91 lines
2.8 KiB
C#
91 lines
2.8 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x02000602 RID: 1538
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[Token(Token = "0x2000602")]
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[ExecuteInEditMode]
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[AddComponentMenu("Image Effects/Color Adjustments/Contrast Enhance (Unsharp Mask)")]
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[RequireComponent(typeof(Camera))]
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public class ContrastEnhance : PostEffectsBase
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{
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// Token: 0x060031A4 RID: 12708 RVA: 0x0006B228 File Offset: 0x00069428
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[Token(Token = "0x60031A4")]
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[Address(RVA = "0x12EEE20", Offset = "0x12EDE20", VA = "0x1812EEE20", Slot = "4")]
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public override bool CheckResources()
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{
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int num = 0;
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bool flag = base.CheckSupport(num != 0);
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Material material = this.contrastCompositeMaterial;
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Shader shader = this.contrastCompositeShader;
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Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
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this.contrastCompositeMaterial = material2;
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Material material3 = this.separableBlurMaterial;
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Shader shader2 = this.separableBlurShader;
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Material material4 = base.CheckShaderAndCreateMaterial(shader2, material3);
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this.separableBlurMaterial = material4;
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bool isSupported = this.isSupported;
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if (!isSupported)
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{
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base.ReportAutoDisable();
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}
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return isSupported;
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}
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// Token: 0x060031A5 RID: 12709 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60031A5")]
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[Address(RVA = "0x12EEEA0", Offset = "0x12EDEA0", VA = "0x1812EEEA0")]
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060031A6 RID: 12710 RVA: 0x0006B298 File Offset: 0x00069498
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[Token(Token = "0x60031A6")]
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[Address(RVA = "0x12EF280", Offset = "0x12EE280", VA = "0x1812EF280")]
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public ContrastEnhance()
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{
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}
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// Token: 0x04003B47 RID: 15175
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4003B47")]
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[Range(0f, 1f)]
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public float intensity = 0.5f;
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// Token: 0x04003B48 RID: 15176
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x4003B48")]
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[Range(0f, 0.999f)]
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public float threshold;
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// Token: 0x04003B49 RID: 15177
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4003B49")]
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private Material separableBlurMaterial;
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// Token: 0x04003B4A RID: 15178
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4003B4A")]
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private Material contrastCompositeMaterial;
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// Token: 0x04003B4B RID: 15179
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4003B4B")]
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[Range(0f, 1f)]
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public float blurSpread = 1f;
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// Token: 0x04003B4C RID: 15180
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4003B4C")]
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public Shader separableBlurShader;
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// Token: 0x04003B4D RID: 15181
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4003B4D")]
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public Shader contrastCompositeShader;
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}
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}
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