Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityStandardAssets/ImageEffects/ContrastEnhance.cs
2023-09-06 22:19:13 +02:00

91 lines
2.8 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x02000602 RID: 1538
[Token(Token = "0x2000602")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Color Adjustments/Contrast Enhance (Unsharp Mask)")]
[RequireComponent(typeof(Camera))]
public class ContrastEnhance : PostEffectsBase
{
// Token: 0x060031A4 RID: 12708 RVA: 0x0006B228 File Offset: 0x00069428
[Token(Token = "0x60031A4")]
[Address(RVA = "0x12EEE20", Offset = "0x12EDE20", VA = "0x1812EEE20", Slot = "4")]
public override bool CheckResources()
{
int num = 0;
bool flag = base.CheckSupport(num != 0);
Material material = this.contrastCompositeMaterial;
Shader shader = this.contrastCompositeShader;
Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
this.contrastCompositeMaterial = material2;
Material material3 = this.separableBlurMaterial;
Shader shader2 = this.separableBlurShader;
Material material4 = base.CheckShaderAndCreateMaterial(shader2, material3);
this.separableBlurMaterial = material4;
bool isSupported = this.isSupported;
if (!isSupported)
{
base.ReportAutoDisable();
}
return isSupported;
}
// Token: 0x060031A5 RID: 12709 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60031A5")]
[Address(RVA = "0x12EEEA0", Offset = "0x12EDEA0", VA = "0x1812EEEA0")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060031A6 RID: 12710 RVA: 0x0006B298 File Offset: 0x00069498
[Token(Token = "0x60031A6")]
[Address(RVA = "0x12EF280", Offset = "0x12EE280", VA = "0x1812EF280")]
public ContrastEnhance()
{
}
// Token: 0x04003B47 RID: 15175
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4003B47")]
[Range(0f, 1f)]
public float intensity = 0.5f;
// Token: 0x04003B48 RID: 15176
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4003B48")]
[Range(0f, 0.999f)]
public float threshold;
// Token: 0x04003B49 RID: 15177
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003B49")]
private Material separableBlurMaterial;
// Token: 0x04003B4A RID: 15178
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4003B4A")]
private Material contrastCompositeMaterial;
// Token: 0x04003B4B RID: 15179
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4003B4B")]
[Range(0f, 1f)]
public float blurSpread = 1f;
// Token: 0x04003B4C RID: 15180
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4003B4C")]
public Shader separableBlurShader;
// Token: 0x04003B4D RID: 15181
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4003B4D")]
public Shader contrastCompositeShader;
}
}