Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityStandardAssets/ImageEffects/SepiaTone.cs
2023-09-06 22:19:13 +02:00

30 lines
860 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x0200061F RID: 1567
[Token(Token = "0x200061F")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Color Adjustments/Sepia Tone")]
public class SepiaTone : ImageEffectBase
{
// Token: 0x0600321D RID: 12829 RVA: 0x0006C1CC File Offset: 0x0006A3CC
[Token(Token = "0x600321D")]
[Address(RVA = "0x1791BB0", Offset = "0x1790BB0", VA = "0x181791BB0")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
Material material = base.material;
Graphics.Blit(source, destination, material);
}
// Token: 0x0600321E RID: 12830 RVA: 0x0006C1E8 File Offset: 0x0006A3E8
[Token(Token = "0x600321E")]
[Address(RVA = "0x41ED30", Offset = "0x41DD30", VA = "0x18041ED30")]
public SepiaTone()
{
}
}
}