30 lines
860 B
C#
30 lines
860 B
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
|
|
namespace UnityStandardAssets.ImageEffects
|
|
{
|
|
// Token: 0x0200061F RID: 1567
|
|
[Token(Token = "0x200061F")]
|
|
[ExecuteInEditMode]
|
|
[AddComponentMenu("Image Effects/Color Adjustments/Sepia Tone")]
|
|
public class SepiaTone : ImageEffectBase
|
|
{
|
|
// Token: 0x0600321D RID: 12829 RVA: 0x0006C1CC File Offset: 0x0006A3CC
|
|
[Token(Token = "0x600321D")]
|
|
[Address(RVA = "0x1791BB0", Offset = "0x1790BB0", VA = "0x181791BB0")]
|
|
private void OnRenderImage(RenderTexture source, RenderTexture destination)
|
|
{
|
|
Material material = base.material;
|
|
Graphics.Blit(source, destination, material);
|
|
}
|
|
|
|
// Token: 0x0600321E RID: 12830 RVA: 0x0006C1E8 File Offset: 0x0006A3E8
|
|
[Token(Token = "0x600321E")]
|
|
[Address(RVA = "0x41ED30", Offset = "0x41DD30", VA = "0x18041ED30")]
|
|
public SepiaTone()
|
|
{
|
|
}
|
|
}
|
|
}
|