Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnitySA/Characters/FirstPerson/FPCtrl.cs
2023-09-06 22:19:13 +02:00

269 lines
7.8 KiB
C#

using System;
using System.Collections;
using Cpp2IlInjected;
using UnityEngine;
using UnitySA.Utility;
namespace UnitySA.Characters.FirstPerson
{
// Token: 0x0200062E RID: 1582
[Token(Token = "0x200062E")]
[RequireComponent(typeof(CharacterController))]
[RequireComponent(typeof(AudioSource))]
public class FPCtrl : MonoBehaviour
{
// Token: 0x06003238 RID: 12856 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003238")]
[Address(RVA = "0xD18D10", Offset = "0xD17D10", VA = "0x180D18D10")]
private void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06003239 RID: 12857 RVA: 0x0006C574 File Offset: 0x0006A774
[Token(Token = "0x6003239")]
[Address(RVA = "0xD191D0", Offset = "0xD181D0", VA = "0x180D191D0")]
private void Update()
{
MLook mouseLook = this.m_MouseLook;
Transform transform = base.transform;
Transform transform2 = this.m_Camera.transform;
mouseLook.LookRotation(transform, transform2);
if (!this.m_Jump)
{
bool buttonDown = Input.GetButtonDown("Jump");
this.m_Jump = buttonDown;
}
int num = 0;
if ((this.m_PreviouslyGrounded ? 1 : 0) == num && this.m_CharacterController.isGrounded)
{
IEnumerator enumerator = this.m_JumpBob.DoBobCycle();
Coroutine coroutine = base.StartCoroutine(enumerator);
this.m_MoveDir.y = (float)num;
this.m_Jumping = num != 0;
}
if (!this.m_CharacterController.isGrounded && (this.m_Jumping ? 1 : 0) == num && (this.m_PreviouslyGrounded ? 1 : 0) != num)
{
this.m_MoveDir.y = (float)num;
}
bool isGrounded = this.m_CharacterController.isGrounded;
this.m_PreviouslyGrounded = isGrounded;
}
// Token: 0x0600323A RID: 12858 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600323A")]
[Address(RVA = "0xD181F0", Offset = "0xD171F0", VA = "0x180D181F0")]
private void FixedUpdate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600323B RID: 12859 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600323B")]
[Address(RVA = "0xD18B60", Offset = "0xD17B60", VA = "0x180D18B60")]
private void ProgressStepCycle(float speed)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600323C RID: 12860 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600323C")]
[Address(RVA = "0xD18F60", Offset = "0xD17F60", VA = "0x180D18F60")]
private void UpdateCameraPosition(float speed)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600323D RID: 12861 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600323D")]
[Address(RVA = "0xD187B0", Offset = "0xD177B0", VA = "0x180D187B0")]
private void GetInput(out float speed)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600323E RID: 12862 RVA: 0x0006C650 File Offset: 0x0006A850
[Token(Token = "0x600323E")]
[Address(RVA = "0xD18CB0", Offset = "0xD17CB0", VA = "0x180D18CB0")]
private void RotateView()
{
MLook mouseLook = this.m_MouseLook;
Transform transform = base.transform;
Transform transform2 = this.m_Camera.transform;
mouseLook.LookRotation(transform, transform2);
}
// Token: 0x0600323F RID: 12863 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600323F")]
[Address(RVA = "0xD189B0", Offset = "0xD179B0", VA = "0x180D189B0")]
private void OnControllerColliderHit(ControllerColliderHit hit)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06003240 RID: 12864 RVA: 0x0006C688 File Offset: 0x0006A888
[Token(Token = "0x6003240")]
[Address(RVA = "0xD19310", Offset = "0xD18310", VA = "0x180D19310")]
public FPCtrl()
{
CurveCtrlBob curveCtrlBob = new CurveCtrlBob();
this.m_HeadBob = curveCtrlBob;
LerpCtrlBob lerpCtrlBob = new LerpCtrlBob();
this.m_JumpBob = lerpCtrlBob;
float z = Vector3.zero.z;
this.m_MoveDir.z = z;
base..ctor();
}
// Token: 0x04003C89 RID: 15497
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4003C89")]
[SerializeField]
private bool m_IsWalking;
// Token: 0x04003C8A RID: 15498
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4003C8A")]
[SerializeField]
private float m_WalkSpeed;
// Token: 0x04003C8B RID: 15499
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4003C8B")]
[SerializeField]
private float m_RunSpeed;
// Token: 0x04003C8C RID: 15500
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4003C8C")]
[SerializeField]
[Range(0f, 1f)]
private float m_RunstepLenghten;
// Token: 0x04003C8D RID: 15501
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4003C8D")]
[SerializeField]
private float m_JumpSpeed;
// Token: 0x04003C8E RID: 15502
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4003C8E")]
[SerializeField]
private float m_StickToGroundForce;
// Token: 0x04003C8F RID: 15503
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003C8F")]
[SerializeField]
private float m_GravityMultiplier;
// Token: 0x04003C90 RID: 15504
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4003C90")]
[SerializeField]
private MLook m_MouseLook;
// Token: 0x04003C91 RID: 15505
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4003C91")]
[SerializeField]
private bool m_UseFovKick;
// Token: 0x04003C92 RID: 15506
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4003C92")]
[SerializeField]
private FOVZoom m_FovKick = new FOVZoom
{
FOVIncrease = 3f,
TimeToIncrease = 1f,
TimeToDecrease = 1f
};
// Token: 0x04003C93 RID: 15507
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4003C93")]
[SerializeField]
private bool m_UseHeadBob;
// Token: 0x04003C94 RID: 15508
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4003C94")]
[SerializeField]
private CurveCtrlBob m_HeadBob;
// Token: 0x04003C95 RID: 15509
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4003C95")]
[SerializeField]
private LerpCtrlBob m_JumpBob;
// Token: 0x04003C96 RID: 15510
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4003C96")]
[SerializeField]
private float m_StepInterval;
// Token: 0x04003C97 RID: 15511
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4003C97")]
private Camera m_Camera;
// Token: 0x04003C98 RID: 15512
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4003C98")]
private bool m_Jump;
// Token: 0x04003C99 RID: 15513
[FieldOffset(Offset = "0x7C")]
[Token(Token = "0x4003C99")]
private float m_YRotation;
// Token: 0x04003C9A RID: 15514
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4003C9A")]
private Vector2 m_Input;
// Token: 0x04003C9B RID: 15515
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4003C9B")]
private Vector3 m_MoveDir;
// Token: 0x04003C9C RID: 15516
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4003C9C")]
private CharacterController m_CharacterController;
// Token: 0x04003C9D RID: 15517
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4003C9D")]
private CollisionFlags m_CollisionFlags;
// Token: 0x04003C9E RID: 15518
[FieldOffset(Offset = "0xA4")]
[Token(Token = "0x4003C9E")]
private bool m_PreviouslyGrounded;
// Token: 0x04003C9F RID: 15519
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4003C9F")]
private Vector3 m_OriginalCameraPosition;
// Token: 0x04003CA0 RID: 15520
[FieldOffset(Offset = "0xB4")]
[Token(Token = "0x4003CA0")]
private float m_StepCycle;
// Token: 0x04003CA1 RID: 15521
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4003CA1")]
private float m_NextStep;
// Token: 0x04003CA2 RID: 15522
[FieldOffset(Offset = "0xBC")]
[Token(Token = "0x4003CA2")]
private bool m_Jumping;
}
}