336 lines
9.7 KiB
C#
336 lines
9.7 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x020005FC RID: 1532
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[Token(Token = "0x20005FC")]
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[ExecuteInEditMode]
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[RequireComponent(typeof(Camera))]
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[AddComponentMenu("Image Effects/Camera/Camera Motion Blur")]
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public class CameraMotionBlur : PostEffectsBase
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{
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// Token: 0x06003187 RID: 12679 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6003187")]
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[Address(RVA = "0xB8EE90", Offset = "0xB8DE90", VA = "0x180B8EE90")]
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private void CalculateViewProjection()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06003188 RID: 12680 RVA: 0x0006AF24 File Offset: 0x00069124
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[Token(Token = "0x6003188")]
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[Address(RVA = "0xB91850", Offset = "0xB90850", VA = "0x180B91850")]
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private new void Start()
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{
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bool flag = this.CheckResources();
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Camera camera = this._camera;
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int num = 0;
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if (camera == num)
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{
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Camera component = base.GetComponent<Camera>();
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this._camera = component;
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}
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bool activeInHierarchy = base.gameObject.activeInHierarchy;
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this.wasActive = activeInHierarchy;
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Matrix4x4[] array = new Matrix4x4[2];
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this.currentStereoViewProjMat = array;
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Matrix4x4[] array2 = new Matrix4x4[2];
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this.prevStereoViewProjMat = array2;
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this.CalculateViewProjection();
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this.Remember();
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this.wasActive = false;
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}
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// Token: 0x06003189 RID: 12681 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6003189")]
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[Address(RVA = "0xB8F820", Offset = "0xB8E820", VA = "0x180B8F820")]
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private void OnEnable()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600318A RID: 12682 RVA: 0x0006AFA8 File Offset: 0x000691A8
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[Token(Token = "0x600318A")]
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[Address(RVA = "0xB8F670", Offset = "0xB8E670", VA = "0x180B8F670")]
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private void OnDisable()
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{
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Material material = this.motionBlurMaterial;
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if (0 != material)
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{
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UnityEngine.Object.DestroyImmediate(this.motionBlurMaterial);
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this.motionBlurMaterial = (ulong)0L;
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}
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Material material2 = this.dx11MotionBlurMaterial;
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if (0 != material2)
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{
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UnityEngine.Object.DestroyImmediate(this.dx11MotionBlurMaterial);
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this.dx11MotionBlurMaterial = (ulong)0L;
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}
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GameObject gameObject = this.tmpCam;
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if (0 != gameObject)
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{
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UnityEngine.Object.DestroyImmediate(gameObject);
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}
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}
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// Token: 0x0600318B RID: 12683 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600318B")]
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[Address(RVA = "0xB8F160", Offset = "0xB8E160", VA = "0x180B8F160", Slot = "4")]
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public override bool CheckResources()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600318C RID: 12684 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600318C")]
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[Address(RVA = "0xB8F8F0", Offset = "0xB8E8F0", VA = "0x180B8F8F0")]
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600318D RID: 12685 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600318D")]
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[Address(RVA = "0xB915C0", Offset = "0xB905C0", VA = "0x180B915C0")]
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private void Remember()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600318E RID: 12686 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600318E")]
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[Address(RVA = "0xB8F210", Offset = "0xB8E210", VA = "0x180B8F210")]
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private Camera GetTmpCam()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600318F RID: 12687 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600318F")]
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[Address(RVA = "0xB917A0", Offset = "0xB907A0", VA = "0x180B917A0")]
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private void StartFrame()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06003190 RID: 12688 RVA: 0x0006B018 File Offset: 0x00069218
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[Token(Token = "0x6003190")]
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[Address(RVA = "0xB91AD0", Offset = "0xB90AD0", VA = "0x180B91AD0")]
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private static int divRoundUp(int x, int d)
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{
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int num = d - 1;
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return num + x;
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}
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// Token: 0x06003191 RID: 12689 RVA: 0x0006B030 File Offset: 0x00069230
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[Token(Token = "0x6003191")]
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[Address(RVA = "0xB919E0", Offset = "0xB909E0", VA = "0x180B919E0")]
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public CameraMotionBlur()
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{
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Vector3 one = Vector3.one;
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int num = 0;
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float z = one.z;
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this.previewScale.z = z;
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this.rotationScale = 1f;
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this.maxVelocity = 8f;
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this.minVelocity = 0.1f;
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this.velocityScale = 0.375f;
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this.softZDistance = 0.005f;
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this.velocityDownsample = (int)((ulong)1L);
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int num2 = num;
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this.excludeLayers = num2;
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this.jitter = 0.05f;
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this.showVelocityScale = 1f;
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float z2 = Vector3.forward.z;
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this.prevFrameForward.z = z2;
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float z3 = Vector3.up.z;
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this.prevFrameUp.z = z3;
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float z4 = Vector3.zero.z;
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this.prevFramePos.z = z4;
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base..ctor();
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}
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// Token: 0x04003B01 RID: 15105
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[Token(Token = "0x4003B01")]
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private static float MAX_RADIUS;
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// Token: 0x04003B02 RID: 15106
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4003B02")]
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public CameraMotionBlur.MotionBlurFilter filterType = (CameraMotionBlur.MotionBlurFilter)((ulong)2L);
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// Token: 0x04003B03 RID: 15107
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x4003B03")]
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public bool preview;
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// Token: 0x04003B04 RID: 15108
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4003B04")]
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public Vector3 previewScale;
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// Token: 0x04003B05 RID: 15109
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[FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x4003B05")]
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public float movementScale;
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// Token: 0x04003B06 RID: 15110
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4003B06")]
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public float rotationScale;
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// Token: 0x04003B07 RID: 15111
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x4003B07")]
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public float maxVelocity;
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// Token: 0x04003B08 RID: 15112
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4003B08")]
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public float minVelocity;
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// Token: 0x04003B09 RID: 15113
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[FieldOffset(Offset = "0x4C")]
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[Token(Token = "0x4003B09")]
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public float velocityScale;
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// Token: 0x04003B0A RID: 15114
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4003B0A")]
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public float softZDistance;
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// Token: 0x04003B0B RID: 15115
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[FieldOffset(Offset = "0x54")]
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[Token(Token = "0x4003B0B")]
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public int velocityDownsample;
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// Token: 0x04003B0C RID: 15116
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4003B0C")]
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public LayerMask excludeLayers;
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// Token: 0x04003B0D RID: 15117
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4003B0D")]
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private GameObject tmpCam;
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// Token: 0x04003B0E RID: 15118
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4003B0E")]
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public Shader shader;
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// Token: 0x04003B0F RID: 15119
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4003B0F")]
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public Shader dx11MotionBlurShader;
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// Token: 0x04003B10 RID: 15120
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4003B10")]
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public Shader replacementClear;
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// Token: 0x04003B11 RID: 15121
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4003B11")]
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private Material motionBlurMaterial;
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// Token: 0x04003B12 RID: 15122
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4003B12")]
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private Material dx11MotionBlurMaterial;
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// Token: 0x04003B13 RID: 15123
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x4003B13")]
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public Texture2D noiseTexture;
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// Token: 0x04003B14 RID: 15124
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x4003B14")]
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public float jitter;
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// Token: 0x04003B15 RID: 15125
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[FieldOffset(Offset = "0x9C")]
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[Token(Token = "0x4003B15")]
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public bool showVelocity;
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// Token: 0x04003B16 RID: 15126
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x4003B16")]
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public float showVelocityScale;
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// Token: 0x04003B17 RID: 15127
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[FieldOffset(Offset = "0xA4")]
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[Token(Token = "0x4003B17")]
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private Matrix4x4 currentViewProjMat;
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// Token: 0x04003B18 RID: 15128
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[FieldOffset(Offset = "0xE8")]
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[Token(Token = "0x4003B18")]
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private Matrix4x4[] currentStereoViewProjMat;
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// Token: 0x04003B19 RID: 15129
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[FieldOffset(Offset = "0xF0")]
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[Token(Token = "0x4003B19")]
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private Matrix4x4 prevViewProjMat;
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// Token: 0x04003B1A RID: 15130
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[FieldOffset(Offset = "0x130")]
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[Token(Token = "0x4003B1A")]
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private Matrix4x4[] prevStereoViewProjMat;
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// Token: 0x04003B1B RID: 15131
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[FieldOffset(Offset = "0x138")]
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[Token(Token = "0x4003B1B")]
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private int prevFrameCount;
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// Token: 0x04003B1C RID: 15132
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[FieldOffset(Offset = "0x13C")]
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[Token(Token = "0x4003B1C")]
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private bool wasActive;
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// Token: 0x04003B1D RID: 15133
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[FieldOffset(Offset = "0x140")]
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[Token(Token = "0x4003B1D")]
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private Vector3 prevFrameForward;
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// Token: 0x04003B1E RID: 15134
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[FieldOffset(Offset = "0x14C")]
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[Token(Token = "0x4003B1E")]
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private Vector3 prevFrameUp;
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// Token: 0x04003B1F RID: 15135
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[FieldOffset(Offset = "0x158")]
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[Token(Token = "0x4003B1F")]
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private Vector3 prevFramePos;
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// Token: 0x04003B20 RID: 15136
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[FieldOffset(Offset = "0x168")]
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[Token(Token = "0x4003B20")]
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private Camera _camera;
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// Token: 0x020005FD RID: 1533
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[Token(Token = "0x20005FD")]
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public enum MotionBlurFilter
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{
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// Token: 0x04003B22 RID: 15138
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[Token(Token = "0x4003B22")]
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CameraMotion,
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// Token: 0x04003B23 RID: 15139
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[Token(Token = "0x4003B23")]
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LocalBlur,
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// Token: 0x04003B24 RID: 15140
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[Token(Token = "0x4003B24")]
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Reconstruction,
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// Token: 0x04003B25 RID: 15141
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[Token(Token = "0x4003B25")]
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ReconstructionDX11,
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// Token: 0x04003B26 RID: 15142
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[Token(Token = "0x4003B26")]
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ReconstructionDisc
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}
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}
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}
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