 RID: 15512
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4003C98")]
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private bool m_Jump;
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// Token: 0x04003C99 RID: 15513
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[FieldOffset(Offset = "0x7C")]
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[Token(Token = "0x4003C99")]
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private float m_YRotation;
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// Token: 0x04003C9A RID: 15514
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4003C9A")]
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private Vector2 m_Input;
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// Token: 0x04003C9B RID: 15515
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4003C9B")]
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private Vector3 m_MoveDir;
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// Token: 0x04003C9C RID: 15516
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x4003C9C")]
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private CharacterController m_CharacterController;
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// Token: 0x04003C9D RID: 15517
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x4003C9D")]
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private CollisionFlags m_CollisionFlags;
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// Token: 0x04003C9E RID: 15518
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[FieldOffset(Offset = "0xA4")]
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[Token(Token = "0x4003C9E")]
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private bool m_PreviouslyGrounded;
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// Token: 0x04003C9F RID: 15519
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x4003C9F")]
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private Vector3 m_OriginalCameraPosition;
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// Token: 0x04003CA0 RID: 15520
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[FieldOffset(Offset = "0xB4")]
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[Token(Token = "0x4003CA0")]
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private float m_StepCycle;
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// Token: 0x04003CA1 RID: 15521
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[FieldOffset(Offset = "0xB8")]
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[Token(Token = "0x4003CA1")]
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private float m_NextStep;
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// Token: 0x04003CA2 RID: 15522
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[FieldOffset(Offset = "0xBC")]
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[Token(Token = "0x4003CA2")]
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private bool m_Jumping;
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}
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}
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